i was up aound 11 ish to my my mom textinin me over voaevover avo oover, asking if o wamt food from china so i said hai and off sent went to a p; blasnd buffet bu o wl who cares
i was up aound 11 ish to my my mom textinin me over voaevover avo oover, asking if o wamt food from china so i said hai and off sent went to a p; blasnd buffet bu o wl who cares
Not gonna lie I found the Quake run to be underwhelming...coolkid is really skilled at the game but I don't like how he was making quicksaves before hard tricks and restarting when he failed them. It's like watching people play on emulators ffs . Big part of speedruns is use of back-up strats and it's disappointing to see runners unable to finish a level when they mess a trick up.
Pretty standard for Quake runners to use quicksaves to simply retry tricks. Backup strats don't really exist for that game, at least everyone I've seen run it just sticks to their route.
Its also the reason why Quake is kind of easy to get into. Pretty much anyone can grind out a sub 20 in only a couple weeks.
Oh I know it's the standard in that community. Just makes for really unimpressive marathon material to see someone literally resetting to an earlier point in the level when the actual time loss is so insignificant that back-up strats should be used instead. Imagine Zoast making a quicksave before going for the full-halfie in Super Metroid or Siglemic trying cannonless for five minutes because he has no back-ups lol. I suppose it's just an awful feature in old fps games that makes it great for practice but terrible for no-reset runs.
Telling old school FPSers (And pretty much any PC game with quicksave option) to not use quicksaves is like... telling other runners to not save their game in case something bad happens.
...
Bad comparison, I know.
Originally posted by JohnRedWolf87
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
What runners do this? To save in a Super Metroid run is lull-worthy and it only wastes a few seconds. Meanwhile there are a bunch of places where the entire run could be lost. It's the fact that saving and loading is so instantaneous that makes it 'ugly' imo. Also a death in Quake is not a huge deal since the longest levels are still less than a minute long...saves are just so unnecessary to me
Also I'm not saying quicksaves should be banned from runs...that's silly to say that since it's a function in the game after all. I'd say the games make for lousy no-reset runs though and aren't AGDQ material (at least in the way they are practiced and performed right now).
Oh absolutely! It's beneficial for getting better times no doubt, but horribly unattractive to watch. I've been a member of the Elastomania community since 2004 or so and it's approached much on the same level as Quake is. Competition is almost 100% based off of IL times..hundreds of hours drilling a level that is at most 2 minutes long. In Elastomania's defense though, the physics are incredibly subtle and make no time flawless even if the level is 10 seconds long. Segmented runs are made out of these, exactly like the Quake Done Quick video that kick-started speedrunning in 1997. It makes for awesome entertainment, but it loses it's charm when placed in an all levels no-reset event imo. (unless some runners step up and practice specifically for no-reset runs and use more realistic and consistent strats)
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