- you have 27,276 games on FFR, Doug. There are users well over 75,000. They've probably touched SM as much as you.
- if you have had SM the entire time you've been a part of FFR without uninstalling, it's very easy to see how much you've really used SM, as it does store how many times songs have been played, as well as scores you've gotten in the past.
I very highly doubt that you've played more than the most dedicated players of this game, considering that you're already conceding and saying you'll never get anyway. Did you become the #1 player in what was it, Kid Icarus (?) by being a quitter and giving up? I highly doubt that. Would you be ticked if people said that you haven't put in the effort, but were just "naturally better" if you slaved away hours on end just to improve?
I used to (and still do) play Crash Bandicoot 3: Warped, sometimes slaving away at single levels at a time slaving for 8 to 9 hours a DAY just to get platinum relics -- some days I would walk away empty handed. Others, I would walk away with 5 seconds under the platinum time. Any CB3 player will tell you that it takes persistence to get that good, and it takes patience. There's absolutely no game that can't be learned without appropriate practice and dedication. Your comments are so incredibly disrespectful to those who have worked from the bottom to become what they are now.
They've gotten rewards for naturally being better than me, not simply by working harder.
No. Everyone got where they were by hard work. Some faster than others, but the end result of how far they got was not because of some physical advantage. You're belittling the achievements of everyone else who worked hard to get where they are by saying they're only where they are because they had it easy.
I'll bid a single erotic yet safe-for-work photo of me posing while wearing my Piplup hat while sucking on a blueberry lollipop with my mouth partially open so you can see the lollipop color to verify it's blueberryness.
Disclaimer: This photo is not guaranteed to cause pleasure.
2. You guys seem to be under the impression that not only have they all worked harder and played more than me, but also that I can somehow get as good as them. If you count all of accounts and time playing StepMania, I've probably played more than almost everyone. And yet, a lot of people are still a lot better than I am. They've gotten rewards for naturally being better than me, not simply by working harder.
1. It is very possible that they did in fact work harder/play longer than you have. Or maybe they had a more efficient way of improving. There are many people better than me who haven't played as long as I have. Their methods of improving just happened to be better than my methods.
2. So what if they didn't put in the effort you did? Some people just have a knack for the game. I could play 24/7 for the next 5 years and I still wouldn't reach Staiain's current level. Should I be angry that I'll never reach that point? No. At the end of the day, play for your own personal enjoyment. If you really want competition, then strive to beat your own scores and/or find rivals (as you have with the D4 rivalry thread). If someone skillboosts past you, then don't worry about it. Be respectful and continue cheering them on.
In your situation, I would say it's a combination of 1 and 2. The top players have put in more time/effort and they have a natural tendency to be better at the game.
Hi Doug, I'd like to address some of your statements:
1. I really did ignore posters. If I'm in a different plane than them, it's best to only focus on the posters I might have a decent chance to actually make friends with.
In a game like FFR, people have varying skill sets. It's not a linear progression where you'd only benefit from hanging out with guys at your level. So what I'm saying is that you can benefit from conversing with all sorts of users on this site as they have different strengths and weaknesses (e.g. jacks, trills, rolls, etc.) and can provide you tips on your own weaknesses.
And of course, it only makes sense to be encompassing of as many people as you can because most people would enjoy the social connections. That's universal.
2. You guys seem to be under the impression that not only have they all worked harder and played more than me, but also that I can somehow get as good as them. If you count all of accounts and time playing StepMania, I've probably played more than almost everyone. And yet, a lot of people are still a lot better than I am. They've gotten rewards for naturally being better than me, not simply by working harder.
First of all, take a look at this thread regarding a similar question of varying skills on rhythm games: http://www.flashflashrevolution.com/...d.php?t=131015
(take a look at Reach's posts especially)
Some people may just have more myelin in their brain than others. Some things may be biologically out of your control. But that also applies for so many other activities in life.
Secondly, I disagree with your last statement there. As I mentioned before, people have different strengths and weaknesses. There's no even plane. So yes, some people DO have to work harder to reach the same level as others, or may not even reach that level. But remember, FFR is a rhythm game, and rhythm is what it's all about. People will good rhythm and pattern recognition will naturally tend to excel and gain those rewards.
Even so, there ARE tokens that reward you solely based on effort, such as getting a high enough grandtotal in one day. So not all achievements are even based on skill alone.
4. I'm not a completionist and I don't want to AAA every file of FFR. But when it comes to games, I'm a completionist in terms of at least unlocking everything, then I like to mess around with all the stuff a game has to offer after I've unlocked everything. With this game, it really doesn't seem like that's an option.
Well not that it's impossible, but you do have to work really hard for it. Similarly, many other video games have achievements that are extremely hard to accomplish without a lot of (sometimes mindless) dedication.
example of luck: I'm playing Animal Crossing as of late, for instance, and there are almost 4000 items in the game. Some items are only offered randomly through luck.
example of extreme skill: And then there are racing games with rewards that can only be unlocked after completing extremely tight time trials.
Take a look at FFR: it's no different.
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As a side note Doug, it's perfectly fine to make your thread even with some mistaken judgment, and we're happy to show our opinions to tell you otherwise. However, I would appreciate if you didn't try to find someone else to blame for your shortcomings, namely the staff.
The thread does bring out the occasional argument that I can agree with, such as some ridiculous requirements for some tokens. But a good majority of your issues will have to be dealt with yourself.
If you can't find yourself enjoying this game, then there are other ways to enjoy yourself within the community. I create a lot of files for this game, for instance. Other people usual their visual expertise to create profiles for users. Some are even musicians who would happily contribute to this game.
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