Re: Why would anyone play Halo?
Balance? What the hell is unbalanced about Halo 2? What the hell do you even mean by "balance"?
Depth? What about Quake 3 is deep? I saw nothing "deep" about that video that Halo doens't have. Then again, you're also going to have to define "deep" since it doesn't make a whole lot of contextual sense.
Play speed? Hahahahaha. Why would that make a good FPS? Oh, that's right, it doesn't. First of all, that's a quality of PC FPS's. Having to manipulate two small sticks with only your thumb is COMPLETELY different than throwing a mouse around with your entire hand. Many people play Halo as opposed to Q3 because it isn't retarded fast. I know I do. What, are you just jealous of Halo's popularity because it appeals to a broader base of players?
Lastly, you mention a longer learning curve. Again, that isn't something that makes a game good. First of all, a shorter curve draws more people into playing the game. The gradual curve past that makes it easier for those people to continue playing and get better. Steep learning curves only push people away.
The best Halo player is just as good skillwise as the best Quake 3 player.
Again, what's "deep" about that, and what doesn't Halo have? Nothing, if you ask me.
You say Q3 is still being played in tournaments, but I guarantee you Halo's the main attraction at more, and will be for a long, long time.
--Guido
Balance? What the hell is unbalanced about Halo 2? What the hell do you even mean by "balance"?
Depth? What about Quake 3 is deep? I saw nothing "deep" about that video that Halo doens't have. Then again, you're also going to have to define "deep" since it doesn't make a whole lot of contextual sense.
Play speed? Hahahahaha. Why would that make a good FPS? Oh, that's right, it doesn't. First of all, that's a quality of PC FPS's. Having to manipulate two small sticks with only your thumb is COMPLETELY different than throwing a mouse around with your entire hand. Many people play Halo as opposed to Q3 because it isn't retarded fast. I know I do. What, are you just jealous of Halo's popularity because it appeals to a broader base of players?
Lastly, you mention a longer learning curve. Again, that isn't something that makes a game good. First of all, a shorter curve draws more people into playing the game. The gradual curve past that makes it easier for those people to continue playing and get better. Steep learning curves only push people away.
The best Halo player is just as good skillwise as the best Quake 3 player.
Compare Halo/2 to a game like Quake 3, so deep, it's still played heavily in competition to this day. Just to show you what competitive play looks like,
Now tell me that Halo/2 can even compare to the depth of gameplay.
Now tell me that Halo/2 can even compare to the depth of gameplay.
You say Q3 is still being played in tournaments, but I guarantee you Halo's the main attraction at more, and will be for a long, long time.
--Guido



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