Re: Step this song please
First part- background 16ths maybe layer in those light accent synths.
Once the percussion comes in- two different synths to layer, plus the percussion itself. Fairly repetitive but it has a lot of interludes with rhythmic variety. If you cut the repeat of this part out, it would blend perfectly into the next part.
Quiet section after percussion cuts out- non-standard rhythms in the synth, background 16ths again. could go real easy on this section or build it up with layering. Lots of options.
Chorus section starting at 1:38- this is where it gets a little boring to step in my opinion, but honestly you only want repeat of this section before the end of the file anyway. Still a few options to layer here, plus the interludes have great variety.
The break at 2:42 seems like a decent natural stopping point. If you cut out one repeat from each of the earlier sections you get a very varied file that's a little less than 2:00 long, would be perfect. Almost no repetition at all.
Could also tack one more repeat on the end for a 2:30-ish long file. Definitely some interesting drum work you could focus on to change it up and stuff.
A lot of this song's success as a file would come down to good cuts. Take a look at the Ah Shwe Bah cut that is in FFR, that's a perfect example of taking a rather long song and seamlessly reducing repeats while making it fun to play and keeping the soul of the song.
While I agree that, musically and production-wise, there's a lot better dubstep songs out there, a lot of them are really texturally simple and hard to make anything more than a 20-difficulty simple file to. It's about the layers of sound you can make a file around, and to me, this song has enough layers with enough rhythmic diversity in those layers that it could make for a really good file up to the 50s and even higher
You've made it clear that you don't like the game or the community.
Why do you stay?
First part- background 16ths maybe layer in those light accent synths.
Once the percussion comes in- two different synths to layer, plus the percussion itself. Fairly repetitive but it has a lot of interludes with rhythmic variety. If you cut the repeat of this part out, it would blend perfectly into the next part.
Quiet section after percussion cuts out- non-standard rhythms in the synth, background 16ths again. could go real easy on this section or build it up with layering. Lots of options.
Chorus section starting at 1:38- this is where it gets a little boring to step in my opinion, but honestly you only want repeat of this section before the end of the file anyway. Still a few options to layer here, plus the interludes have great variety.
The break at 2:42 seems like a decent natural stopping point. If you cut out one repeat from each of the earlier sections you get a very varied file that's a little less than 2:00 long, would be perfect. Almost no repetition at all.
Could also tack one more repeat on the end for a 2:30-ish long file. Definitely some interesting drum work you could focus on to change it up and stuff.
A lot of this song's success as a file would come down to good cuts. Take a look at the Ah Shwe Bah cut that is in FFR, that's a perfect example of taking a rather long song and seamlessly reducing repeats while making it fun to play and keeping the soul of the song.
While I agree that, musically and production-wise, there's a lot better dubstep songs out there, a lot of them are really texturally simple and hard to make anything more than a 20-difficulty simple file to. It's about the layers of sound you can make a file around, and to me, this song has enough layers with enough rhythmic diversity in those layers that it could make for a really good file up to the 50s and even higher
You've made it clear that you don't like the game or the community.
Why do you stay?










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