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#1 |
FFR Player
Join Date: Nov 2012
Location: I'm hungry
Age: 25
Posts: 195
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![]() I've been using FFR's Velocity Engine for playing FFR for a while now and I've just recently swapped over to the R^3 engine since it has more features. But what I've realised is that every time I finish a song on the R^3 Engine, I get more Perfects than Amazings, and my accuracy is just atrocious; it's really starting to annoy me. A friend told me about adjusting my Global or Judge settings, but I'm not sure on what values to put in. Can anyone help me on this?
I play StepMania more often than FFR, so if anyone can help adjust the settings for the judgement to be similar to SM, that'd be awesome. Thanks in advance ![]()
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#2 |
It happens for a reason.
![]() ![]() Join Date: Apr 2007
Location: North Carolina
Age: 34
Posts: 5,622
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![]() 120 FPS, keep them both at 0, and stuff. Oh and you might wanna set your speed mod about 0.6x higher than you would on Velo or Legacy. Try that.
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like, giggity or something? |
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#3 | |
FFR Player
Join Date: Nov 2012
Location: I'm hungry
Age: 25
Posts: 195
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![]() Quote:
I'll try that now and come back to you if it works. Thanks Badman! EDIT: I just tried it and it worsened my accuracy, the arrows are coming so smoothly and that's what ticked me off xD
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Last edited by xxXitsunexx; 01-11-2014 at 02:20 AM.. |
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#4 |
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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![]() Try a Global offset of 0.1 or so, and judge offset of about 0.2 and tell me what you think of that.
If you aren't sure how they work, here's the breakdown: Global offset is how the song and arrows sync up. Moving the offset +1 on global results in the notes being shifted 1 frame later in the song than they previously were. So this should be used to get the general idea of when the music should line up with the arrows/receptors. Judge offset is used on a smaller level, determining when you can hit the arrows. If you're seeing a lot of perfects/goods instead of amazings, you need to analyze whether you're hitting early or late more and adjust accordingly. If you seem to be hitting a bunch of early goods even though to you the receptors are "lined up" then go ahead and shift the judge offset +amount that way you "hit" those values a little earlier than the normal window, etc. I'm headed to bed, but if you need a more detailed explanation I'm sure someone else will get to you before I'm back on. Good luck! side note edit: post a replay of you using the R^3 engine playing normally and someone can probably help you determine when you need to hit and what needs to be adjusted
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#5 | |
FFR Player
Join Date: Nov 2012
Location: I'm hungry
Age: 25
Posts: 195
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![]() Quote:
![]() Btw I changed my Speedmod to 2.8 and that seemed to work, but I still think the timing is still the tiniest bit retarded. I know I'm hitting them early and getting goods even though the receptors are lined up with the notes, so I'll adjust my offsets and come back to you ![]()
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#6 |
nanodesu~
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![]() Hide judge popups in settings, play through a song you're confident you can play well. On the results screen right click on the "Speed:" line under your score. The first number it gives (not the +/- one) is what you should use as judge offset. Keep checking it after a few songs and see how stable it is. Using a high framerate makes this process more accurate.
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#7 | |
FFR Player
Join Date: Nov 2012
Location: I'm hungry
Age: 25
Posts: 195
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![]() Quote:
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#8 |
Pop'n Music.
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![]() What arcnmx said. Hiding the judge popups is what helped me improve with this.
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