Re: Nuclear Blast JS Awesome Bomb Filez 5 Submissions OPEN
Be My Pet! (Anaru)- Actually I'll keep this one in mind, the file is pretty sweet and the song isn't bad, I'll put it in the pack for now and see how the pack continues to progress
THE OTHERS (mi40)- Aw dang I was going to step this (it's a good song haha). I would have liked to see more variation on patterns here, for example I'm ok with people bs'ing 16ths for the sake of adding variation/difficulty. This also seems like an FFR file, I would have used freeze arrows and layered more heavily. If you're not going to step the whole song btw you should cut it at 84 seconds -fade in- and go to the end of the song.
Warhead(blind)- The song is absolutely aweful. Now on to the chart (and please don't take this offensively); the patterns are not fluent at all, the jacks and one handed thrills are an absolute no no. The jumpstream that has jacks and long one handed thrills is also bad. The beginning 16th/24th thrills are no good, I don't know anyone that would find this enjoyable. The layering throughout is inconsistent relative to the music. For example at 60 seconds you have been using hands all along before this part and then when the song picks up you stop using them? and then at 66 seconds the same sound is played as at 72 (the whole weird one handed thrills parts). You definitely need to find a song with much more potential/variation and doesn't sound like some sort of garage band.
tout est bien-
In the beginning you were putting freeze arrows in your stream at seemingly random spots, but I hear the sound I think you were going for. Listen closely to that part to better emphasize your freeze arrows. at 16 seconds I'm not sure why you started using triplets. Another thing: http://i.imgur.com/SsKcc.png notice how the song is off sync?
At 110 seconds I hear potential for 16ths in the build up before the crashing sound. 112seconds-133seconds I think this needs a lot of reworking the arrows don't seem to follow the music very well. 133seconds-144seconds you should try and find a different way to this part and then have it transition into 144-154 because a sound gets added at this part that would make doing so work well. 154-175 the hands are seemingly placed randomly and you may as well keep using constant 16ths because I don't hear a sound go away.
175 seconds you copy pasted an earlier part of the chart, additionally you should cut the song so it starts here. At 185 seconds you don't need that 24th, it goes something more like red, red blue, blue red. 185-218 seems pretty solid, the freeze at 217 seems kind of unnecesary however. At 218-238 seconds I hear more potential to be creative. 238-261 kind of hurts me on the inside, yea there's a lot going on in the song which makes it difficult to decide what you might want to bring out in the file (and by proxy difficult to step as well). I think you over layered here by quite a bit, try redoing this part by listening to to the high sound that seems to be "in front" of the song and have it build into the next jump/handstream. 261-281 now that hopefully you've redone the part before this redo this part so that it matches what you did for 238-261 but so now it's jumpstream; having such simple patterns for this part I find completely unnaceptable because it's building up to the best part of the song. 282-304 Don't add too much before this part of the song, because the song basically repeats itself but with more built-up. This is where you should put some climax theory, this should be the main hard part of the file and the MOST fun to play. 304-end now that it's the very end of the file 282-304 has pretty much come to a stop and it's time to wind down the file as well.
Overall I think cutting the song at 175 seconds and letting it go to the end (149 seconds file) would yield much better results as it's very tough to step an interesting trance esque music without a cut. This is the longest review I've ever written for a file btw, but it's up to you if you want to take my advice on anything, I'm just trying to help because I see potential
Additionally I didn't mention anything about the jacks, but I'd prefer a file like this to be FC'able without having to worry about jacks, so I also suggest not using jacks. Good luck my friend!
Skary monsters and neiz sprites feat. MHM (dejaysorinfligt remik) (CommandSpry remax) (megamon88)- lmfao people would not play this
Be My Pet! (Anaru)- Actually I'll keep this one in mind, the file is pretty sweet and the song isn't bad, I'll put it in the pack for now and see how the pack continues to progress
THE OTHERS (mi40)- Aw dang I was going to step this (it's a good song haha). I would have liked to see more variation on patterns here, for example I'm ok with people bs'ing 16ths for the sake of adding variation/difficulty. This also seems like an FFR file, I would have used freeze arrows and layered more heavily. If you're not going to step the whole song btw you should cut it at 84 seconds -fade in- and go to the end of the song.
Warhead(blind)- The song is absolutely aweful. Now on to the chart (and please don't take this offensively); the patterns are not fluent at all, the jacks and one handed thrills are an absolute no no. The jumpstream that has jacks and long one handed thrills is also bad. The beginning 16th/24th thrills are no good, I don't know anyone that would find this enjoyable. The layering throughout is inconsistent relative to the music. For example at 60 seconds you have been using hands all along before this part and then when the song picks up you stop using them? and then at 66 seconds the same sound is played as at 72 (the whole weird one handed thrills parts). You definitely need to find a song with much more potential/variation and doesn't sound like some sort of garage band.
tout est bien-
In the beginning you were putting freeze arrows in your stream at seemingly random spots, but I hear the sound I think you were going for. Listen closely to that part to better emphasize your freeze arrows. at 16 seconds I'm not sure why you started using triplets. Another thing: http://i.imgur.com/SsKcc.png notice how the song is off sync?
At 110 seconds I hear potential for 16ths in the build up before the crashing sound. 112seconds-133seconds I think this needs a lot of reworking the arrows don't seem to follow the music very well. 133seconds-144seconds you should try and find a different way to this part and then have it transition into 144-154 because a sound gets added at this part that would make doing so work well. 154-175 the hands are seemingly placed randomly and you may as well keep using constant 16ths because I don't hear a sound go away.
175 seconds you copy pasted an earlier part of the chart, additionally you should cut the song so it starts here. At 185 seconds you don't need that 24th, it goes something more like red, red blue, blue red. 185-218 seems pretty solid, the freeze at 217 seems kind of unnecesary however. At 218-238 seconds I hear more potential to be creative. 238-261 kind of hurts me on the inside, yea there's a lot going on in the song which makes it difficult to decide what you might want to bring out in the file (and by proxy difficult to step as well). I think you over layered here by quite a bit, try redoing this part by listening to to the high sound that seems to be "in front" of the song and have it build into the next jump/handstream. 261-281 now that hopefully you've redone the part before this redo this part so that it matches what you did for 238-261 but so now it's jumpstream; having such simple patterns for this part I find completely unnaceptable because it's building up to the best part of the song. 282-304 Don't add too much before this part of the song, because the song basically repeats itself but with more built-up. This is where you should put some climax theory, this should be the main hard part of the file and the MOST fun to play. 304-end now that it's the very end of the file 282-304 has pretty much come to a stop and it's time to wind down the file as well.
Overall I think cutting the song at 175 seconds and letting it go to the end (149 seconds file) would yield much better results as it's very tough to step an interesting trance esque music without a cut. This is the longest review I've ever written for a file btw, but it's up to you if you want to take my advice on anything, I'm just trying to help because I see potential

Additionally I didn't mention anything about the jacks, but I'd prefer a file like this to be FC'able without having to worry about jacks, so I also suggest not using jacks. Good luck my friend!
Skary monsters and neiz sprites feat. MHM (dejaysorinfligt remik) (CommandSpry remax) (megamon88)- lmfao people would not play this















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