Super Smash Brothers Brawl

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  • x6tence
    FFR Player
    • Dec 2006
    • 273

    #61
    Re: Super Smash Brothers Brawl: Release Date Announced

    Originally posted by zidart
    only 2? you got to be kidding can you send me the link of the interview?
    try this link

    it has some info,but its not exact but awhile ago I read an interview and he said that trust me. (i know its hard to trust some random dude over the internet, just do so.)



    -did you know the guy whos doing the voice of pit is the man who plays the voice of detective conan edigawa

    Comment

    • Xepher228
      FFR Player
      • Apr 2007
      • 5

      #62
      Re: Super Smash Brothers Brawl: Release Date Announced

      They may not tell you about snaking, but they do tell you about power slides, and its use around corners. snaking is like wavedashing i guess in the sense that they tell you about the tools to do these things, but coming up with the technique wasnt their intention.

      Comment

      • Squeek
        let it snow~
        • Jan 2004
        • 14444

        #63
        Re: Super Smash Brothers Brawl: Release Date Announced

        Snaking is another glitch from sliding, but they tell you how to slide. Completely different. And once again, they could remove it, but ... why? It's hard-coded into the engine.

        Wavedashing is a glitch from aerial dodges into the ground after a short hop and into an l-cancel.

        It's funny. I read the manual for Super Smash Brothers Melee and it tells me how to move. It says:

        Tilt the Control Stick in the direction you want to move
        It even tells you how to run faster based on how hard you tilt the control stick!

        Wait man, why doesn't it tell me how to wavedash? Surely if the developers meant for it to be there they'd tell me! What is this balderdash?!

        Oh here we go here's a line on aerial dodging. Ok let's see if they tell me to dodge into the ground after a short hop and l-cancel it.

        If you press L or R in midair, you'll perform an Air Dodge. With the Control Stick, you can even Air Dodge in any direction.
        Wait, no line about dodging into the ground after a short hop? Nothing about L-canceling the landing? Man those developers are sneaky! I bet they coded it in so they could win at all the tournaments!

        I guess they just intended for us to interpret "Air Dodge in any direction!" as "do a short hop forward then air dodge down and cancel the landing with L then do a short hop forward then air dodge down and cancel the landing with L then do a short hop forward then air dodge down and cancel the landing with L then do a short hop forward then air dodge down and cancel the landing with L then do a short hop forward then air dodge down and cancel the landing with L then..."

        Comment

        • Shashmakito
          FFR Player
          • Jul 2006
          • 432

          #64
          Re: Super Smash Brothers Brawl: Release Date Announced

          Originally posted by Squeek

          HAY SO IF THE HITBOXES WERE SCREWED UP IN COUNTER STRIKE THEN WHY DIDN'T THEY FIX THEM IN CS:S GUYS
          they did fix it, they made it bigger
          Originally posted by customstuff
          You're avatar is in one of those pictures.
          Originally posted by ToshX
          you are avatar

          I am maid

          Comment

          • slickskater29
            FFR Player
            • Mar 2004
            • 119

            #65
            Re: Super Smash Brothers Brawl: Release Date Announced

            Originally posted by Squeek
            Snaking is another glitch from sliding, but they tell you how to slide. Completely different. And once again, they could remove it, but ... why? It's hard-coded into the engine.

            Wavedashing is a glitch from aerial dodges into the ground after a short hop and into an l-cancel.
            In what game is snaking a glitch? In F-Zero X, the staff ghost times used snaking. In F-Zero GX, same thing. And in the Mario karts, its just drift boosting continuously.

            It's funny. I read the manual for Super Smash Brothers Melee and it tells me how to move. It says:

            Quote:
            Tilt the Control Stick in the direction you want to move
            It even tells you how to run faster based on how hard you tilt the control stick!

            Wait man, why doesn't it tell me how to wavedash? Surely if the developers meant for it to be there they'd tell me! What is this balderdash?!
            The manual doesn't tell you to wavedash, or L-cancel, or short hop, or teching. This has happened before. In Devil May Cry 3, you can jump, to cancel the lag from a Helm Splitter. Nothing in the manual, or tutorial tells you that you can do this. Also, I've not seen any manuals from some of the Mario games, that tell me that the shorter i press on the button, the shorter jump Mario will make.

