TWG CLXVIII: Capitalism [Game Thread]
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Re: TWG CLXVIII: Capitalism [Game Thread]
Philosophy on keeping an inactive alive:
An inactive is a very easy acquisition target, for sure; however, the inactives also do have a distinct style. It should also be noted that if there is no change in apparent tone elsewhere, Marlboro should be lynched d1 for sure, mostly out of assurance.
In regards to the inactives' distinct style, in ways their lack of posting makes it much easier to analyze for any tone changes or style differences, for which if they are acquisitioned it may prove easier to detect.
On the topic of the acquisitioner, someone mentioned early in the phase being good at linguistic analysis. If this person does not give any kind of info of such by the end of the subsequent phase, I think they should be a lynch as well.
For what it's worth, if the wolf team notices acquisition, it may prove beneficial for one wolf to sacrifice themselves to get the acquisitioner; the acqui could easily ruin the game for wolves as well as for town, so it is a fair trade in my book.
Since this is becoming my manifesto, please look into Alibaba. I still don't much like the thought of lynching Apple, and the wagon behind facebook is a bit sketchy in my mind; I also don't like Shell much, for reasons I've mentioned, but I think that can easily be saved and they can turn towny. Visa vote is largely me being annoyed with them, and the only self-pres wagon I can get behind.
Hopefully if nothing else, my lynch can clear the air and give others a fresh mind; I think it's actually a safe bet if there's so much doubt around me, given how large the player pool is.
For what it's worth, if I survive, I'm going back to the posting style outside of this post, for acqui reasons. If you notice further tone changes, lynch this company.Comment
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Re: TWG CLXVIII: Capitalism [Game Thread]
I'm not voting because i'd rather not be the vote that tips the lynch from a wolf onto a town because i dont have a good read on either of them.Comment
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Last edited by Xiz; 06-4-2017, 09:16 PM.

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