Re: Should the old FMO's have been downgraded to VC's?
very true, but if the definite vc's had 600 AAA's at the same time then we'd be able to distinguish between fmo and vc. When you see a former fmo like none would escape has over 200 AAA's, more than even some of the older vc's currently that's when you have to start to think maybe it's not fmo. I should have explained what I meant by look at the AAA count.
very true, but if the definite vc's had 600 AAA's at the same time then we'd be able to distinguish between fmo and vc. When you see a former fmo like none would escape has over 200 AAA's, more than even some of the older vc's currently that's when you have to start to think maybe it's not fmo. I should have explained what I meant by look at the AAA count.
People got better, that shouldn't change anything. Also, there haven't been significant changes in the gameplay, so how can the skill needed to play a level have changed. As leonid said, arrows don't just disappear from a file as you get better. 
I'm bad at 


Comment