The BMS/IIDX Thread

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  • ca25nada
    FFR Player
    • Sep 2007
    • 384

    #121
    Re: The BMS/IIDX Thread

    few vids on old setup (both are bof2012 ginkiha songs lol)

    ★2 Fading Star [HARD] hard clear


    ☆10 EOS fullcombo
    Minaciousgrace: i could train a cat to pass overjoy in 15 years
    Minaciousgrace: whether or not i could keep it alive for that long is another question

    Comment

    • Breakdown16
      FFR Veteran
      • Sep 2007
      • 1938

      #122
      Re: The BMS/IIDX Thread

      I'm possibly considering deleting background animations in my BMS folders to save space. Does anyone know whether anything will happen if I delete the background animation from a BMS folder? Will it make the BMS not work, will I be able to play the file but not have the score record, or will nothing happen? Does it matter whether it's a movie (like .mp4 format) or simply pictures (.jpg, .bmp, etc.)?

      Any information is appreciated. Of course, I know I could just experiment myself, but just in case something goes horribly wrong, I want to ask here first.


      Made by arrekusuof93 at Ye Olde Photoshop Shoppe
      Who remembers this thread? Brings back great memories XD

      Comment

      • Tyson ultima
        Autismspeaks.gov
        • Nov 2006
        • 1421

        #123
        Re: The BMS/IIDX Thread

        The picture should just be black if there isn't anything there. Most of the stuff that takes space in BMS though is whether or not the file is keysounded

        Comment

        • ca25nada
          FFR Player
          • Sep 2007
          • 384

          #124
          Re: The BMS/IIDX Thread

          you can also load the .bms files by themselves without any keysounds/bga and it will still work fine.
          Minaciousgrace: i could train a cat to pass overjoy in 15 years
          Minaciousgrace: whether or not i could keep it alive for that long is another question

          Comment

          • Breakdown16
            FFR Veteran
            • Sep 2007
            • 1938

            #125
            Re: The BMS/IIDX Thread

            Okay, thanks guys.

            Originally posted by Tyson ultima
            Most of the stuff that takes space in BMS though is whether or not the file is keysounded
            That's true, though occasionally there are those super-high quality movie BGAs. You can't really see them anyway on doubles.


            Made by arrekusuof93 at Ye Olde Photoshop Shoppe
            Who remembers this thread? Brings back great memories XD

            Comment

            • LongGone
              -
              FFR Simfile Author
              • Jul 2008
              • 1679

              #126
              Re: The BMS/IIDX Thread

              Originally posted by Breakdown16
              I'm possibly considering deleting background animations in my BMS folders to save space. Does anyone know whether anything will happen if I delete the background animation from a BMS folder? Will it make the BMS not work, will I be able to play the file but not have the score record, or will nothing happen? Does it matter whether it's a movie (like .mp4 format) or simply pictures (.jpg, .bmp, etc.)?

              Any information is appreciated. Of course, I know I could just experiment myself, but just in case something goes horribly wrong, I want to ask here first.
              If you are missing keysounds or bg/bga pics, the song should still load up without errors; just with them missing. High quality BGAs are usually the culprit, followed by .wav keysounds

              ◆◆3 Lapis [LN Exclusive] FullCombo
              ◆◆2 地球塔デヴォーション [LN Steps] FullCombo
              ★13 Schur's Theorem [Linear Algebra] FullCombo
              ★20 DQⅢ Battle -Another- FullCombo
              My Solo Simfiles
              My Solo Simfiles Part 2

              Originally posted by Choofers
              people age at a rate of about 1 year per year

              Comment

              • PseudoFlare
                FFR Player
                • Sep 2007
                • 19

                #127
                Re: The BMS/IIDX Thread

                Regarding LR2, there are new revised dan courses available on the main site (which appears to be down as of right now). Some courses have been fixed, including the dreaded 10th dan and couple insane dans. The downside is that most of them, especially the insane dans, are now much harder.

                5th Dan Hard Clear. (Old version)


                Also.
                ★15 LUNASA the Stormcauser [MANIAC7] Hard Clear
                BMS play videos: https://www.youtube.com/user/Nivolar

                Comment

                • LongGone
                  -
                  FFR Simfile Author
                  • Jul 2008
                  • 1679

                  #128
                  Re: The BMS/IIDX Thread

                  Trying controller again
                  My Solo Simfiles
                  My Solo Simfiles Part 2

                  Originally posted by Choofers
                  people age at a rate of about 1 year per year

                  Comment

                  • Arch0wl
                    Banned
                    FFR Simfile Author
                    • Dec 2002
                    • 6344

                    #129
                    Re: The BMS/IIDX Thread

                    LongGone, would you say the **7 overjoys are the hardest BMS files that have been cleared by people?

                    Also, this guy says **1 = *21; does that mean that **7 = *27? Or are **7 the same as *24?

                    Comment

                    • LongGone
                      -
                      FFR Simfile Author
                      • Jul 2008
                      • 1679

                      #130
                      Re: The BMS/IIDX Thread

                      Its just a loose comparison; they are both different scales. But roughly speaking

                      **1=*21
                      **2=*22
                      **3=*23
                      **4=*24

                      The *scale goes from *1-*24, the ** (overjoy) scale goes from **1~**7

                      (There are expections though)

                      To me, **6 is the threshold where charts are "still designed to be feasibly cleared by humans"; with very hard patterns that look theoretically doable. **7 are usually joke dump/charts which only a couple have been ever cleared while the rest seems "impossible", although they might be compensated for by having a looser health gauge (unlike Stepmania, for each bms chart you can define how tight/loose you want the health gauge recovery to be)
                      My Solo Simfiles
                      My Solo Simfiles Part 2

                      Originally posted by Choofers
                      people age at a rate of about 1 year per year

                      Comment

                      • FFR4EVA_00
                        FFR Player
                        • Aug 2005
                        • 1770

                        #131
                        Re: The BMS/IIDX Thread

                        即席!脳直★ミュージックシステム [SP ANOTHER] 正規EXHARD [ゲーム] 正規譜面です。譜面確認用にでも使って下さいPLAYER:KAMAmylist/36758937
                        ~*~Lurkadurk - 1134-7796-6967~*~

                        Comment

                        • bmah
                          shots FIRED
                          Profile Moderator
                          FFR Simfile Author
                          Global Moderator
                          • Oct 2003
                          • 8448

                          #132
                          Re: The BMS/IIDX Thread

                          it's coming...

                          Comment

                          • shenjoku
                            Wubalubadubdub
                            • May 2005
                            • 1697

                            #133
                            Re: The BMS/IIDX Thread

                            Spada? The fuck? XD The art looks damn cool, but what is that name?
                            boop

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #134
                              Re: The BMS/IIDX Thread

                              spada = "sword" in Italian

                              Comment

                              • shenjoku
                                Wubalubadubdub
                                • May 2005
                                • 1697

                                #135
                                Re: The BMS/IIDX Thread

                                Ahhh. Now the background makes even more sense haha.
                                boop

                                Comment

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