BlackWebb Wishlist [Vote Now!]

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  • Frank Munoz
    Muein
    • Nov 2007
    • 2047

    #31
    Re: BlackWebb Wishlist [Vote Now!]

    Originally posted by Xayphon
    Either that or how about special files like that *winning* song or w/e it was called were the arrows began to move around (iirc)? Some system like ITG's courses for chosen songs could be challenging and a nice change as well. You could also make an extra genre just for these kind of files or something like that
    Originally posted by Frank Munoz
    I was hoping that we'd just have some songs made so that the bpm changes would be noticeable. As in, no cmod is placed on that one file(not all files).
    Kinda similar... not much... But I really want the no cmod thing.

    I like the idea for that special genre. For songs that are similar to winning. Or just songs that are just "special". Possibly, the special songs could have a forced special effect(s). Or no cmod. maybe sparkles and rainbows and sht. Something special.
    Unknown and Unofficial
    may the good arrow guide you

    Comment

    • Winrar
      Quasi-porn
      • Jan 2008
      • 1843

      #32
      Re: BlackWebb Wishlist [Vote Now!]

      Originally posted by Latias
      On Velo Engine thats basically what it is, though that information is never displayed back to the user.
      If it's not displayed back then it's really not helping you at all.

      Originally posted by Staiain
      I'm sorry but... *flicks hair* I don't DO 0.x rates 8)

      Comment

      • XCV
        has nice tits
        • Nov 2008
        • 744

        #33
        Re: BlackWebb Wishlist [Vote Now!]

        Leave the scoring system as is (just change it to a PA basis as opposed to score). Marvs add an unnecessary level of complexity IMHO and anyway people would complain about having to quad everything to have a good avrank.
        Add solo, but keep it separate. It's been tried on KBO in the opposite direction, and it helps people improve, so why not.
        >2 player multi - If Flash can support it without lag, then there's really no reason to deprive us of it.
        Leave the mines and holds to TS and SM.

        Comment

        • customstuff
          ♥C.S. + A.M.♥
          • Nov 2006
          • 4892

          #34
          Re: BlackWebb Wishlist [Vote Now!]

          I seriously hope holds and mines don't get implemented... if I wanted to play those I'd play SM.

          Originally posted by MrMagic5239
          Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
          Originally posted by customstuff
          Originally posted by MrMagic5239
          welcome to D6

          start playing

          Comment

          • DossarLX ODI
            Batch Manager
            Game Manager
            FFR Simfile Author
            • Mar 2008
            • 15004

            #35
            Re: BlackWebb Wishlist [Vote Now!]

            Accuracy: Keep the current perfect system because it would absolutely aggravating and stupid for everyone to try getting 2 less perfects than the other person for a decent rank. Like qqwref said, it creates a huge disconnection between a regular player and a topmost player that usually does MA. It would be interesting to display for statistic/info purposes, but shouldn't actually affect scoring itself.

            Difficulty: Single difficulties per song is already fine. Multiple charts can mean a rushed file. However, the judging should be less strict towards the option of multiple charts for a song especially if they are all good.

            Arrows: Keep to 4key. Solo is just making this game more like KBO and stepmania, and I really wouldn't want FFR to lose its uniqueness just to conform to "more expressive styles of stepping". Solo may be fun to a very SMALL part of the community. If you consider how many stepmania players do solo right now, I don't think many people would even bother to improve on solo. At most, 6 key should be optional (like token level ranks not counting toward your public ranks).

            Multiplayer: More than 2 would be beast. Make it like SMO maybe, so it shows scores but doesn't show everyone playing at once so there isn't ridiculous lag especially if someone is spamming the chat in the room.

            Mines and holds: No for both - Mines just add visual complexity to a file, making it harder to read, and creating fake difficulty. Of course you might say "but they'll make the file more interesting" - from stepmania experience, files mainly just mines that are annoying and ruin the chart. The boo system is already like having mines everywhere (if you get a boo, you don't get an AAA, just like if you hit a mine in stepmania you don't get an AAA). Holds are just annoying too and most people nowadays overuse them with miniholds and holdstream patterns, ending up just making the song harder to read/hit for no real reason. KBO, TS, and SM have holds, and making FFR have holds wouldn't make it FFR anymore.

