Re: 2015 January/February Set 1
gameboy42690 finished the primary judge task for January 2015 Set 1. The notes can be seen below; this thread is being moved over to Completed Sets and the results/notes will be updated in the January/February 2015 thread.
[8*/10] Ant IDM {The Flashbulb} (ilikexd)
2.014: PR in the intro needs some serious retuning. Taking the first two measures as an example, you stepped "1 2-3-4 1 4 1-4-3 2", but something like "2 1-4-3 2 3 2-4-3 1" would work much better. It’s really lazy and should be fixed. What you stepped is at least stepped consistently when the melody repeats itself, so I'll give you credit for that.
30.378 & 30.651: These cymbal crashes should probably both be triples. If you had only stepped triples when there was a cymbal crash and a snare drum at the same time, I wouldn't really have a problem here. But there's moments in the file where there's only a cymbal crash and you step a triple anyway (28.196 for example).
33.651 & 33.923: Same issue here.
40.577: Again here.
58.988 & 59.400: And again here etc. you get the idea, there's a lot of cymbal crashes that didn't get stepped as triples when they probably should have.
83.617: This part feels kind of empty to me without that hi-hat playing every 8th note stepped. Minor nitpick.
98.617: HUGE difficulty spike, but to be fair the song does call for it and it's VERY fun if you ask me.
- I noticed a lot of players suggesting that there's some awkward patterns in the jumpstream. For the most part I think it flows very well and there's not much that could be done to make it more flowy without abusing roll patterns throughout the entire thing. I personally don't think anything needs to be changed but it would be worth it to look over this part again anyway.
This is a very good file but I think the PR absolutely needs to be addressed first. It’s a really simple fix but it would make such a big difference.
[7.5/10] koumen break {sHimaU} (ilikexd)
12.389: Nothing wrong with this note on its own, but the note at 13.446 is higher than the one here so the PR doesn't quite work. 3 2-3-4 would likely work better.
18.269 & 18.485: If you're going to layer in the flute along with the vocals, then these two notes need to be jumps.
21.382: PR got weird here. The highest note (21.931) is all the way to the left when it would make more sense to be on the right.
32.034: PR issue again. This would make more sense as 2-1-2 instead of 1-2-3
49.584: So I guess this file is a mini-Pandora. :P
51.708: This last [23] jump would feel a little better as a [14] jump. Something like this would more clearly stress the beginning of this new part of the song (if that makes sense, not sure if I’m explaining it well).
51.973: Regardless of whether you do the above or not, this jump should at least be the same as the jump before it.
59.805: I guess from a technical standpoint these hands make sense, but they just weren't that fun.
66.177: This burst was kinda ugly; something jumptrillable would be better (especially since most of the bursts in this file are already designed to be jumptrillable).
76.266 & 76.531: Same thing with these two hands as 59.805. In particular these crashes are somewhat muted compared to the other crashes in the song, which is part of the reason they felt so weird to me.
77.195: This long series of jumps is deceptively evil! I can see a lot of players easily splitting these jumps.
85.159: Missing a grace note just before the quad (obviously the quad is going to need to be changed to a triple in order to support the grace note).
The first half of this file is kinda meh due to the song itself, but once the breakcore half of the song kicks in it's generally pretty good.
[7/10] Slashmaid {paraoka} (ilikexd)
- This song... wow... Viewer discresion is advised.
11.754, 12.260, etc.: These lone 16ths are technically correct, but you have to listen VERY closely to even pick up on what they're going to. I'm questioning whether or not they should be left in or not.
15.171: 16th jump should be a single note. The vocal falls somewhere between the 8th and the following 16th (stepping the 8th as a jump would be a decent approximation).
25.741: Missing triple going to the cymbal crash (or alternatively, missing jump going to the vocalist's... excitement. Either way there's missing layering here.)
53.589 & 53.842: I find it strange that these guitar riffs aren't layered, but the guitar at 55.108 etc. is layered as triples.
57.893: Same as above. This fixation on only layering the vocals as jumps sometimes works against you.
63.209: Missing triple.
68.916: The guitar feels much heavier than the drum at 68.787, so having this 8th note as only a single instead of a jump or triple feels off.
72.932: Should be a jump.
73.062: Missing 8th going to the guitar. There's tons of polyrhythms mixed into the 12th streams later on, so I don't get why you excluded a polyrhythm here.
75.486: This 24th burst should actually be 16ths. I assume you know that and you just wanted it to flow better from the 12th trill, but it felt wrong when I played it.
