the philosophy of Stepmania/rhythm games

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • igotrhythm
    Fractals!
    • Sep 2004
    • 6535

    #31
    Re: the philosophy of Stepmania/rhythm games

    Originally posted by Dynam0
    I've been curious about this as well. What kind of processes occur in the brain while playing something for the first time as opposed to the 50th time for instance. Lots of neat stuff especially in pattern recognition and reaction time in that field
    You can't take any electronic stuff into an MRI room, sadly. You could try CT or PET, but the only surefire way would be EEG leads while you're playing.
    Originally posted by thesunfan
    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

    Comment

    • Pseudo Enigma
      ごめんなさい (/ω\)
      • Aug 2012
      • 2290

      #32
      Re: the philosophy of Stepmania/rhythm games

      It trains your percussion skills... at least before it kills your wrists lol

      Comment

      • Cavernio
        sunshine and rainbows
        • Feb 2006
        • 1987

        #33
        Re: the philosophy of Stepmania/rhythm games

        Originally posted by igotrhythm
        You can't take any electronic stuff into an MRI room, sadly.
        Thousands of research projects use fMRI where the participants push buttons in reponse to what they see on a screen. I would say that that's even the standard way psychologists use fMRI's.

        Comment

        • stargroup100
          behanjc & me are <3'ers
          FFR Simfile Author
          FFR Music Producer
          • Jul 2006
          • 2051

          #34
          Re: the philosophy of Stepmania/rhythm games

          I use a very direct explanation when people confront me with similar discussions and questions.

          I tell people that art comes in two forms: you're either making something from scratch, or you're making something which is a derivative of another work. For example: if you're writing sheet music, you're making something from scratch. If you're performing someone's music, you're creating something derivative of another's work. If you make a recording of your music and produce it, you're making it from scratch. If someone else dances to this music, that's derivative of your work.

          Rhythm simulation doesn't create something from scratch. It's similar to dancing in the sense that its purpose is to highlight the music and create something derivative of existing work. Charting has a lot of similarities to music because they share a lot of mechanics. However, I've recently found out that the function of the charts are more likened to dance. When I'm watching a dance I really like, and the dancer executes a really cool move to a part of the music it fits, it gives me an almost identical feeling to when I'm playing a chart that uses a particular technique or pattern at a very fitting point in the music.

          And that is how I would describe rhythm simulation as an art to other people.
          Rhythm Simulation Guide
          Comments, criticism, suggestions, contributions, etc. are all welcome.

          Piano Etude Demon Fire sheet music

          Comment

          • Reincarnate
            x'); DROP TABLE FFR;--
            • Nov 2010
            • 6332

            #35
            Re: the philosophy of Stepmania/rhythm games

            I kinda miss the days when freestyle DDR was still a thing... there was some really creative stuff back then

            Comment

            Working...