TWG CXX: Villains United
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Re: TWG CXX: Villains United
So 50% chance at two wolves is worth 1.00 wolves and a 50% chance at one wolf while clearing 1 person otherwise if they are not a wolf (out of what is most likely 16 remaining players) increases our chance of hitting wolf the next day by like 10% at best so it's worth like .66 wolves or something like that. Given your beliefs and your priors auto seems like an almost objectively better choice if you are "hedging your bet." Don't you agree?I think they are equally suspicious. I am more sure about them than I am about anyone else at this point, but when the best lead is not a sure thing, why not make sure that there is an upside no matter what the outcome?
Do you have the expectation that every decision that you make will be right at the very beginning of Day Two? I am overwhelmingly sure of lynch decisions maybe 15% of the time, and even then, sometimes I end up being wrong.
Does acknowledging this make me a bad TWG player?Comment
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Re: TWG CXX: Villains United
I signed up as a replacement, so I've been trying to keep up with this thread. My Day 1 suspicion was on Auto, because of that vote for Clayton; it felt to me like he was trying too hard to appear active and "contribute". I was going to leave it as just throwing votes around, but after the whole last minute vote on Hans, Auto really doesn't sit well with me.
I'll write more tomorrow. I'm pretty much just letting you guys know that I'm alive. Also, Shere Khan, please post more than just gifs.Comment
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Re: TWG CXX: Villains United
I suppose that I was thinking that clearing someone on Day Two would help in the long run, but I am also 100% on board with a vote on Auto, I said so from the beginning. I don't think you know what hedging your bet means. It doesn't mean going all or nothing, it means making sure that you get something no matter what the outcome is.So 50% chance at two wolves is worth 1.00 wolves and a 50% chance at one wolf while clearing 1 person otherwise if they are not a wolf (out of what is most likely 16 remaining players) increases our chance of hitting wolf the next day by like 10% at best so it's worth like .66 wolves or something like that. Given your beliefs and your priors auto seems like an almost objectively better choice if you are "hedging your bet." Don't you agree?Comment
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Re: TWG CXX: Villains United
Because it seems like neither Hook nor Auto will be on the chopping block today, I will change my vote to Shere Khan until he posts something useful or gets replaced.
I stand by my logic, but it is only useful if we are choosing between Hook and Auto, which doesn't seem to be happening.Comment
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Re: TWG CXX: Villains United
That is not the focal point behind my vote. The focal point of my vote was that I thought Hook and Auto both looked Heroic, and if we focus Hook we don't lose. Either we get a Hero (most likely) and then can reconsider Auto for Day Three, or if he turns Villa, we can clear Auto.
But again it looks like the vote is going elsewhere (nowhere) so I am only responding to defend myself and my logic.
I am fine with a Gaston lynch, as I already stated, and will switch my vote to him because I am not a Hero and do not want to be in a two vote KITB.Comment
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Re: TWG CXX: Villains United
do u really think lynching hook would "most likely" produce a hero flip, do u honestly believe that? the odds on a random lynch arent all that high so if u really thought its at over 50% i dont think u would be hedging ur betThat is not the focal point behind my vote. The focal point of my vote was that I thought Hook and Auto both looked Heroic, and if we focus Hook we don't lose. Either we get a Hero (most likely) and then can reconsider Auto for Day Three, or if he turns Villa, we can clear Auto.Comment



















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