79.956: These are 16ths, not 12ths.
91.017: Missing 8th
95.067: Missing 8th
111.006: Ghost note
111.649: Ghost note
113.220 etc.: The three [12] jumps in a row work for the vocals, but by doing this you end up ignoring the guitar. Making the second jump a [14] would acknowledge both the vocal (three consecutive notes on column 1) and the guitar.
114.220: I really think the guitar should continue to be stepped with jumps instead of suddenly shifting to stepping only the vocals with jumps. But as long as you made this switch in layering, this 16th and the following 8th should swap columns. Instead of [24]-1-3, [24]-3-1 would help with pitch relevancy (the guitar plays a lower note on 114.363 than on 113.791).
135.493-135.951: Ghost 32nd stream.
- I think this file has enough differences from the in-game version that this one could go in as well (after fixes are made).
[3/10] The Friendly Wolf (Part 1) {Championanwar} (Xtreme2252)
5.615: Quarter note jump would be a bit more pitch relevant as a [13] jump instead of a [12] jump.
13.224: I'm no piano expert and I can't really tell when a chord is actually three keys or just two, so I can't say if this is technically accurate... but going from a triple at 12.354 to a jump here didn't feel right. For the sake of FFR I'm thinking these triples in the intro should be bumped down to jumps, especially since there's almost no triples to be found anywhere after the intro anyway. (On that note, the handful of triples that do get used after the intro aren't used consistently.)
19.963: [23] jump would be more pitch relevant.
22.572: Very low note; move this to column 1.
24.311: Should be moved to column 2, with the grace note in column 3.
28.224: Lots of ghosting here. I get what you're trying to do but the 16ths don't feel right and the 64th bursts weren't fun. The third 64th burst really didn't fit at all.
31.702: Don't forget to keep PR in mind when you step these jumps. This piano note is lower than the one at 30.180, so stepping both notes with a [13] jump doesn't make sense. The second one works better as a [12] jump. Make sure to look for PR errors in the rest of the file too, because there’s a lot of them.
36.539: Missing 32nd. When you add it in, make sure you adjust the patterns so it flows nicely with the additional 32nd.
39.094: There's a whole bunch of missing 32nds here.
40.507: Missing 16th.
- There's a noticeable trend of leaving random notes out during the entire file. Naming every single missing note would result in a massive review, so if I mention missing notes again it's mostly because there's something else I wanted to say in addition to the missing notes.
43.876: Change the jump to a [12] to make this bit flow better.
45.670: I assume the intention was for this 32nd to be a grace note. But since there's also 32nds just before the jump, instead you get the illusion of one continuous stream which is not what the song is playing. Besides, most of your other grace notes are 48ths so I don't get why this one wasn't a 48th as well.
46.267: Lots of missing notes here, but I actually think for the softer buzzing it works better to step 16ths instead, and leave the 32nds for the louder buzzing. If you step all the buzzing with 32nds this file could get very messy if not done correctly. Tinker around with different stepping approaches and see which one is most fun. Just remember to settle on one approach and stay consistent with it.
52.028: This minijack doesn't go to anything.
52.572 & 53.333: And these two minijacks are pretty random too.
56.920: Transitioning from the burst to this jump is awkward. Consider either moving the 16th at 56.811 to column 1 or changing the jump into a [14] jump.
57.789: Starting after this point, layering starts getting really weird. The piano is stepped pretty consistently (but you're still having PR issues), but whether or not certain drums get layered as jumps is very random. Obviously nobody's looking to have every single 16th drum stepped as a jump, but at the very least the louder drum beats should probably be stepped as jumps. The bass kick and the snare are the two that you’ll likely want to focus on. You do this on occasion but it’s never done consistently.
73.876: The minijacks and one-hand bias make for a really gross pattern.
84.746 & 85.180: The drum really isn't loud enough to warrant using triples.
99.528-111.702: I've been pretty negative in this review, so I just wanted to point out this section and say the PR is pretty spot-on here.
113.441: From here onward you continue to have very inconsistent layering. Sometimes the snare is a jump, sometimes it isn't. Sometimes the bass kick is a jump, sometimes it isn't.
115.072: Ugly one handed 32nd burst.
118.550: This 48th cameljack is a horrible pattern and needs to go.
140.398: Past this point, jumps become strangely scarce despite there being plenty of opportunities for jumps to be placed.
