"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
Stopping BC kind of sucked, because of all the PS2 games I had and loved.
Chances of getting one wouldn't be slim to none, but it wouldn't be easy. Probably have to Ebay them, or find someone who doesn't enjoy PS.
But I'd think it would be more than the new models...but that should be obvious.
Or, for the price difference ($100 price cut for the PS3) just get a PS2 as well.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
I thought the street date was tomorrow. Is it on shelves today? The whole street-date/ship-date thing confuses me sometimes.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
GameStop let's me pick the game up if I have it reserved on the ship date instead of the street date, so I'll play it tonight.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
Very, very, very pretty. The atmosphere is second to none, the hub world (called 'The Nexus') is haunting, scary, chilling. The Snape sound alike blacksmith is weird and I don't like him, but he repairs my equipment.
Quick story overview:
The Kingdom of Boletaria is seigred by a colorless, thick fog. Adventurers go in, and don't come out. The problem is, it's going to stop being local to Boletaria soon. It's spreading out, slowly. People killed are turned into demons! But you can reclaim their souls. The Old Nameless One (some of kind of big-bad-mamma-jama God or something) has been inadvertantly (or advertantly, don't know yet) summoned and he's the cause of the fog. Enter: You. You wack your way through the tutorial, and the tutorial ends, when you die. No joke. They stick you in a hallway with a boss that is 8 times bigger than your character, and you can either take a hit and die, or try to fight it. And die.
Get ready do that a lot. Try to fight, and die.
I've rage-quit out of the game 4-5 times already, and I've only played it for around 7 hours.
You see, when you die, you enter 'spirit form', which is just pretty fancy for saying that you have 1/2 a life bar. When you die, every soul that you've gained - which act as experience to level your dude up, or money to buy stuff for your dude - is dropped on the ground. If you can make it BACK to that point and touch your own bloodstain, you get your souls back. If you die before you reach that point, the souls that you got on your quest to get your souls back are dropped at the new location. Meaning you can go on a heater, parrying and slaying enemies and get around 2,000 souls, but then you're ambushed by a pack of wolves and you lose all of them. And then do poorly on the next run and end up dying by your spawn point, dropping 60 souls and that just makes you want to quit the game forever. FOREVER.
The game is hard. Very, very hard. At the beginning, even the sword fodder enemies can kill you in 2-3 solid hits. And the worst part is, you can't even upgrade your soldier until you're past 1-1. You have to go through the entire castle at whatever level you start at. And they purposely throw in level 30 enemies at some points, without warning. Why? Oh, just because. (I also managed to trap the level 30 guy and just pelt him with fire bombs until he died, which gave me 2,500 souls, which I subsequently lost falling off a cliff, and then trying to get back to that point, getting burned by a dragon).
Oh, and when you die, all the enemies respawn.
The only way to get your body back is to use a specific item, or kill a boss. There's a somewhat hidden item early in the game that extends your soul form life bar by around 30%, so it's not nearly as punishing.
So why play?
Because the feeling you get from doing stuff is SO rewarding. SO REWARDING. When I finally cleared 1-1, I was in awe. I didn't think I could have done it, but I can run through 1-1 to soul farm (getting pointless now, as there's only around 3,100 souls and upgrading Reynolds costs more than that) only using 1-2 healing items, because I miss timed my parry or rushed into a mob (even at a high level, guess what? This is a bad idea).
By reaching the boss of 2-1 (I really haven't made it far - you can't proceed to 1-3 until you kill an arch-demon, so this is my third level), I was overjoyed. Yes, I died at the boss, but navigating the mine - picking out the right weapons for the jobs, running and getting treasure amid flaming geckos (that can 1hk me sadtown), fighting fire-ball casting clowns that don't really seem susecptible to much... It's great.
The online is somewhat strange. Instead of being able to join a party, if you're in soul form, you can leave a message on the ground and someone can 'summon you' to help with their game. If you complete the stage with them, you get your body back.
There are also messages left on the ground, by players. Hitting select brings up a quick menu of phrases to string together, to leave hints to people that are just passing through for the first time, like "Run straight through," or "Beware of the ambush". If someone likes your comment, they can reccomend it, which fills your life bar up. Which is pretty great. Also, funny when you get to a boss arena and there's a dozen "I NEED HELP RECOMMEND THIS MESSAGE" messages.
And also, there are blood stains on the ground. If you touch them, you can see how the person that left them died.
Anyways, it's terrific fun, but you might break something. The game punishes you for being cocky, for thinking that you're better than it is, for fighting in a tiny hallway (I've had my sword bounce SO MANY TIMES) or by not minding your surrondings. 1-1, first time in, I was fighting demons, and I made it to a place with an archer. Killed him, killed the demons around him, and promptly fell into a well and died. Mind. Your. Surroundings.
I'd highly recommend it.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
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