            I'm not going to quote this last part, because it was in the whole post.

            L-canceling has nothing to do with wavedashing. An L-cancel, is halving the frames it takes for your character to recover from performing a arial attack. You do this by pressing L, R, or Z just before hitting the ground after an arial.

            Comment

            • MrMe2
              FFR Player
              • Mar 2005
              • 14

              #66
              Re: Super Smash Brothers Brawl: Release Date Announced

              Originally posted by zidart
              hmmm maybe because in the main page they said that characters will have a different flavor i wonder what does that means? new powers or liek you said make more diferences
              The whole ''new flavor'' thing is just another way of saying that they are going to have more unique characters (like zelda in ssbm) and that they are going to exploit the wiimote (though nobody will use it).

              Nintendo said that they are going to get rid of alot of clone characters because they dont want any so that there wont be 40million ppl to choose from in Brawl. I'm not sure if they will kill off Falco though because of popularity, but thats just a guess. Alot of the ''rarer'' nintendo characters might be gone too like the fire emblem ppl because they are only in really old super nintendo games, ice climbers, G&W, and maybe others.

              As for Wavedashing... the air dodging into ground thing was part of the games physics, but nobody had any idea that it existed or that it could be spammed with most characters to help them move faster, to be used as a mindgame tactic, or to be used in techniques such as waveshining (very fun btw ;D). So it isn't a glitch, but it wasnt intended to be used in such a manner

              Comment

              • zidart
                FFR Player
                • Oct 2006
                • 964

                #67
                Re: Super Smash Brothers Brawl: Release Date Announced

                but maybe there is a chance to include the new fire emblem characters. and look at the official page, i don't think nintendo is gonna use motions for this game

                Comment

                • slickskater29
                  FFR Player
                  • Mar 2004
                  • 119

                  #68
                  Re: Super Smash Brothers Brawl: Release Date Announced

                  Someone tell me where Nintendo said they were getting rid of clone characters.

                  Comment

                  • Squeek
                    let it snow~
                    • Jan 2004
                    • 14444

                    #69
                    Re: Super Smash Brothers Brawl: Release Date Announced

                    It was posted on the original Smash Bros. Dojo site. Before it went through all this updating.

                    Comment

                    • MarisaKirisame
                      FFR Player
                      • Jun 2007
                      • 215

                      #70
                      Re: Super Smash Brothers Brawl: Release Date Announced

                      Originally posted by Squeek
                      Snaking is another glitch from sliding, but they tell you how to slide. Completely different. And once again, they could remove it, but ... why? It's hard-coded into the engine.

                      Wavedashing is a glitch from aerial dodges into the ground after a short hop and into an l-cancel.

                      It's funny. I read the manual for Super Smash Brothers Melee and it tells me how to move. It says:



                      It even tells you how to run faster based on how hard you tilt the control stick!

                      Wait man, why doesn't it tell me how to wavedash? Surely if the developers meant for it to be there they'd tell me! What is this balderdash?!

                      Oh here we go here's a line on aerial dodging. Ok let's see if they tell me to dodge into the ground after a short hop and l-cancel it.



                      Wait, no line about dodging into the ground after a short hop? Nothing about L-canceling the landing? Man those developers are sneaky! I bet they coded it in so they could win at all the tournaments!

                      I guess they just intended for us to interpret "Air Dodge in any direction!" as "do a short hop forward then air dodge down and cancel the landing with L then do a short hop forward then air dodge down and cancel the landing with L then do a short hop forward then air dodge down and cancel the landing with L then do a short hop forward then air dodge down and cancel the landing with L then do a short hop forward then air dodge down and cancel the landing with L then..."
                      All you have to do is jump and then dodge into the ground.

                      You don't need to L-Cancel or Shorthop -__- That's really all there is to it.