157.789: The jumpglut would have been nice if you followed through with it instead of switching to single notes at 158.224.
158.659: Of all the missing notes in this file, this was probably one of the strangest. This gap is so random, there's no justification for leaving this part blank.
161.485: The minijacks don't really do a good job of accenting the buzzing. 32nd bursts would work better.
210.833: As the song is fading out, it makes more sense for the file to gradually get easier, not harder. When the song gets less intense, the file should follow suit.
This file is very messy and inconsistent. There's a handful of nice ideas but major work needs to be done before this file can be considered for FFR.
[3/10] YEAR OF THE BAD DRAGON {The Quick Brown Fox} (Xtreme2252)
- Never in my life did I ever imagine hearing a speedcore remix of Pomp and Circumstance. I'll keep this in mind if for some reason I ever decide a graduation ceremony needs a little extra kick.
- gold stinger made a lot of great points in the public thread about this file. Many of those points I've repeated in this review. Kudos to him for going as in-depth as he did (and for saving me a bit of time :P).
1.990: A lot of the cymbal crashes in the intro are stepped as triples, which I like. Unfortunately, that triple use isn't consistent. This very first jump in the file should also have been a triple. Additionally, the high-speed bass rushes were stepped as trills, but the very first 32nds in the file are stepped as a roll instead. Again, inconsistent with everything else in the intro.
3.740: I like how the repeated drum is stepped with repeated 8ths, but again you're inconsistent in doing this. 8ths like what you have from 1.990-2.740 are more freeform instead of repeating. While you don't need to have one giant long column of 8ths, you do at least need to stay consistent with anchor usage. Example: Move the 8th at 3.740 to column 4, which would connect the jumps before and after the 8th. Change the 8th at 4.740 to column 2 (and shuffle the 24ths however you want to avoid 24th jacks), and change the 8th at 5.240 to column 4 (or change the 4th at 5.490 to column 3, your choice).
9.365: Minijack is inconsistent with how you normally stepped 16ths here.
10.115: Same issue here.
10.740: 1-2-3-[12] patterns generally aren't that fun.
12.740: 3-1-2-[13] patterns aren't much better.
15.490, 15.740, 15.990: All three of these cymbal crashes should be triples.
16.990: Lots of nasty right-hand bias here.
17.990: Once the song goes full-on speedcore, it makes more sense to double the BPM. Not necessarily required but it just feels right. The lack of jumpspam is also surprising... and inconsistent with later in the file. At 49.990 you go all out with jumpgluts, and again at 105.990. Even if you just wanted to step only the cymbals as jumps, you're still missing a few jumps.
- Obviously you're not going to want literally everything to be a jump. The bursts are a great time to break away from the jumps, particularly since the bursts use a different drum and not the pounding bass you hear most of the time.
19.865: Most of the time when there's a burst faster than 32nds, you've been using 48ths. But here you have 64ths instead. I found the 48ths more fun, so stick with that.
21.615: Missing 16th.
27.490: Considering there's a very long jack coming up, I'm surprised there wasn't another jack here. I'm especially surprised that there weren't any jumps here.
27.990: Ignoring the fact that this jack is really rough (to quote gold stinger, "fgfgfgffgfsdgddfdfgdfgdfgdfgdfgdfgdfggdfg"), the first two notes of the jack should be broken up; they're not going to the same drum as 28.240 onward.
29.490 & 29.865: Both of these should be 48th bursts (or 64th bursts, whatever you end up deciding on. Again, 48ths are more fun.)
33.615: Missing note.
33.865: Missing note again.
33.990: oh god this song
37.990-41.490: Ideally this should just be a direct copy & paste of 33.990-37.490 instead of changing the patterns around.
49.115: Missing burst
51.865: Again, there's indecision on whether or not you want to step the bursts with 64ths or 48ths.
53.490: One-handed 48th cameljack is gross.
57.365: Missing note.
57.615: Missing note.
57.865: Burst should continue into the jump.
61.615: Missing note again. I don't know why, but these incomplete bursts keep showing up.
65.990-79.990: This should just be a direct copy & paste of the intro. Everything is played exactly the same as it was before, so the notes should reflect that. For everything after 79.990, you know what you need to work on. Get rid of the random 16th jacks, put triples where necessary, etc.
88.990: Nevermind the fact that two one-handed 48th cameljacks in a row is really gross, 48ths aren't even correct in either case. These are both 32nds.
119.990: Ending needs its pitch relevancy worked on.
