Bugs that don't deserve their own thread

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  • rayword45
    Local Teenage Wastebasket
    FFR Simfile Author
    • Feb 2007
    • 3212

    #796
    Re: Bugs that don't deserve their own thread

    ..Damnit that's actually disappointing lol I wanted to play those two files gimmick free
    The above post has a 50% chance of being useless. Potentially. Maybe.

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    • Pretentious
      FFR Player
      • Mar 2013
      • 57

      #797
      Re: Bugs that don't deserve their own thread

      I don't know if its been posted before, but the "turn sounds off" function in prochat don't work. buzzes still buzz. Is this going to be fixed?

      Comment

      • vengefullangel
        FFR Player
        • Jul 2006
        • 137

        #798
        Re: Bugs that don't deserve their own thread

        The strawberry token is no longer unlockable, the connecting link got taken over by someone else.
        More important than my rank is this link:
        http://virtuelvis.com/archives/2005/04/flashmute




        AAA breakdown: 0.5-2.5: 75/75 ;3.0: 28/30 (2 BF's);3.5: 29/35
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        • Tim Allen
          B^)
          • Jul 2013
          • 1129

          #799
          Re: Bugs that don't deserve their own thread

          Originally posted by Pretentious
          I don't know if its been posted before, but the "turn sounds off" function in prochat don't work. buzzes still buzz. Is this going to be fixed?
          i really hope not

          Comment

          • andy-o24
            Married Man
            • May 2006
            • 1527

            #800
            Re: Bugs that don't deserve their own thread



            Profile badges are not perfectly aligned. I've seen it on Etienne's profile as well.

            -o24
            Originally posted by hi19hi19
            Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.

            When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.

            Originally posted by Shashakiro
            Yeah, FFR is addicting...I don't think I'll get bored with this game unless I somehow become the best at it, which won't happen.

            Comment

            • ItsOnlyDanO
              Stuck in the past
              FFR Simfile Author
              • Oct 2013
              • 1168

              #801
              Re: Bugs that don't deserve their own thread

              a bug i've noticed on the legacy engine which is pretty annoying is when a song has a long pause between two notes, (or has a long pause before the first note appears) there will be a input delay when you hit a the first note after the pause.

              It seems to occur if you hit the note on a early perfect frame or the exact perfect frame, and it then delays it so you get a good. It's then fine afterwards. It also seems to occur considerably more on mirror.

              You can get around it by hitting the note on the late perfect window, but then that can mess your timing up later on. This doesn't occur in all songs that have long pauses but it's pretty annoying in certain cases.

              A few examples include
              Counter Clockwise Chant Pattern: The first note/hand in the file is probably the best example
              Final Fantasy Last Battle Festival: Just when the 16th jumpstream starts, the first jump (the sped-up section)
              My half: the first note after the long pause about 1/4 of the way through
              Parousia: First note

              I don't know if it's just lag on my end or something else but I've had this for a couple of weeks now (Why i haven't mentioned this before I don't know) so I thought I would bring it up.
              Last edited by ItsOnlyDanO; 12-6-2014, 02:38 PM. Reason: fixed something
              Ghosts appear and fade away.......

              Comment

              • DDRNGGin
                FFR Player
                • Jun 2014
                • 472

                #802
                Re: Bugs that don't deserve their own thread

                I do have a possible bug regarding profile chat. Whenever I go into my profiles, the chatroom keeps saying, "This user already exists," but I already know there is not another user with the same name. By the way, I did not open up another tab to the same website.
                DDRNGGin's New Stats Information

                Playstyle: Index

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                Comment

                • 00_LilSaint_00
                  FFR Veteran
                  • Jul 2007
                  • 11

                  #803
                  Re: Bugs that don't deserve their own thread

                  blah

                  Comment

                  • rayword45
                    Local Teenage Wastebasket
                    FFR Simfile Author
                    • Feb 2007
                    • 3212

                    #804
                    Re: Bugs that don't deserve their own thread

                    Originally posted by ItsOnlyDanO
                    a bug i've noticed on the legacy engine which is pretty annoying is when a song has a long pause between two notes, (or has a long pause before the first note appears) there will be a input delay when you hit a the first note after the pause.

                    It seems to occur if you hit the note on a early perfect frame or the exact perfect frame, and it then delays it so you get a good. It's then fine afterwards. It also seems to occur considerably more on mirror.