            You don't need mines or holds to express a file. You also don't need six keys to express a file. If you have to abuse holds to try "making a file expressive", then it's not memorable. I think you guys should take a look at this post: http://www.flashflashrevolution.com/...4&postcount=14

            If mines or holds were added in this game, I would most likely quit. I'm dead serious. Don't ruin FFR like that.
            Originally posted by hi19hi19
            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

            Comment

            • A2P
              FFR Veteran
              • Apr 2009
              • 3127

              #36
              Re: BlackWebb Wishlist [Vote Now!]

              Mines and Holds are terrible for FFR. You have the boo category which is on your ass for every non-arrow that you hit, so there.

              And Marvs would be nice. Would give an extra challenge and greater limits. Everyone voting for the old system is afraid of competition.

              Comment

              • Xx{Midnight}xX
                FFR Player
                • Aug 2007
                • 8548

                #37
                Re: BlackWebb Wishlist [Vote Now!]

                No hold or mines. Keep the game exactly the same. Just add more charts more often and give it a graphic update. Kill off these stupid characters, make the game smoother, leave the rest the **** alone.

                Adding holds takes away the one major difference all these new sites have from us. One game is just standard 6 key, one game is FFR with holds.

                From my understanding blackwebb is just an updated ffr engine. If we added mines and shit, would we go back and fix 1000+ stepcharts to fit in?

                Comment

                • ~Zeta~
                  Flag Master
                  • Oct 2010
                  • 2156

                  #38
                  Re: BlackWebb Wishlist [Vote Now!]

                  I don't think people are getting the right idea about the Marvelous thing. If Velo's engine and Legacy engine are still going to be around, Marvelous is just an extra thing. Wouldn't it be stupid to get less ranks on Legacy because you can't use Marvelous?

                  Marv - yes, would be nice to see how more accurate you are. not necessarily for score, but for accuracy and which you can compare scores to people even more.

                  Some songs would be nice with multiple difficulties (power) and not take up space on the menu.

                  4key - kbo's for 6key engine. would require a whole new judging station, too.

                  2 or more would be awesome. don't know how many will use it but it's still a great feature.

                  Mines and Freezes just seem to add fake difficulty for files, to me. Wouldn't want a VC without freezes being harder than a FMO. If they're optional mods, then sure, why not.

                  Comment

                  • Nero1024
                    FFR Player
                    • Apr 2009
                    • 2

                    #39
                    Re: BlackWebb Wishlist [Vote Now!]

                    ACC: Marv/Perf/Good/Avg/Miss/Boo - Because it expands borders in a good way

                    DIFF: Multiple Difficulty per Song (On one menu) - Because it expands borders in a good way

                    ARR: 4 or 6 arrows on some songs - Because it expands borders in a good way

                    MULT: 2 or MORE Player Multiplayer - Because it expands borders in a good way

                    HOLDS - You must give a very good reason below! - Because it expands borders in a good way

                    I think game should be treated as for fun..not as achivement..maybe only as secondary "objective"..so why not expand borders and make that is already Perfect - Marvelous? Or make a new name for this timing for example (Badass!) to not remind of stepmania. I only dislike mines but its more of a personal..but if they are implimented..OK
                    People will always complain..so its up to those who make decision. And i don't think it's a good reason to be egoistic in a reason

                    p.s. English is not my native

                    Comment

                    • Jajadiddle06
                      what is a man?
                      • Jul 2007
                      • 19

                      #40
                      Re: BlackWebb Wishlist [Vote Now!]

                      Holds will expand borders in a good way.
                      RIP Steven Laurie LeBlanc
                      I love you Jadoune
                      *~Ja-Ja-Di~*™

                      Newest Simfile - Twin Chevron Action Flash Remix

                      Comment

                      • Marshazle
                        FFR Player
                        • Mar 2011
                        • 27

                        #41
                        Re: BlackWebb Wishlist [Vote Now!]