What you have is a good start but this file needs a lot of fixing up.
gameboy42690 finished the primary judge task for January 2015 Set 1. The notes can be seen below; this thread is being moved over to Completed Sets and the results/notes will be updated in the January/February 2015 thread.
[8*/10] Ant IDM {The Flashbulb} (ilikexd)
2.014: PR in the intro needs some serious retuning. Taking the first two measures as an example, you stepped "1 2-3-4 1 4 1-4-3 2", but something like "2 1-4-3 2 3 2-4-3 1" would work much better. It’s really lazy and should be fixed. What you stepped is at least stepped consistently when the melody repeats itself, so I'll give you credit for that.
30.378 & 30.651: These cymbal crashes should probably both be triples. If you had only stepped triples when there was a cymbal crash and a snare drum at the same time, I wouldn't really have a problem here. But there's moments in the file where there's only a cymbal crash and you step a triple anyway (28.196 for example).
33.651 & 33.923: Same issue here.
40.577: Again here.
58.988 & 59.400: And again here etc. you get the idea, there's a lot of cymbal crashes that didn't get stepped as triples when they probably should have.
83.617: This part feels kind of empty to me without that hi-hat playing every 8th note stepped. Minor nitpick.
98.617: HUGE difficulty spike, but to be fair the song does call for it and it's VERY fun if you ask me.
- I noticed a lot of players suggesting that there's some awkward patterns in the jumpstream. For the most part I think it flows very well and there's not much that could be done to make it more flowy without abusing roll patterns throughout the entire thing. I personally don't think anything needs to be changed but it would be worth it to look over this part again anyway.
This is a very good file but I think the PR absolutely needs to be addressed first. It’s a really simple fix but it would make such a big difference.
[7.5/10] koumen break {sHimaU} (ilikexd)
12.389: Nothing wrong with this note on its own, but the note at 13.446 is higher than the one here so the PR doesn't quite work. 3 2-3-4 would likely work better.
18.269 & 18.485: If you're going to layer in the flute along with the vocals, then these two notes need to be jumps.
21.382: PR got weird here. The highest note (21.931) is all the way to the left when it would make more sense to be on the right.
32.034: PR issue again. This would make more sense as 2-1-2 instead of 1-2-3
49.584: So I guess this file is a mini-Pandora. :P
51.708: This last [23] jump would feel a little better as a [14] jump. Something like this would more clearly stress the beginning of this new part of the song (if that makes sense, not sure if I’m explaining it well).
51.973: Regardless of whether you do the above or not, this jump should at least be the same as the jump before it.
59.805: I guess from a technical standpoint these hands make sense, but they just weren't that fun.
66.177: This burst was kinda ugly; something jumptrillable would be better (especially since most of the bursts in this file are already designed to be jumptrillable).
76.266 & 76.531: Same thing with these two hands as 59.805. In particular these crashes are somewhat muted compared to the other crashes in the song, which is part of the reason they felt so weird to me.
77.195: This long series of jumps is deceptively evil! I can see a lot of players easily splitting these jumps.
85.159: Missing a grace note just before the quad (obviously the quad is going to need to be changed to a triple in order to support the grace note).
The first half of this file is kinda meh due to the song itself, but once the breakcore half of the song kicks in it's generally pretty good.
[7/10] Slashmaid {paraoka} (ilikexd)
- This song... wow... Viewer discresion is advised.
11.754, 12.260, etc.: These lone 16ths are technically correct, but you have to listen VERY closely to even pick up on what they're going to. I'm questioning whether or not they should be left in or not.
15.171: 16th jump should be a single note. The vocal falls somewhere between the 8th and the following 16th (stepping the 8th as a jump would be a decent approximation).
25.741: Missing triple going to the cymbal crash (or alternatively, missing jump going to the vocalist's... excitement. Either way there's missing layering here.)
53.589 & 53.842: I find it strange that these guitar riffs aren't layered, but the guitar at 55.108 etc. is layered as triples.
57.893: Same as above. This fixation on only layering the vocals as jumps sometimes works against you.
63.209: Missing triple.
68.916: The guitar feels much heavier than the drum at 68.787, so having this 8th note as only a single instead of a jump or triple feels off.
72.932: Should be a jump.
73.062: Missing 8th going to the guitar. There's tons of polyrhythms mixed into the 12th streams later on, so I don't get why you excluded a polyrhythm here.
75.486: This 24th burst should actually be 16ths. I assume you know that and you just wanted it to flow better from the 12th trill, but it felt wrong when I played it.
