D6 covers a large array of skill. There is a noticeable difference between those on the low end and those on the high end. Kind of a poopy deal, but there really isn't much that can be done to counter it.
The only thing that can be done is hat has been done in the past, sub-divide larger divisional skills into smaller ones; unfortunately, continuing to do this will eventually create smaller and smaller divisions, and, if we want to continue a path of unique files in tournaments (not necessarily a requirement), it will require that much more work.
Being perfectly honest: FFR users have gotten quite complacent with a divisional system, when most rhythm game tournaments don't have more than two flights (lower/upper). Most tournaments are just seeded brackets and you just progress further and further in.
I'd love to experiment with a four-flight round-robin style tournament where lower and higher level players all exist in the same bracket and then eventually expand into a division that more tightly represents players of the same skill, but that's a totally different thing to consider altogether. If I had it my way, I would just love a long, on-going, one-division gauntlet that starts off easy (like your typical D2 start) and just progresses harder and harder until you reach the end-game of D7, with the songs increasing in difficulty very quickly (as fast as a day or two). Unfortunately, this doesn't support people with tight schedules.
Realtalk though it is a kinda derpy file, I'll concede that.
That said, it's intentionally derpy.
I didn't like any of the existing mid-80s stamina file options in the game (stuff like Kidney Stone), so in my opinion it fills a nice space in the overall difficulty scheme of FFR.
Plus I like the song.
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