[SM5.1.-3 / SM5.0.12] spawncamping-wallhack

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  • Nano Desu
    FFR Player
    • Oct 2014
    • 100

    #91
    Re: [SM5.0.10][WIP] spawncamping-wallhack

    Will it be possible for lane covers to not cover receptors/judgement and only cover the arrows? also why are some songs purple regardless of colour code?
    Pixl's minipack 2 is cancelled

    Comment

    • ca25nada
      FFR Player
      • Sep 2007
      • 384

      #92
      Re: [SM5.0.10][WIP] spawncamping-wallhack

      Originally posted by Nano Desu
      Will it be possible for lane covers to not cover receptors/judgement and only cover the arrows?
      Receptors probably not. Judgments I wish I could but setting the draworder stuff doesn't seem to have any effect.

      Originally posted by Nano Desu
      also why are some songs purple regardless of colour code?
      It just applies for whatever color is set for the oni/insane difficulty (which is purple) if the difficulty meter is above a certain point.

      I'll probably change it back to a red color like every other theme.



      Also added a message that will show up once you hit the maximum score limit on a simfile in eval.
      (because no one ever changes the value from the default one)
      Last edited by ca25nada; 01-4-2016, 06:39 PM.
      Minaciousgrace: i could train a cat to pass overjoy in 15 years
      Minaciousgrace: whether or not i could keep it alive for that long is another question

      Comment

      • Nano Desu
        FFR Player
        • Oct 2014
        • 100

        #93
        Re: [SM5.0.10][WIP] spawncamping-wallhack

        Originally posted by ca25nada
        Receptors probably not. Judgments I wish I could but setting the draworder stuff doesn't seem to have any effect.
        Then maybe could we have something similar to hidden but the notes don't flash bright white when they hit the hidden line and instead just disappear?

        Originally posted by ca25nada
        It just applies for whatever color is set for the oni/insane difficulty (which is purple) if the difficulty meter is above a certain point.

        I'll probably change it back to a red color like every other theme.)
        Is there somewhere in the metrics I can change this?
        Last edited by Nano Desu; 01-6-2016, 01:00 PM.
        Pixl's minipack 2 is cancelled

        Comment

        • ca25nada
          FFR Player
          • Sep 2007
          • 384

          #94
          Re: [SM5.0.10][WIP] spawncamping-wallhack

          Originally posted by Nano Desu
          Then maybe could we have something similar to hidden but the notes don't flash bright white when they hit the hidden line and instead just disappear?
          That's probably more in the noteskin area if i read that correctly.



          Originally posted by Nano Desu
          Is there somewhere in the metrics I can change this?
          search up
          ExtraColor= in [SongManager]
          Last edited by ca25nada; 01-6-2016, 05:42 PM.
          Minaciousgrace: i could train a cat to pass overjoy in 15 years
          Minaciousgrace: whether or not i could keep it alive for that long is another question

          Comment

          • Wafles
            FFR Player
            • Feb 2013
            • 1988

            #95
            Re: [SM5.0.10][WIP] spawncamping-wallhack

            Originally posted by Nano Desu
            Then maybe could we have something similar to hidden but the notes don't flash bright white when they hit the hidden line and instead just disappear?
            Isn't this a bug in SM itself?

            If I recall correctly, someone else recompiled the source to fix this bug for themselves, but I don't remember who.

            Its not in the noteskin realm unfortunately.

            http://smleaderboards.net/profile/view/Wafles

            Comment

            • -Tim-
              FFR Simfile Author
              FFR Simfile Author
              • Dec 2014
              • 425

              #96
              Re: [SM5.0.10][WIP] spawncamping-wallhack

              That's a bug? I thought that was just part of the game and the modifier itself.


              Comment

              • CaptainAhab
                FFR Player
                • Jan 2014
                • 131

                #97
                Re: [SM5.0.10][WIP] spawncamping-wallhack

                Thanks for all the work you have done for this theme; it's great! Keep up the good work.

                Comment

                • Kyzentun
                  FFR Player
                  • Dec 2014
                  • 125

                  #98
                  Re: [SM5.0.10][WIP] spawncamping-wallhack

                  Originally posted by Nano Desu
                  Then maybe could we have something similar to hidden but the notes don't flash bright white when they hit the hidden line and instead just disappear?


                  Is there somewhere in the metrics I can change this?
                  The only way to do this in 5.0 is to change ArrowEffects::GetGlow() in src/ArrowEffects.cpp to always return 0 and recompile.

