I mean for Tailoring, the cape embroideries and easy to afford pant enchants are the only perks.
I didn't leave them out. It's the only thing we get and it's not super helpful, but it's nice.
~Tsugomaru
Originally posted by Hiluluk
WHEN do you think people die...?
When their heart is pierced by a bullet from a pistol...? No.
When they succumb to an incurable disease...? No.
When they drink soup made with a poisonous mushroom...? NO!!!
IT'S WHEN A PERSON IS FORGOTTEN...!!!
By the way I ran the numbers and it turns out JC is adding 64 SP currently (as opposed to every other profession adding 37-38) so yeah it's overpowered. But there are better solutions:
Keep the gems prismatic, but lower their quality down.
I don't know if this is average for DPS or not, but here's what it would be in a basic scenario for caster dps.
I need 2 blue gems for my meta. For the sake of argument, let's say I don't need Hit in my gems. I have two items with blue sockets that add +sp, so logically, I will use my blue gems in those sockets to get the meta bonus. The start of my comparison here is just to show that ideally, we'd want 10 red gems, though this wouldn't activate our meta. It could be more, it could be fewer, but 10 is a nice number so I'm going with 10.
Baseline comparison, no meta: 10 red gems, 0 sock bonuses = 190 sp (0)
Without Jewelcrafting to meet meta: 8 red, 2 blue, 2 sock bonuses = 180 sp (-10), gain meta
Current Jewelcrafting to meet meta: 7 red, 3 prism, 3 sock bonuses = 244 sp (+54), gain meta
Post-patch Jewelcrafting unable to meet meta: 7 red, 3 prism (red), 0 sock bonuses = 229 sp (+39), lose meta
Post-patch meeting meta: 5 red, 2 blue, 3 prism (red), 2 sock bonuses = 219 sp (+29), gain meta
My proposed idea to fix the problem: 7 red, 3 prism (26sp), 3 sock bonuses = 226 sp (+36), gain meta
My idea is to make the Dragon's Eyes 26 or 27 spellpower (and adjust accordingly for the other stats of course), but keep them prismatic. This will bring it in line with the 37/38 bonus every other profession gets.
As you can see, after the patch, Jewelcrafting's stat bonus falls well below the +37/38 mark at 29. That makes it worthless. You may ask if 8 sp is really that big of a deal. I reply: if this whole idea is to make all the professions equal, why are they bringing it below everything else?
Just to clarify, the socket bonuses you're trying to get are offensive stats, right? Not stamina or something else worthless?
I'm sure by now you're well aware of this, but you could always drop JC and go with BS for the +38 (or higher with epic gems) SP, although it does suck that you just finished leveling JC up...huge waste.
Originally posted by Squeek
I reply: if this whole idea is to make all the professions equal, why are they bringing it below everything else?
No idea. Most everyone I see in the more hardcore raiding guilds on my server have their 3 JC prismatics, almost invariably. Kind of makes me think that those guilds require that their raiders have JC. Maybe the idea is that Blizzard doesn't want any profession to have to be a requirement for the best possible gear/gem/enchant setup for endgame content, because right now, you're right, the 3 prismatics that instantly fulfill meta reqs as well as filling ****ty socket colors for good socket bonuses pretty much make JC an awesome prof to have.
I've been a JC since all we got as a profession specific benefit was the BC trinket, and making the Dragon's Eye gems colour specific bothers me not at all (Though, getting Stamina from blue, Defense from Yellow, and Dodge/Parry from Red mean as a tank, it's really -never- going to be bad for me, And getting MP5 from blue, Int/Crit from yellow and Spellpower from Red means as a healer, it's also never going to be bad for me.) Clearly JC is actually the "Paladin" profession. :P
I don't ask, because, simply put, the answer is "It's utterly not a big deal at all"
If you're min maxxing like most HARDCORE raiding guilds do that 8sp is more DPS, and if every caster/healer had that 8sp in the raid it might be the difference between making Hodir hardmode or not for example. Especially when the line for hardmodes can make or break at tenths of seconds.
My point isn't even that it's 8sp. My point is that it's not in line with the other professions.
It's worthless to most min-maxers now and they'll drop it as soon as the patch hits. I, however, have no choice because I need the Dragon's Eyes with Hit in them because I'm so damn hit-starved.
Every other profession has a standard for what the gain is. This one is currently above that line, so I agree that it does need a nerf. But it should be nerfed to remain equal to the other professions. That's all I'm saying.
In other news, I tanked my first instance (reg UK) on my DK. Tanking seems like fun, but I'm not going to make my DK a tank since he's a gather-whore and I don't care to give him worthwhile professions to be good. This DK is just about to do the Wrath Gate quest (just saw the cinematic, flying to the duder now). Should be fun.
In Sqek news, I finally got the belt to drop from Naxx. 20 weeks or so of Naxx every week and I never, ever saw Razuvious drop the belt. Which is a record that still hasn't been broken, as the one who dropped the belt was actually Gluth. That was the last thing I needed for Epic, even though I still have i200 rings. Had to re-gem everything for it since the old belt was some heroism emblem vendor cloth thing with Hit, and no spellpower mail has Hit on it (thanks blizz). But even with all the gemming, I wouldn't have been hit-capped. That is, until we ran EOE25 and I got the necklace from the quest reward. Better than every neck in Ulduar, so yeah I'll take it (in fact, not a single neck in uld 25 is even itemized properly for us... once again.)
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