Re: TWG CLX If Emblem was a bad employee Postgame Thread
My issue with policy lynching inactives is that it grants wolves the unbelievably overpowered ability to avoid lynches. If a policy lynch is brought up, all wolves have to do is post above the inactive threshold to bring about a mislynch. If a policy lynch isn't brought up, they can hide by remaining inactive.
If anything, policing has to be done via modkills and post thresholds. 10 non-shitposty posts per day in turbos, 30 per day in full games. If you fall below that, you're modkilled. That way, anyone inactive is instantly a detriment to their team, whether town or wolf. It'll cause habitually MIA players to either start playing the game or become a hindrance to their team.
My issue with policy lynching inactives is that it grants wolves the unbelievably overpowered ability to avoid lynches. If a policy lynch is brought up, all wolves have to do is post above the inactive threshold to bring about a mislynch. If a policy lynch isn't brought up, they can hide by remaining inactive.
If anything, policing has to be done via modkills and post thresholds. 10 non-shitposty posts per day in turbos, 30 per day in full games. If you fall below that, you're modkilled. That way, anyone inactive is instantly a detriment to their team, whether town or wolf. It'll cause habitually MIA players to either start playing the game or become a hindrance to their team.

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