01-9-2004, 10:52 PM
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#38
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FFR Player
Join Date: May 2003
Posts: 101
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well, that wouldnt really help for hacking, it would just give us an idea of who MAY be hacking.
Funny how this is practically a forum for me and you,lol.^_^ (you are on the right track, some of the best ideas i have been told, still off but close).
First we should find out why the convertion error is taking place, i think it might be from the holds, from things like ssm, when you let off of a hold, it is counted into your score, maybe it is seen as a hidden arrow for ffr when translated. If we can get rid of the hidden/glitched arrows, wee can just set a statement of "if(PlayerScore > TopPossibleScore){ " code for sending packet and score to server for banning and such} else { " code for normal entry}" It would make it alot easier on Synth.^_^
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