The Speedrunning Thread

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  • choof
    Banned
    FFR Simfile Author
    • Nov 2013
    • 8563

    #631
    Re: The Speedrunning Thread

    thoughts on a segmented run? the current WR for soa:l is segmented, but I'm wondering if a nonsegmented run would be cooler
    it would mean a 15 hr playthrough though

    Comment

    • Wafles
      FFR Player
      • Feb 2013
      • 1988

      #632
      Re: The Speedrunning Thread

      nonsegmented is always more hype
      mostly because you can stream it nicely

      segmented = grinding individual segments for better RNG from everything i've seen

      http://smleaderboards.net/profile/view/Wafles

      Comment

      • AlexDest
        good hot
        FFR Simfile Author
        • Sep 2007
        • 5309

        #633
        Re: The Speedrunning Thread

        Nonsegmented runs are allowed, don't see why not.

        I did it for an almost 12 hour run of completing Spyro 1, 2, and 3 some days ago.

        Comment

        • Dynam0
          The Dominator
          • Sep 2005
          • 8987

          #634
          Re: The Speedrunning Thread

          Just watched Kottpower cut the 1:18 in Super Metroid 100% (1:17:59 flat or something). After watching it I'm really doubtful that a 1:16,xx could be done by a human with current strats...unreal how polished 100% has gotten.
          Last edited by Dynam0; 03-15-2014, 09:17 AM.

          Comment

          • choof
            Banned
            FFR Simfile Author
            • Nov 2013
            • 8563

            #635
            Re: The Speedrunning Thread

            Originally posted by Wafles
            nonsegmented is always more hype
            mostly because you can stream it nicely

            segmented = grinding individual segments for better RNG from everything i've seen
            exactly, with a segmented run I can optimize (the best way to speedrun rpgs)

            but with a nonsegmented I can stream
            not sure if anyone would watch a soa:l stream though lol

            Comment

            • igotrhythm
              Fractals!
              • Sep 2004
              • 6535

              #636
              Re: The Speedrunning Thread

              Originally posted by choof
              thoughts on a segmented run? the current WR for soa:l is segmented, but I'm wondering if a nonsegmented run would be cooler
              it would mean a 15 hr playthrough though
              Single-segment runs are pretty hype, though you do become the RNG's bitch if you go for it, especially with a long game like that. I also know that SDA is reluctant to take a 15 hour video...I think the longest they've done was 10 hours and change with one of the Final Fantasy titles.
              Originally posted by thesunfan
              I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

              Comment

              • FFR Pro 21
                FFR R1 Vaporeon
                FFR Simfile Author
                • Jul 2009
                • 1536

                #637
                Re: The Speedrunning Thread

                Caught an amazing run last night of Super Hard on Pokemon Puzzle League last night, not within a couple minutes of the world record.



                Also started using a split timer now, so splits are below:
                Attached Files





                Comment

                • AniMeowzerz
                  #TeamAnimal
                  • May 2006
                  • 318

                  #638
                  Re: The Speedrunning Thread

                  Ringrush beat the previous world record on Donkey Kong 64 by nearly 8 minutes a little while ago
                  Twitch is the world's leading video platform and community for gamers.

                  It's a pretty cool watch.

                  Comment

                  • AlexDest
                    good hot
                    FFR Simfile Author
                    • Sep 2007
                    • 5309

                    #639
                    Re: The Speedrunning Thread

                    Got a -6:00~ minute PB in Spyro 2: Ripto's Rage 100% (2:26:14).

                    Had the potential to sub 2:20, but decided to have some dumb chokes and gem misses.

                    Comment

                    • Dynam0
                      The Dominator
                      • Sep 2005
                      • 8987

                      #640
                      Re: The Speedrunning Thread

                      So a new variant of the wrong warp for SMB3 Any% has been found using a modification to this glitch which brings mario directly to the princess and thus the end of the game. mitchflowerpower has been doing some attempts and it appears this glitch cuts well over 5 minutes off of the game (finished in 4:47 so far with probably ~25-30 seconds lost overall)
                      Last edited by Dynam0; 03-17-2014, 11:34 PM.

                      Comment

                      • AlexDest
                        good hot
                        FFR Simfile Author
                        • Sep 2007
                        • 5309

                        #641
                        Re: The Speedrunning Thread

                        holy shit

                        Comment

                        • Dynam0
                          The Dominator
                          • Sep 2005
                          • 8987

                          #642
                          Re: The Speedrunning Thread

                          Well that was a gold good run ]

                          I see one bad split in there and it's only a 20s loss

                          Comment

                          • samurai7694
                            바보
                            FFR Simfile Author
                            • Aug 2008
                            • 4640

                            #643
                            Re: The Speedrunning Thread

                            damn, nice one :O

                            Comment

                            • FFR Pro 21
                              FFR R1 Vaporeon
                              FFR Simfile Author
                              • Jul 2009
                              • 1536

                              #644
                              Re: The Speedrunning Thread

                              Wow, all those golden splits, nice!

                              Also, I decided to try and speedrun another one of my favourite childhood N64 games. Run was pretty good for a 1st attempt.





                              Comment

                              • qqwref
                                stepmania archaeologist
                                FFR Simfile Author
                                • Aug 2005
                                • 4092

                                #645
                                Re: The Speedrunning Thread

                                For anyone who follows the Banjo community, Arbliterator recently found a glitch in Kazooie that lets you skip about half of Furnace Fun plus the entire fake credits afterwards. It probably saves upwards of 5 minutes on what was an *extremely* optimized run.
                                Best AAA: Policy In The Sky [Oni] (81)
                                Best SDG: PANTS (86)
                                Best FC: Future Invasion (93)

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