                        ACC: Perf/Good/Avg/Miss/Boo Yes, stick with the original 5 graded arrows.
                        ACC: Marv/Perf/Good/Avg/Miss/Boo No, too confusing and damaging to previous gameplay. AAAs, AAs will be more diffculty to earn.
                        DIFF: Single Difficulty per Song (Absolute!) No, some songs are deserving of an easier stepchart. Strawberry sweetz, ELEVEN11, etc.
                        DIFF: Multiple Difficulty per Song (On one menu) Yes, read reasoning above.
                        ARR: 4 Arrows Only Yes, 6 arrows is too much for FFR. Also considering most aren't used to that type of skill. If anything, make it optional.
                        ARR: 4 or 6 arrows on some songs Above reasoning.
                        MULT: 2 Player Multiplayer Only No, things get old after a while. 2 people is just not enough for competition.
                        MULT: 2 or MORE Player Multiplayer Above reasoning.
                        MINES - You must give a very good reason below! No, this isn't ITG bro.
                        HOLDS - You must give a very good reason below! Maybe, but then again, FFR is famous for the simple yet complex stepcharts. Most likely a no.
                        You read my signature. Good work, wanka.

                        Comment

                        • kpmuzik
                          Pro 1-hander (3+thumb!)
                          • Feb 2007
                          • 9

                          #42
                          Re: BlackWebb Wishlist [Vote Now!]

                          I voted for marvs. But only for visual kicks because like others I wouldn't want to switch to AAAA'ing everything. I even suggest making the marv merely a variation of the perfect...like, for instance, a "gold perfect" versus the green perfect. That way the "perfect" count is maintained, yet you could see how many of those were "gold" (which doesn't impact your score). For records, gold:green ratios can be tracked and compared away from average ranks. That's just a suggestion. But whatever is done, just make sure adding this doesn't bring in another primary means of competition.

                          I voted for single difficulties. Not a big deal to me actually, but I highly suggest not to require it. Steps should fit the song. Visually there has to be a way to find multiple-diff songs out of the main list so users don't miss "buried" songs. Otherwise, leave it like it is (the "light/heavy" annotations without any groupings work well for me, esp. since they're rare as of now).

                          I voted for 4-arrows only. I'll admit I have my bias as a one-handed player lol, but from a simple gameplay perspective it shouldn't be added. I don't think that many players have been waiting for 6-key charts in FFR, and I'm not really sure how many players can handle that hardware-wise (key ghosting, as mentioned already). It's just not needed imo.

                          I voted for 2+ multiplayer. If it can be done, why not?

                          And lastly, I did not vote for mines nor holds. I agree with the boo system accounting for mines already, and holds are fun yet not needed (once again). I've never had a problem with the no-hold system FFR currently has, and the game is still fun. If it ain't broke, don't fix it. FFR is doing well; adding these features is a risk that shouldn't be taken imho. The same goes for 6-key charts now that I think about it.

                          (my first forum post ftw!)
                          You don't have to click this. Or this. This link is kinda pointless. And do people still use these?...

                          Comment

                          • 00Razor00
                            FFR Player
                            • Jul 2006
                            • 3530

                            #43
                            Re: BlackWebb Wishlist [Vote Now!]

                            ACC: Perf/Good/Avg/Miss/Boo - Keeping the original system in place in which everyone is used to would be the better idea. If you're gonna implement MA timing, then make it optional and not count towards level ranking/stats.

                            DIFF: Single Difficulty per Song (Absolute!) - One difficulty per song is already fine as it is. Forcing people to multi-chart will most likely end up having either 1) rushed files or 2) files with no effort in them because multi-charting is a pain in the ass.

                            ARR: 4 Arrows Only - Again, sticking with the basics is always a good thing. 4K is still going strong on its own. 6K would be an implementation that pretty much 1% of the FFR community would bother touching. Leaving it out would be better.

                            MULT: 2 or MORE Player Multiplayer Yes, 2+ people in Multiplayer would make MP a hell of a lot more fun and enjoyable. The current 1 vs. 1 system gets kinda boring after a while.

