Profile badges are not perfectly aligned. I've seen it on Etienne's profile as well.
-o24
Originally posted by hi19hi19
Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.
When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.
Originally posted by Shashakiro
Yeah, FFR is addicting...I don't think I'll get bored with this game unless I somehow become the best at it, which won't happen.
a bug i've noticed on the legacy engine which is pretty annoying is when a song has a long pause between two notes, (or has a long pause before the first note appears) there will be a input delay when you hit a the first note after the pause.
It seems to occur if you hit the note on a early perfect frame or the exact perfect frame, and it then delays it so you get a good. It's then fine afterwards. It also seems to occur considerably more on mirror.
You can get around it by hitting the note on the late perfect window, but then that can mess your timing up later on. This doesn't occur in all songs that have long pauses but it's pretty annoying in certain cases.
A few examples include
Counter Clockwise Chant Pattern: The first note/hand in the file is probably the best example
Final Fantasy Last Battle Festival: Just when the 16th jumpstream starts, the first jump (the sped-up section)
My half: the first note after the long pause about 1/4 of the way through
Parousia: First note
I don't know if it's just lag on my end or something else but I've had this for a couple of weeks now (Why i haven't mentioned this before I don't know) so I thought I would bring it up.
Last edited by ItsOnlyDanO; 12-6-2014, 02:38 PM.
Reason: fixed something
I do have a possible bug regarding profile chat. Whenever I go into my profiles, the chatroom keeps saying, "This user already exists," but I already know there is not another user with the same name. By the way, I did not open up another tab to the same website.
DDRNGGin's New Stats Information
Playstyle: Index
Current Level / Division: Level 73 (Division 5)
Highest AAA/PFC: Flight of the Bumblebee (Difficulty 80)
Highest Blackflag: AIM Anthem (Difficulty 76)
Highest SDG: Choprite [3-0-0-1] (Difficulty 70)
Highest FC (Non-mashed): BB Revenge [14-1-0-3] (Difficulty 80)
a bug i've noticed on the legacy engine which is pretty annoying is when a song has a long pause between two notes, (or has a long pause before the first note appears) there will be a input delay when you hit a the first note after the pause.
It seems to occur if you hit the note on a early perfect frame or the exact perfect frame, and it then delays it so you get a good. It's then fine afterwards. It also seems to occur considerably more on mirror.
You can get around it by hitting the note on the late perfect window, but then that can mess your timing up later on. This doesn't occur in all songs that have long pauses but it's pretty annoying in certain cases.
A few examples include
Counter Clockwise Chant Pattern: The first note/hand in the file is probably the best example
Final Fantasy Last Battle Festival: Just when the 16th jumpstream starts, the first jump (the sped-up section)
My half: the first note after the long pause about 1/4 of the way through
Parousia: First note
I don't know if it's just lag on my end or something else but I've had this for a couple of weeks now (Why i haven't mentioned this before I don't know) so I thought I would bring it up.
So, I had the exact same problem on a Mac not too long ago except it was R^3 so that makes me think the problem is with computer/keyboard.
If I'm correct about this problem, the best way to deal with it is simply move your fingers to other keys and keep time for a little bit.
The above post has a 50% chance of being useless. Potentially. Maybe.
BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht
ill give it a go, luckily its only a handful of songs that do it
conveniently there is another way around it which is to hit the note early and it works most of the time
Last edited by ItsOnlyDanO; 12-11-2014, 05:15 AM.
Reason: spelling
On the R^3 engine, there's at least two songs where the audio cuts out to silence midway through the song. One of them was a newish secret song and the other was some sort of brony song. ALSO, replays for R^2 are broken as they try to load in the R^3 Engine instead of the R^2 engine now, causing them to have a wrong offset and the Metal noteskin. Also, Velocity seems to have a bug where only the first note will register and then you won't be able to hit anything else on occasion.
As for the input delay problem previously mentioned, I had problems like that on my laptop, even with a usb keyboard, but no issues on my new desktop with the same keyboard. Also, I find Flash 9 works a lot better than the new flash player. The new one seems to drop frames to keep the quality maxed whereas 9 seems to drop quality to keep frames consistent. I doubt that's a glitch with the engine, but I also did notice that the only skin in Velocity that doesn't have innate offset to hit each note early is the Beatmania skin, but that might not be a problem on the game's end.
This is not the first report of this; I think it's worth mentioning again, haha
Basically what happens is that the user was most likely playing one of the games, but switch to another one. The Twitch API takes a little bit of time to update correctly, so it'll still how the user from the last game, but with the correct info of the current game.
I could filter it on our side, but it's not really a big problem.
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