Red Blaster's Timebomb Tournament
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Originally posted by hi19hi19edgelord Linkin Park adolescent angst musicOriginally posted by choofhey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"Originally posted by Funnygurl555what's a milky christmas :O -
Re: Red and Zenith's Timebomb Tournament
I call them zigs..half of a zig-zag.You mean the rolls? I think rolls and ladders are pretty fun once you get good at nailing them. ^^
I see you have Hardcore of the North. That is a good one for practicing rolls, ladders, and some similar patterns. Not to mention a fun song.
Edit: Thanks to you making me think of it, I finally got the FC just now. So thanks I guess. :P
Still working on Distant Land, but I will get there eventually.Originally posted by hi19hi19edgelord Linkin Park adolescent angst musicOriginally posted by choofhey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"Originally posted by Funnygurl555what's a milky christmas :OComment
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Re: Red and Zenith's Timebomb Tournament
I can't stop blackflagging Atop the World, I always somehow get a good in the last 20 notes or so. :I
9th Official - Division 2 - 14th Place
Timebomb Tournament - Division 3 - 5th (of 7)
One Division Higher Tournament - Division 3 - 3rd
One Division Higher Tournament - Division 3 (+1) - 5th
Tournament of Champions -Division 3 - 4th
10th Official - Division 3 - 15th
Helping Hand Tournament - Division 3 - oopsComment
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Re: Red and Zenith's Timebomb Tournament
Updated through this post, with the exception of junky1 and his score. Red Blaster, check his levelranks and do division placement, and after that I can go ahead with adding him to the spreadsheet.


Top 5
Pimp Slap - 7-0-0-1
party 4u "holy nite mix" v2 - 5-0-1-2
Fei Longer - AAA
HELLBEAT - 9-0-1-3
Flame Repellent - 5-0-0-0Comment
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Re: Red and Zenith's Timebomb Tournament
Yea I don't use it either, but it's very user friendly for people who have no idea what any of this is lolol.Last edited by dell2150; 09-9-2014, 09:32 PM.Comment
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Re: Red and Zenith's Timebomb Tournament
Kinda stinks I might have to withdraw from tourney lol. Having a lot of difficulty getting FFR to run properly, can't play this song for crap and will be straining for time especially later on as I'm very busy recently
However for this song: I AM DONE FOREVER. If you ask me, 40+ legitimate tries for Round 1 (and not even getting AAA?) is a little absurd. That shouldn't come until at least round 4. There's no way I think I can do any better on this though. At least not for now.
Last edited by dell2150; 09-10-2014, 09:36 AM.Comment
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Re: Red and Zenith's Timebomb Tournament
Junky1 is D4 I believe from my last tournament.
@Dell, if you saying FFR doesn't "run properly" yet you are still getting 3-0-0-0's on Famicom despite the many attempts, the lag is in your head man. Mine's like 12-1-1-1 every hard sections such as a 24th roll or trill section.
buuuuuuut I can still play SM just fine -.-"Last edited by _Zenith_; 09-10-2014, 07:26 AM.









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Re: Red and Zenith's Timebomb Tournament
Well I mean - after 45 tries xD and I see your little hidden message lol welcome to my world (of playing SM fine and sucking FFR). My FFR isn't running properly in the sense that it will go from choppy to smooth willy nilly whenever it feels like it. If it's running choppy, generally the worst it will do is make things impossible to read, I don't think it really causes loss of accuracy. So on that 3-0-0-0 run the only choppy parts were the very beginning and the middle section around 400 combo that is mostly 8ths (a bit before the 24th rolls). It's not in my head trust meJunky1 is D4 I believe from my last tournament.
@Dell, if you saying FFR doesn't "run properly" yet you are still getting 3-0-0-0's on Famicom despite the many attempts, the lag is in your head man. Mine's like 12-1-1-1 every hard sections such as a 24th roll or trill section.
buuuuuuut I can still play SM just fine -.-"
As for the 24th rolls, since the 16ths are pretty close to my max in terms of broken stream, I jump trills the 24ths. Instead of rolling 12341234 I just hit 12 34 12 34, because there's no way in hell I could hit the arrows that fast. That's pretty much my case with any rolls anyway, I can't actually roll (not fast enough ._.) but usually the 12 34 12 34 (or opposite direction) results in an AAA of the Famicom rollsComment
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Re: Red and Zenith's Timebomb Tournament
Oh, you have the same issue as me, where during the middle of your song at completely random times the lag will crash a good run you have by 1-2 goods at least. That's why I can't AAA anything anymore :PWell I mean - after 45 tries xD and I see your little hidden message lol welcome to my world (of playing SM fine and sucking FFR). My FFR isn't running properly in the sense that it will go from choppy to smooth willy nilly whenever it feels like it. If it's running choppy, generally the worst it will do is make things impossible to read, I don't think it really causes loss of accuracy. So on that 3-0-0-0 run the only choppy parts were the very beginning and the middle section around 400 combo that is mostly 8ths (a bit before the 24th rolls). It's not in my head trust me
As for the 24th rolls, since the 16ths are pretty close to my max in terms of broken stream, I jump trills the 24ths. Instead of rolling 12341234 I just hit 12 34 12 34, because there's no way in hell I could hit the arrows that fast. That's pretty much my case with any rolls anyway, I can't actually roll (not fast enough ._.) but usually the 12 34 12 34 (or opposite direction) results in an AAA of the Famicom rolls
I do the same thing with the rolls, I can hit them just fine without using the jump method but I have a better PA when I look at them like a set of four jumps resulting in 12-34-12-34 like you said









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