                  When an arrow crosses the line from visible to hidden in Stepmania, the notefield ramps down a value called PercentVisible. PercentVisible is used to calculate glow and alpha values for the arrow. The glow layer is a white layer with the same shape that is drawn over the arrow.
                  As PercentVisible goes from 1 to 0.5, alpha stays at 1 (opaque), and glow goes up to 1.3 (white). When PercentVisible is less than or equal to 0.5, alpha is 0. As PercentVisible goes from 0.5 to 0, glow goes from 1.3 to 0.

                  So the arrow starts out colored normally, then is gradually covered by a bright white version fading in. Then the colored arrow disappears entirely and the white version fades out.

                  In 5.1, themers will be able to make mods that control the alpha and the glow separately, so it will be possible to make arrows fade without flashing, purely in lua. This is an example where the arrows fade in and out, and each column is slightly different. Not exactly what you have in mind, but it does show that alpha and glow will be separated and controllable in detail by the theme. This is an example that changes glow.
                  Last edited by Kyzentun; 01-9-2016, 11:02 PM.
                  Stepmania Development in action:

                  Comment

                  • ca25nada
                    FFR Player
                    • Sep 2007
                    • 384

                    #99
                    Re: [SM5.0.10][WIP] spawncamping-wallhack

                    Added the NPS graph which can be enabled in player options.
                    Minaciousgrace: i could train a cat to pass overjoy in 15 years
                    Minaciousgrace: whether or not i could keep it alive for that long is another question

                    Comment

                    • Kyzentun
                      FFR Player
                      • Dec 2014
                      • 125

                      #100
                      Re: [SM5.0.10][WIP] spawncamping-wallhack

                      The best part of playing as Player 2 is that I get the full combo splash for every song.
                      Theme for StepMania 5 and Etterna. The Etterna port of the theme is maintained by poco0317. - File not found · ca25nada/spawncamping-wallhack
                      Stepmania Development in action:

                      Comment

                      • ca25nada
                        FFR Player
                        • Sep 2007
                        • 384

                        #101
                        Re: [SM5.0.10][WIP] spawncamping-wallhack

                        whoops guess i overlooked that zzz

                        EDIT: should be fixed
                        Last edited by ca25nada; 01-11-2016, 06:04 PM.
                        Minaciousgrace: i could train a cat to pass overjoy in 15 years
                        Minaciousgrace: whether or not i could keep it alive for that long is another question

                        Comment

                        • EtienneSM
                          FFR Player
                          • Jan 2013
                          • 1724

                          #102
                          Re: [SM5.0.10][WIP] spawncamping-wallhack

                          Is there any way to add the nps counter into another theme?
                          Quality quotes:

                          Originally posted by KgZ
                          enjoy having every guy ask if they can get some love on their weiner
                          Originally posted by Izzy
                          I also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.
                          Originally posted by kommisar
                          nps is still a better idea for ratings
                          Originally posted by klimtkiller
                          there is 1 tip for people going to college. When you're in college, you'll be 16, which is the age where (where i live) you can get laid lawfully. basically, get laid asap when they look the best.
                          Originally posted by Rapta
                          My logic is that the brain processes in 60 FPS so I play 60 FPS.

                          Comment

                          • Nano Desu
                            FFR Player
                            • Oct 2014
                            • 100

                            #103
                            Re: [SM5.0.10][WIP] spawncamping-wallhack

                            Originally posted by EtienneSM
                            Is there any way to add the nps counter into another theme?
                            yeah just downolad sm5 and install this theme and then you have both the nps counter and another theme. :^)
                            Last edited by Nano Desu; 01-11-2016, 06:22 PM.
                            Pixl's minipack 2 is cancelled

                            Comment

                            • ca25nada
                              FFR Player
                              • Sep 2007
                              • 384

                              #104
                              Re: [SM5.0.10][WIP] spawncamping-wallhack

                              Measure lines can be toggled in theme options now.
                              Minaciousgrace: i could train a cat to pass overjoy in 15 years
                              Minaciousgrace: whether or not i could keep it alive for that long is another question

                              Comment

                              • CaptainAhab
                                FFR Player
                                • Jan 2014
                                • 131

                                #105
                                Re: [SM5.0.10][WIP] spawncamping-wallhack

                                Originally posted by ca25nada
                                Measure lines can be toggled in theme options now.
                                I was about to ask about this. Thanks! I do still have one question, though: I can see my mouse cursor on the screen, but I am unable to bring it down low enough to actually select the tabs on the bottom after I have played a song. I can select the tabs themselves with the number keys, but the mouse cursor just won't budge that far. Is this a problem on my end? I'm running the game at 2880x1800, on Windows 10.
                                Last edited by CaptainAhab; 01-13-2016, 07:02 AM.

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