                            As far as mines and holds are concerned, I'd rather not.


                            Originally posted by t-rogdor
                            hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #44
                              Re: BlackWebb Wishlist [Vote Now!]

                              This post saves me what I have to do in the suggestion form, so I'm really happy to see this.

                              I'll give my thoughts based on the amount of rhythm gaming knowledge I have.

                              ACC: Perf/Good/Avg/Miss/Boo
                              ACC: Marv/Perf/Good/Avg/Miss/Boo


                              Suggestion: make marv/perf worth the same amount of points, but sort the tied perfect scores by the marvelous count, and sort the ranks by the scoring system.

                              ex: 100 m/1 p/0 g/0 a/0 m/0 b vs. 99 m/2 p/0 g/0 a/0m 0b; where m & p = 50 pts (just like FFR's current raw scoring system).

                              Both players would have the same 5,000 points; since they've achieved the same score with no greats (which means no higher "score" exists), they'd both be rank 1. However, you would sort the rank 1 players by their marvelous count, so this way, the player with 100m would be above 99m, even though they'd both technically have a AAA score. In this scoring system, marvelous ratings do not count, so we don't have to legitimately take away ranks from players who might find it a bit more difficult to get consistent marvelous ratings (due to hardware, keyboard issues, whatever).

                              DIFF: Single Difficulty per Song (Absolute!)
                              DIFF: Multiple Difficulty per Song (On one menu)

                              Having a combination of these would make the game smoother - combine those with multiple levels into one package (fit them all in one .swf, or one .sm), etc. However, forcing multiple difficulty charts = no thanks.

                              ARR: 4 Arrows Only
                              ARR: 4 or 6 arrows on some songs


                              I've often wondered if it was possible to make EX/[A] style charts by expanding the play field or adding some sort of difficulty boost. However, FFR seems to stand well as a four key game, so it might be beneficial to leave it this way.

                              MULT: 2 Player Multiplayer Only
                              MULT: 2 or MORE Player Multiplayer

                              2 or more. People like to get together in groups.

                              MINES - You must give a very good reason below!
                              HOLDS - You must give a very good reason below!


                              Having these in FFR wouldn't be a big deal, but the best way to go about this in my opinion would be to mark the scoreboard with small symbols to mark what they did on their best run.

                              Take FFR's scoreboard as an example:

                              In Game:
                              Player - Score - Mods
                              etc1 3,000,000 Up, HM
                              etc2 3,000,000 Down, M
                              etc3 3,000,000 Up

                              etc1: Upscroll, Holds, Mines
                              etc2: Downscroll, Mines
                              etc3: Upscroll


                              You could add other little markers for modifiers if you care about them. By having these markers, you could show off that you did the song with these options, without changing sort. Those who want the new features can use them to their enjoyment, and those who don't want them can leave them off with no changes on their ranks of songs.

                              EDIT: almost forgot: make holds and mines non-scoring, and keep a counter in stats/ranks. Allow them to be enabled/disabled in game, to make everyone happy.
                              Last edited by TC_Halogen; 07-30-2011, 12:32 PM.

                              Comment

                              • ninjaKIWI
                                plain old ugly ass dumbas
                                FFR Simfile Author
                                • Aug 2006
                                • 3305

                                #45
                                Re: BlackWebb Wishlist [Vote Now!]

                                I think holds would be good, it expands ways to step a chart and gives another way to denote a sound other than adding another note to a chord. A great way to add dimension to a file. Whenever I play a file on FFR that has a sound that's charted as a single note, that would be better as a hold, it feels to me that it ruins the flow of the file.

                                I think it would be a great idea to have holds and mines as an optional mod.
                                Last edited by ninjaKIWI; 07-30-2011, 01:22 PM.
                                Originally posted by Jewpinthethird
                                "Hey Keywii" Said Foil in a raspy voice.
                                "Hey Foil. What's that you got there?" inquired Keywii.
                                "Oh, just my cock." Replied Foil.
                                "That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
                                "NOOOOOOOOOOOO!" Yelled Foil in horror.
                                "Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.

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