Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
very interesting and unique rap file, both difficulties are good and all the notes to the rapping are accurate
WOBBLE IMPACT (Razor) - Accepted
good job fixing and improving everything from the last submission as specified in the previous review
Sarcacid Part 1 (Valor) - Conditional
the 48th swing is quite an interesting novelty but the track and file start to drag pretty quickly, and there's something to be said about using a huge majority of [12]/[34] without other jumps, and sound matching can be quite improved in many places. structure is ok though and is possibly acceptable if improved
Pepper Steak (James May) - Rejected
7.4s - this saxophone section is pretty inaccurate: there are a few notes in between the notes you have, the triplet should only be 1 or 2 notes, the 48th roll is just 2 32nds, and the pr is backwards
9.4s - starting here the drum plays at constant 16ths, not broken. if it's for the background instrument, many notes are missed
41s - 32nds, not 48ths
41.3s, 41.7s - 32nd, not 64ths
the ending sax is very inaccurate
the 2nd half of the track is basically a repetition of the first, and the whole song has a very eerie mood
Yoru Naku Usagi wa Yume wo Miru (Kaneh) - Rejected
25s - layering starts to become very counterintuitive as to why hands are introduced but not used on, for example, the cymbal that starts the section
35.7s - hand usage isn't clear starting here: hands and jumps aren't consistently used to match vocals or snare
41.7s - missing 16th note for drum
45.8s - ghost note
past here there are a number of other missed notes and ghost notes
using hands throughout for snare leads to many places being overcrowded when jumps plenty suffice, and in many parts of the file there are hands and jumps being used without being able to tell what they're corresponding to
Also seeing how good the graphics are going along, I'm going to put a 6 day deadline on submissions: Sunday night will be the last day.
asdfasfasgasfasd
Well I finally got to my old mediafire account, so I'll spruce up my old/missing files for this. I'll try to get the song I was working on for VGMP4 in too, but I'm at a serious mental block on it right now. D:
Submitted a file twice but you seem to totally ignore it? Submitted it 2 months ago and again a few days back when this thread came up but I haven't seen any response to it anywhere in any thread atleast.
EDit: Seems I didn't put a subject on the mail when I sent it a few days ago, but it's there.
Submitted a file twice but you seem to totally ignore it? Submitted it 2 months ago and again a few days back when this thread came up but I haven't seen any response to it anywhere in any thread atleast.
EDit: Seems I didn't put a subject on the mail when I sent it a few days ago, but it's there.
apologies for that, i'll take a look at it now. i thought nathan had looked at it since he appeared to have opened the email.
7.4s - this saxophone section is pretty inaccurate: there are a few notes in between the notes you have, the triplet should only be 1 or 2 notes, the 48th roll is just 2 32nds, and the pr is backwards
9.4s - starting here the drum plays at constant 16ths, not broken. if it's for the background instrument, many notes are missed
41s - 32nds, not 48ths
41.3s, 41.7s - 32nd, not 64ths
the ending sax is very inaccurate
the 2nd half of the track is basically a repetition of the first, and the whole song has a very eerie mood
7.4 - noted, fixed the bolded.
9.4 - the part where you said the drum starts, the drums are mainly prioritized to the 4th jumps, the steps are actually going to the flute-ish sounds
41 - fixed it
41.3, 41.7 - fixed it
the ending I dicksynced it p much. Too lazy to manually sync it. Also, the muffled sound makes it a pain for me to know where it goes >_>
9.4 - the part where you said the drum starts, the drums are mainly prioritized to the 4th jumps, the steps are actually going to the flute-ish sounds
but note that there are a lot missing notes for that instrument, it's not just in groups of 4
Originally posted by codcrille
Submitted a file twice but you seem to totally ignore it? Submitted it 2 months ago and again a few days back when this thread came up but I haven't seen any response to it anywhere in any thread atleast.
EDit: Seems I didn't put a subject on the mail when I sent it a few days ago, but it's there.
damn i better get moving
all my current wips are bad though
Originally posted by Arntonach
asdfasfasgasfasd
Well I finally got to my old mediafire account, so I'll spruce up my old/missing files for this. I'll try to get the song I was working on for VGMP4 in too, but I'm at a serious mental block on it right now. D:
i want to be fair for people volunteering to make graphics that files aren't indefinitely added. if there is really that much sudden ardor to submit, i could add a few more days, but i would like a nearby deadline implemented at this point.
Kuon no Hate - Rejected
- intro should really just be cut to a fade in, it's 11 seconds of nothing happening
- i disagree with using minijacks for the snares because it's rather arbitrary. i'd use either full blown jacks for all of them or trills.
- guitar appears to not be PRed for most of the file
- really needs some hand usage especially for heavy crashes
- sustained guitar notes should use holds, there is really no reason not to. sustained crash notes could also use them as well.
- layering is really inconsistent, you have jumps to certain things but not to others when there are the same exact things playing at the same time i.e. @ 24.331
- overall, the file needs a lot of work and the structure is rather arbitrary. i won't be able to accept it like this.
Originally posted by ilikexd
i want to be fair for people volunteering to make graphics that files aren't indefinitely added. if there is really that much sudden ardor to submit, i could add a few more days, but i would like a nearby deadline implemented at this point.
yeah, it's just so whoever is making graphics isn't making them forever. if the submission rate slows down enough it will just be released when graphics for everything are finished.
i want to be fair for people volunteering to make graphics that files aren't indefinitely added. if there is really that much sudden ardor to submit, i could add a few more days, but i would like a nearby deadline implemented at this point.
Don't push back the deadline. I've seen packs that have held their strict deadline before get through unscathed. Plus you'll lose the incentive you got by people clamouring to get their simfiles in because "they can wait" now. Might be a bit rough, but trust me on this one.
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