                    You can get around it by hitting the note on the late perfect window, but then that can mess your timing up later on. This doesn't occur in all songs that have long pauses but it's pretty annoying in certain cases.

                    A few examples include
                    Counter Clockwise Chant Pattern: The first note/hand in the file is probably the best example
                    Final Fantasy Last Battle Festival: Just when the 16th jumpstream starts, the first jump (the sped-up section)
                    My half: the first note after the long pause about 1/4 of the way through
                    Parousia: First note

                    I don't know if it's just lag on my end or something else but I've had this for a couple of weeks now (Why i haven't mentioned this before I don't know) so I thought I would bring it up.
                    So, I had the exact same problem on a Mac not too long ago except it was R^3 so that makes me think the problem is with computer/keyboard.

                    If I'm correct about this problem, the best way to deal with it is simply move your fingers to other keys and keep time for a little bit.
                    The above post has a 50% chance of being useless. Potentially. Maybe.

                    BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

                    Hey, we need some users on this site. Please join.

                    And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
                    NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

                    Comment

                    • ItsOnlyDanO
                      Stuck in the past
                      FFR Simfile Author
                      • Oct 2013
                      • 1168

                      #805
                      Re: Bugs that don't deserve their own thread

                      ill give it a go, luckily its only a handful of songs that do it
                      conveniently there is another way around it which is to hit the note early and it works most of the time
                      Last edited by ItsOnlyDanO; 12-11-2014, 05:15 AM. Reason: spelling
                      Ghosts appear and fade away.......

                      Comment

                      • rayword45
                        Local Teenage Wastebasket
                        FFR Simfile Author
                        • Feb 2007
                        • 3212

                        #806
                        Re: Bugs that don't deserve their own thread

                        Originally posted by Zapmeister
                        reverse mod on r^3 doesn't reverse the chart, only the song. this didn't used to happen.
                        Reposting because this really ought to be fixed.
                        The above post has a 50% chance of being useless. Potentially. Maybe.

                        BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

                        Hey, we need some users on this site. Please join.

                        And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
                        NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

                        Comment

                        • Xtreme2252
                          FFR Simfile Author
                          FFR Simfile Author
                          • Mar 2007
                          • 218

                          #807
                          Re: Bugs that don't deserve their own thread

                          On the R^3 engine, there's at least two songs where the audio cuts out to silence midway through the song. One of them was a newish secret song and the other was some sort of brony song. ALSO, replays for R^2 are broken as they try to load in the R^3 Engine instead of the R^2 engine now, causing them to have a wrong offset and the Metal noteskin. Also, Velocity seems to have a bug where only the first note will register and then you won't be able to hit anything else on occasion.

                          As for the input delay problem previously mentioned, I had problems like that on my laptop, even with a usb keyboard, but no issues on my new desktop with the same keyboard. Also, I find Flash 9 works a lot better than the new flash player. The new one seems to drop frames to keep the quality maxed whereas 9 seems to drop quality to keep frames consistent. I doubt that's a glitch with the engine, but I also did notice that the only skin in Velocity that doesn't have innate offset to hit each note early is the Beatmania skin, but that might not be a problem on the game's end.
                          Last edited by Xtreme2252; 12-18-2014, 05:52 PM.

                          Comment

                          • justin_ator
                            🥓<strong><span style="col
                            • Mar 2007
                            • 7648

                            #808
                            Re: Bugs that don't deserve their own thread

                            Not really relevant to much, but thought I'd mention it:
                            Posting videos in random thoughts doesn't work if you're using https links vs http

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #809
                              Re: Bugs that don't deserve their own thread



                              This is not the first report of this; I think it's worth mentioning again, haha
                              Last edited by TC_Halogen; 02-17-2015, 11:50 AM.

                              Comment

                              • Velocity
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                • Jul 2007
                                • 1819

                                #810
                                Re: Bugs that don't deserve their own thread

                                Originally posted by TC_Halogen


                                This is not the first report of this; I think it's worth mentioning again, haha
                                Basically what happens is that the user was most likely playing one of the games, but switch to another one. The Twitch API takes a little bit of time to update correctly, so it'll still how the user from the last game, but with the correct info of the current game.

                                I could filter it on our side, but it's not really a big problem.

                                Fixed anyway.
                                Last edited by Velocity; 02-17-2015, 03:39 PM.

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