Ingame Song Information

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  • jimerax
    FFR Simfile Author
    FFR Music Producer
    • Nov 2003
    • 8185

    #3316
    Re: Ingame Song Information

    Yea the only difficulty factor for STV is length.

    It could be a bit higher for that, but high 7? no.

    Comment

    • XCV
      has nice tits
      • Nov 2008
      • 744

      #3317
      Re: Ingame Song Information

      Okay, maybe I overexaggerated there a bit.

      Comment

      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #3318
        Re: Ingame Song Information

        I think it's underrated to encourage newbies to play it
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

        Comment

        • Setherex
          FFR Player
          • Nov 2006
          • 52

          #3319
          Re: Ingame Song Information

          Noticed that the Secret Song list is different than the one in the FAQ, but this one is more accurate I think.

          When did they change it? I used to love playing Pants when it was 7,500, even though I just mashed.

          Comment

          • jimerax
            FFR Simfile Author
            FFR Music Producer
            • Nov 2003
            • 8185

            #3320
            Re: Ingame Song Information

            credit reqs were very inconsistent and needed to be cleared up.

            prices of purchased songs will be changed too.

            Comment

            • qqwref
              stepmania archaeologist
              FFR Simfile Author
              • Aug 2005
              • 4092

              #3321
              Re: Ingame Song Information

              Since this is still the FFR difficulties thread... I think the three files released today are FMOs. And here's why:
              - Clockwork starts off easy, but it's full of 220bpm stream patterns (some with little 32nd bits in them) and 32nd rolls. That's almost the same speed as Necropotence (222bpm). They're not all straight rolls either (some have slower 16th 4321 patterns after, some have a 32nd before, etc) so they are pretty tricky to read and hit.
              - Floating Hour has a TON of jacks at 129bpm (that's the speed of the main section). Not just single jacks, there are jumps that intersect on one note, 32nd minitrills (with at least one 434 pattern), and some short 32nd streams. So this file requires a pretty significant amount of speed to AAA.
              - It's Only Natural has a seriously dumb trill section. That's it, the rest of the file isn't really hard. But that trill (which, oh yeah, isn't straight 16th rhythms) is tough to FC, and I think it's a little too much to have a 3 minute long mid-VC with something like that in it. It's not quite as bad as the one in Sonata, but still. Ugh.
              Best AAA: Policy In The Sky [Oni] (81)
              Best SDG: PANTS (86)
              Best FC: Future Invasion (93)

              Comment

              • jimerax
                FFR Simfile Author
                FFR Music Producer
                • Nov 2003
                • 8185

                #3322
                Re: Ingame Song Information

                I say,

                Clockwork - 76-77, could be FMO
                Floating Hour - 75
                It's Only Natural - 73-74

                Comment

                • Coolboyrulez0
                  VICES
                  FFR Simfile Author
                  FFR Music Producer
                  • Aug 2006
                  • 10042

                  #3323
                  Re: Ingame Song Information

                  Originally posted by jimerax
                  I say,

                  Clockwork - 76-77, could be FMO
                  Floating Hour - 75
                  It's Only Natural - 73-74
                  This is correct, imo. Low FMO, High VC, Mid VC.
                  https://soundcloud.com/cbrbreakcore
                  https://cbrrecords.bandcamp.com/

                  Comment

                  • stavie33
                    FFR Player
                    • Aug 2006
                    • 1925

                    #3324
                    Re: Ingame Song Information

                    Master Maid should be VC. It's the first time I've sat down at a song and said "wow, this is piss easy, I should AAA it", and AAA'd it immediately, don't know why I didn't do it before. You can jump trill all the rolls, and everything else is REALLY simple 16th jumpstream, similar IMO to Planetz and stuff, every 75 in the game is harder IMO.
                    It's getting better all the time
                    I used to get mad at my school (No, I can't complain)
                    The teachers who taught me weren't cool (No, I can't complain)
                    You're holding me down (Oh Oh)
                    Turning me round (Oh Oh)
                    Filling me up with your rules (Oooh)

                    Comment

                    • qqwref
                      stepmania archaeologist
                      FFR Simfile Author
                      • Aug 2005
                      • 4092

                      #3325
                      Re: Ingame Song Information

                      So wait, you guys are honestly sitting here and looking at Novo Mundo, Choprite, J&C, Angel Island, Rottel, LW1, etc. and thinking that they are all *harder* than Master Maid, Flying High, Feldschlacht, and the other extremely technical "high VC" songs?
                      Best AAA: Policy In The Sky [Oni] (81)
                      Best SDG: PANTS (86)
                      Best FC: Future Invasion (93)

                      Comment

                      • OneHandNow
                        Banned
                        • Sep 2006
                        • 5305

                        #3326
                        Re: Ingame Song Information

                        Originally posted by stavie33
                        Master Maid should be VC. It's the first time I've sat down at a song and said "wow, this is piss easy, I should AAA it", and AAA'd it immediately, don't know why I didn't do it before. You can jump trill all the rolls, and everything else is REALLY simple 16th jumpstream, similar IMO to Planetz and stuff, every 75 in the game is harder IMO.
                        i find master maid to be a pretty high FMO compared to novo mundo, choprite, etc.