79.956: These are 16ths, not 12ths.
91.017: Missing 8th
95.067: Missing 8th
111.006: Ghost note
111.649: Ghost note
113.220 etc.: The three [12] jumps in a row work for the vocals, but by doing this you end up ignoring the guitar. Making the second jump a [14] would acknowledge both the vocal (three consecutive notes on column 1) and the guitar.
114.220: I really think the guitar should continue to be stepped with jumps instead of suddenly shifting to stepping only the vocals with jumps. But as long as you made this switch in layering, this 16th and the following 8th should swap columns. Instead of [24]-1-3, [24]-3-1 would help with pitch relevancy (the guitar plays a lower note on 114.363 than on 113.791).
135.493-135.951: Ghost 32nd stream.
- I think this file has enough differences from the in-game version that this one could go in as well (after fixes are made).
[3/10] The Friendly Wolf (Part 1) {Championanwar} (Xtreme2252)
5.615: Quarter note jump would be a bit more pitch relevant as a [13] jump instead of a [12] jump.
13.224: I'm no piano expert and I can't really tell when a chord is actually three keys or just two, so I can't say if this is technically accurate... but going from a triple at 12.354 to a jump here didn't feel right. For the sake of FFR I'm thinking these triples in the intro should be bumped down to jumps, especially since there's almost no triples to be found anywhere after the intro anyway. (On that note, the handful of triples that do get used after the intro aren't used consistently.)
19.963: [23] jump would be more pitch relevant.
22.572: Very low note; move this to column 1.
24.311: Should be moved to column 2, with the grace note in column 3.
28.224: Lots of ghosting here. I get what you're trying to do but the 16ths don't feel right and the 64th bursts weren't fun. The third 64th burst really didn't fit at all.
31.702: Don't forget to keep PR in mind when you step these jumps. This piano note is lower than the one at 30.180, so stepping both notes with a [13] jump doesn't make sense. The second one works better as a [12] jump. Make sure to look for PR errors in the rest of the file too, because there’s a lot of them.
36.539: Missing 32nd. When you add it in, make sure you adjust the patterns so it flows nicely with the additional 32nd.
39.094: There's a whole bunch of missing 32nds here.
40.507: Missing 16th.
- There's a noticeable trend of leaving random notes out during the entire file. Naming every single missing note would result in a massive review, so if I mention missing notes again it's mostly because there's something else I wanted to say in addition to the missing notes.
43.876: Change the jump to a [12] to make this bit flow better.
45.670: I assume the intention was for this 32nd to be a grace note. But since there's also 32nds just before the jump, instead you get the illusion of one continuous stream which is not what the song is playing. Besides, most of your other grace notes are 48ths so I don't get why this one wasn't a 48th as well.
46.267: Lots of missing notes here, but I actually think for the softer buzzing it works better to step 16ths instead, and leave the 32nds for the louder buzzing. If you step all the buzzing with 32nds this file could get very messy if not done correctly. Tinker around with different stepping approaches and see which one is most fun. Just remember to settle on one approach and stay consistent with it.
52.028: This minijack doesn't go to anything.
52.572 & 53.333: And these two minijacks are pretty random too.
56.920: Transitioning from the burst to this jump is awkward. Consider either moving the 16th at 56.811 to column 1 or changing the jump into a [14] jump.
57.789: Starting after this point, layering starts getting really weird. The piano is stepped pretty consistently (but you're still having PR issues), but whether or not certain drums get layered as jumps is very random. Obviously nobody's looking to have every single 16th drum stepped as a jump, but at the very least the louder drum beats should probably be stepped as jumps. The bass kick and the snare are the two that you’ll likely want to focus on. You do this on occasion but it’s never done consistently.
73.876: The minijacks and one-hand bias make for a really gross pattern.
84.746 & 85.180: The drum really isn't loud enough to warrant using triples.
99.528-111.702: I've been pretty negative in this review, so I just wanted to point out this section and say the PR is pretty spot-on here.
113.441: From here onward you continue to have very inconsistent layering. Sometimes the snare is a jump, sometimes it isn't. Sometimes the bass kick is a jump, sometimes it isn't.
115.072: Ugly one handed 32nd burst.
118.550: This 48th cameljack is a horrible pattern and needs to go.
140.398: Past this point, jumps become strangely scarce despite there being plenty of opportunities for jumps to be placed.
157.789: The jumpglut would have been nice if you followed through with it instead of switching to single notes at 158.224.