                      EDIT: Typo. Fixed it.
                      Last edited by MarisaKirisame; 07-19-2007, 06:00 PM.
                      I knew this was coming. I just knew it. But somehow, I didn't stop, because maybe I expected someone would stop me first.

                      Comment

                      • Squeek
                        let it snow~
                        • Jan 2004
                        • 14444

                        #71
                        Re: Super Smash Brothers Brawl: Release Date Announced

                        If that were it, then it wouldn't be any faster than running.

                        In fact, it would be considerably slower.

                        Edit: So I YouTube'd it.

                        How can you NOT call that a glitch? You can SEE the animation showing two sprites at once! CLEARLY A GLITCH.
                        Last edited by Squeek; 07-19-2007, 07:04 PM.

                        Comment

                        • masterhickle
                          FFR Player
                          • Apr 2005
                          • 557

                          #72
                          Re: Super Smash Brothers Brawl: Release Date Announced

                          Originally posted by Squeek
                          If that were it, then it wouldn't be any faster than running.

                          In fact, it would be considerably slower.

                          Edit: So I YouTube'd it.

                          How can you NOT call that a glitch? You can SEE the animation showing two sprites at once! CLEARLY A GLITCH.
                          First,
                          I guess since it was shown on www.youtube.com, it has to be true.


                          Second,
                          The extra sprite that is seen is showing the transition from standing to sliding. It's called a frame. The lack of fluidity in the movements is a result of the designers not looking far enough into air-dodging to see it being used as a means of sliding along the ground, at the speed many players are capable of hitting the button combo. In something like triangle jumping, or circle jumping (the former wave-landing forward after a short-hop, the latter wave-landing backward after a short-hop), the transition between positions isn't as abrupt, so the extra frame is not seen.

                          Comment

                          • slickskater29
                            FFR Player
                            • Mar 2004
                            • 119

                            #73
                            Re: Super Smash Brothers Brawl: Release Date Announced

                            Here you go, read the bottom post: http://www.smashboards.com/showthread.php?t=109925

                            Comment

                            • zidart
                              FFR Player
                              • Oct 2006
                              • 964

                              #74
                              Re: Super Smash Brothers Brawl: Release Date Announced

                              well truth to be told some people (including me) may asume that the clones will be the ones out, and some not soo popular characters

                              Comment

                              • Squeek
                                let it snow~
                                • Jan 2004
                                • 14444

                                #75
                                Re: Super Smash Brothers Brawl: Release Date Announced

                                Originally posted by masterhickle
                                First,
                                I guess since it was shown on www.youtube.com, it has to be true.


                                Second,
                                The extra sprite that is seen is showing the transition from standing to sliding. It's called a frame. The lack of fluidity in the movements is a result of the designers not looking far enough into air-dodging to see it being used as a means of sliding along the ground, at the speed many players are capable of hitting the button combo. In something like triangle jumping, or circle jumping (the former wave-landing forward after a short-hop, the latter wave-landing backward after a short-hop), the transition between positions isn't as abrupt, so the extra frame is not seen.
                                Technobabble for "covering for the developer's mistakes"?

                                Also, I consulted youtube not as a reference, but as the only place I can go to see wavedashing. I'm not going to seek out a nerdout with SSBM players actually competing for prizes or fame, because first of all, I consider video gaming tournaments to be the pinnacle of lame and second of all, I have much better things to do with my life.



                                Very first result for my search query. 0:55 is where you start seeing the glitches.

                                Just so you know, if someone were to play me and I saw them pulling crap like this, I'd unplug their controller. I don't care that you think it's a legitimate means of travel. It's clearly a glitch and it's clearly absolutely retarded to use instead of just RUNNING LIKE YOU'RE SUPPOSED TO. Characters are intentionally different speeds than one another to BALANCE THE GAME. Using this method unbalances the game more than your supposed item ban.

                                Now I know why all the ZOMG PROZZZZZzzzzzzz use the same three characters: fox/falco, roy/marth, and shiek.
                                Last edited by Squeek; 07-20-2007, 01:59 AM.

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