                        a lot of "technical VCs" as qqwref mentioned are actually harder than a LOT of FMO files..

                        Comment

                        • stavie33
                          FFR Player
                          • Aug 2006
                          • 1925

                          #3327
                          Re: Ingame Song Information

                          Originally posted by OneHandNow
                          i find master maid to be a pretty high FMO compared to novo mundo, choprite, etc.

                          a lot of "technical VCs" as qqwref mentioned are actually harder than a LOT of FMO files..
                          FYI, I still can't AAA Novo no matter what I do, I ALWAYS get a BF on those rolls, where in Master Maid, it's nearly impossible to get a good in the rolls if you jump trill right, while in novo mundo, it's too slow to jump trill so you have to roll it and it's an awkward speed that starts at a jump, so I always hit a good somewhere

                          And yes, all the 75's that are not VB are harder to AAA than half the low FMO's IMO.
                          It's getting better all the time
                          I used to get mad at my school (No, I can't complain)
                          The teachers who taught me weren't cool (No, I can't complain)
                          You're holding me down (Oh Oh)
                          Turning me round (Oh Oh)
                          Filling me up with your rules (Oooh)

                          Comment

                          • stavie33
                            FFR Player
                            • Aug 2006
                            • 1925

                            #3328
                            Re: Ingame Song Information

                            Originally posted by qqwref
                            So wait, you guys are honestly sitting here and looking at Novo Mundo, Choprite, J&C, Angel Island, Rottel, LW1, etc. and thinking that they are all *harder* than Master Maid, Flying High, Feldschlacht, and the other extremely technical "high VC" songs?
                            3 things

                            1. Out of all the FMO's listed, I've AAA'd all of them BUT Novo Mundo and J&C (both of which I've BF'd)
                            2. Master Maid is the example of a non technical file, and what makes most of the FMO's, it's just fast, but very straight forward
                            3. I think that every 75 except VB is harder than nearly all the low FMO's, as they carry the same syndrome as Master Maid, fast, but simple patterns, where as the 75's (and other technical VC's like Feldschlatt, Keep in Mind, Bus Rides with People, Djdj PVC, etc.) are slower, but have extremely complex patterns and weird beats, with strange colored bursts and jacks, I think they are ALL harder than almost every 76-77.

                            PS Angel Island should be VC
                            It's getting better all the time
                            I used to get mad at my school (No, I can't complain)
                            The teachers who taught me weren't cool (No, I can't complain)
                            You're holding me down (Oh Oh)
                            Turning me round (Oh Oh)
                            Filling me up with your rules (Oooh)

                            Comment

                            • jimerax
                              FFR Simfile Author
                              FFR Music Producer
                              • Nov 2003
                              • 8185

                              #3329
                              Re: Ingame Song Information

                              Originally posted by stavie33
                              PS Angel Island should be VC
                              I have to agree with this, and it's not even borderline.

                              VC now.

                              Comment

                              • qqwref
                                stepmania archaeologist
                                FFR Simfile Author
                                • Aug 2005
                                • 4092

                                #3330
                                Re: Ingame Song Information

                                Originally posted by stavie33
                                3. I think that every 75 except VB is harder than nearly all the low FMO's, as they carry the same syndrome as Master Maid, fast, but simple patterns, where as the 75's (and other technical VC's like Feldschlatt, Keep in Mind, Bus Rides with People, Djdj PVC, etc.) are slower, but have extremely complex patterns and weird beats, with strange colored bursts and jacks, I think they are ALL harder than almost every 76-77.
                                Right, and since the 76-77s have been ingame longer than most of the new 74-75s, I think it makes a lot of sense to push the new high VCs up to low FMO.


                                PS: Here's a way to objectively, numerically determine whether the community seems to find one song easier or harder than another (although you can only do it for songs that have been out at least a few weeks, to allow people to optimize their scores a bit):
                                1) Get a list of all people who've recorded a positive score on both songs, and include their scores. Remove anyone who hasn't passed both songs (their P+G+A+M is not equal to the max possible combo). If you want, you can remove people who aren't good enough at the song (say, anyone with more than 20 misses or more than 100 boos).
                                2) Convert the score into Lost Raw Score (LRS), which I'll define as G*25 + A*45 + M*60 + B*5. This is the difference between that score and the AAA, PA wise.
                                3) Remove anyone from the list who has the same LRS for both songs.
                                4) Now, give one point to the first song to each person who has less LRS on that song, and the same for the second.
                                5) If the first song has more than 55% (pick a threshhold, something above 50%) of the points, you can say that that song is easier. Similarly for the second song. If neither has enough points, you can say that there's no significant difficulty difference.
                                Last edited by qqwref; 12-23-2010, 08:25 PM.
                                Best AAA: Policy In The Sky [Oni] (81)
                                Best SDG: PANTS (86)
                                Best FC: Future Invasion (93)

                                Comment

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