158.659: Of all the missing notes in this file, this was probably one of the strangest. This gap is so random, there's no justification for leaving this part blank.
161.485: The minijacks don't really do a good job of accenting the buzzing. 32nd bursts would work better.
210.833: As the song is fading out, it makes more sense for the file to gradually get easier, not harder. When the song gets less intense, the file should follow suit.
This file is very messy and inconsistent. There's a handful of nice ideas but major work needs to be done before this file can be considered for FFR.
[3/10] YEAR OF THE BAD DRAGON {The Quick Brown Fox} (Xtreme2252)
- Never in my life did I ever imagine hearing a speedcore remix of Pomp and Circumstance. I'll keep this in mind if for some reason I ever decide a graduation ceremony needs a little extra kick.
- gold stinger made a lot of great points in the public thread about this file. Many of those points I've repeated in this review. Kudos to him for going as in-depth as he did (and for saving me a bit of time :P).
1.990: A lot of the cymbal crashes in the intro are stepped as triples, which I like. Unfortunately, that triple use isn't consistent. This very first jump in the file should also have been a triple. Additionally, the high-speed bass rushes were stepped as trills, but the very first 32nds in the file are stepped as a roll instead. Again, inconsistent with everything else in the intro.
3.740: I like how the repeated drum is stepped with repeated 8ths, but again you're inconsistent in doing this. 8ths like what you have from 1.990-2.740 are more freeform instead of repeating. While you don't need to have one giant long column of 8ths, you do at least need to stay consistent with anchor usage. Example: Move the 8th at 3.740 to column 4, which would connect the jumps before and after the 8th. Change the 8th at 4.740 to column 2 (and shuffle the 24ths however you want to avoid 24th jacks), and change the 8th at 5.240 to column 4 (or change the 4th at 5.490 to column 3, your choice).
9.365: Minijack is inconsistent with how you normally stepped 16ths here.
10.115: Same issue here.
10.740: 1-2-3-[12] patterns generally aren't that fun.
12.740: 3-1-2-[13] patterns aren't much better.
15.490, 15.740, 15.990: All three of these cymbal crashes should be triples.
16.990: Lots of nasty right-hand bias here.
17.990: Once the song goes full-on speedcore, it makes more sense to double the BPM. Not necessarily required but it just feels right. The lack of jumpspam is also surprising... and inconsistent with later in the file. At 49.990 you go all out with jumpgluts, and again at 105.990. Even if you just wanted to step only the cymbals as jumps, you're still missing a few jumps.
- Obviously you're not going to want literally everything to be a jump. The bursts are a great time to break away from the jumps, particularly since the bursts use a different drum and not the pounding bass you hear most of the time.
19.865: Most of the time when there's a burst faster than 32nds, you've been using 48ths. But here you have 64ths instead. I found the 48ths more fun, so stick with that.
21.615: Missing 16th.
27.490: Considering there's a very long jack coming up, I'm surprised there wasn't another jack here. I'm especially surprised that there weren't any jumps here.
27.990: Ignoring the fact that this jack is really rough (to quote gold stinger, "fgfgfgffgfsdgddfdfgdfgdfgdfgdfgdfgdfggdfg"), the first two notes of the jack should be broken up; they're not going to the same drum as 28.240 onward.
29.490 & 29.865: Both of these should be 48th bursts (or 64th bursts, whatever you end up deciding on. Again, 48ths are more fun.)
33.615: Missing note.
33.865: Missing note again.
33.990: oh god this song
37.990-41.490: Ideally this should just be a direct copy & paste of 33.990-37.490 instead of changing the patterns around.
49.115: Missing burst
51.865: Again, there's indecision on whether or not you want to step the bursts with 64ths or 48ths.
53.490: One-handed 48th cameljack is gross.
57.365: Missing note.
57.615: Missing note.
57.865: Burst should continue into the jump.
61.615: Missing note again. I don't know why, but these incomplete bursts keep showing up.
65.990-79.990: This should just be a direct copy & paste of the intro. Everything is played exactly the same as it was before, so the notes should reflect that. For everything after 79.990, you know what you need to work on. Get rid of the random 16th jacks, put triples where necessary, etc.
88.990: Nevermind the fact that two one-handed 48th cameljacks in a row is really gross, 48ths aren't even correct in either case. These are both 32nds.
119.990: Ending needs its pitch relevancy worked on.
What you have is a good start but this file needs a lot of fixing up.
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