I think the actual scattering of the table is abit, well, too scattered? You understand what I mean, rayfireish. Also I wish the room somewhat reacted to his transformation (add a picture on the wall that falls down? It seems so stationary until the smack).
For the actual transformation, it seems too symmetrically rigid, perhaps give it some fluidity and offsets (e.g. slant the robot a little, vary the transformation rates of the different sections etc)?
@LG: There's going to be multiple camera angles happening throughout the transformation to really emphasize the whole transform process and make it look better. If you slow it down frame by frame you realize just how much is actually going on, and I want to try and capture all of that.
When the bot goes to smash the first desk, the camera angle will be an above shot, following the "fist" into the air possibly going into slow motion, then jumping back to the original shot, and then a side angle of the first desk. Then for the second hit when he's winding up, it's going to do a close-up following his swaying motion, then a quick snap motion trailing the arm towards its target.
Hopefully it will look wayyyyyyy more fluid once I get these in the video.
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