The smexiness that is Blazblue

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Xiaounlimited
    Eaguru
    • Jul 2005
    • 2832

    #76
    Re: The smexiness that is Blazblue

    You know, the more I play Blazblue and watch match videos the more it dawns on me how stretched apart tiers and matchups really are. I can't disprove the above post, because it's right. In the past 7 days I've seen some really retarded matchups and it's really just doing nothing but proving Infernova's point.

    The appearance of balance is a facade that really starts to fade once you start to get serious about the game (sadly), but I don't retract my statement about this game being fun as hell and it being one of the better fighters out there (because it is). With all that said, I'm still going to be playing this game seriously. Regardless of how frustrating and how blatantly biased some matchups are, it's extremely addictive and fun nonetheless.

    Also,

    The problem BB has is that it lacks a proper defensive mechanic like the EX shield of MB or the parry system of 3rd Strike.
    Instant blocking. AFAIK you have a frame advantage, don't move the Guard Libra and take no damage, chip or otherwise. Tell me if I'm wrong though

    [edit]
    Taking the zoning characters out of consideration - unrealistic but humour me here - the game isn't that bad in terms of balance. The rest of the cast is generally even. I mean, including the zoning characters, the WORST matchups are like Tager vs. Nu (see above) and maybe something like Rachel vs. Carl (because he has nothing going for him, since his clap loop doesn't work on her). The clap loop infinite is another story that I won't touch on.

    The developers have acknowledged that Nu is extremely powerful in comparison to the rest of the cast and while that makes sense in relation to the story it's pretty horrid gameplay wise. Apparently it was also acknowledged that Arakune and Rachel were overpowered as well from the devs, though I haven't seen that mentioned. The Nu comments are all over Dustloop so I'm taking it that that statement is true.

    With the magic of the internet though, maybe a patch will come through. Maybe. I wouldn't mind Rachel getting nerfed if it meant Nu wasn't such a beast anymore. Especially not with one button.
    Last edited by Xiaounlimited; 08-9-2009, 08:59 AM.
    Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

    Comment

    • korny
      It's Saint Pepsi bitch
      • May 2004
      • 4385

      #77
      Re: The smexiness that is Blazblue

      I will admit though, this game looks pretty neat. I'm going to have to check it out sometime and end up owning all you nubs.

      Comment

      • Infernova
        Onii-chan!
        • Jul 2006
        • 48

        #78
        Re: The smexiness that is Blazblue

        Originally posted by Xiaounlimited
        Instant blocking. AFAIK you have a frame advantage, don't move the Guard Libra and take no damage, chip or otherwise.
        Yeah, that's true. From what I know instant blocking gives a 5 frame reduction on ground block-stun, and a 10 frame reduction during aerial block-stun, which is pretty handy, although I don't think the advantage given is worth the extra effort some of the time. If I'm playing against Arakune for example, and I'm in block-stun, as much as I'd appreciate extra frames, the risk of predicting the attack, going for a counter-hit only for them to rapid cancel on block anyway is pretty shoddy.

        What I really meant was something like a proper reversal, kind of like what Hakumen has, except stricter timing and maybe increasing meter when performed. If the game had reversals from predictions, then spamming a character's crap over and over again, and even staggering the inputs would be risky if they get to grips with the setup. Maybe even give invincibility frames for a small amount of time afterwards. For example, Jin's on rushdown against Rachel (Poor little loli!) and you recognise the combo. You break the block string and counter-hit.

        Now this way, players would be forced to go for mix-ups, and with a strict enough timing, it means that characters that can command throw into setups like Tager won't be completely dominated by the system, whereas trap characters still have their ability to capture their opponent.

        A simple alternative that although not able to balance the game, will allow players to at least spare themselves the bother of a waiting game which they'll inevitably lose anyway.

        Whoever thinks this is too much like 'BlazFighter III: Fight for Calamity Trigger' can continue playing their 'balanced' game and gaining wins on folk trying to pick up low tier.

        Oh and Xiao, well done, repping Rachel! ;D
        Last edited by Infernova; 08-9-2009, 11:40 AM. Reason: What I typed didn't make very much sense!

        Comment

        • Froston
          No Love Lost
          • May 2006
          • 154

          #79
          Re: The smexiness that is Blazblue

          Originally posted by Adamaja456
          looks and sounds extremely lame
          This.

          Comment

          • MrGiggles
            Senior Member
            • Aug 2005
            • 2846

            #80
            Re: The smexiness that is Blazblue

            It's pretty well balanced. Tager and Jin are the two standouts, one being the worst and the other arguably being the best (some argue v-13 and I could see that). Bang is on the lower end, but rather close to everyone else. The 8 other characters are all very close together compared to a lot of other fighters. At the casual level Tager and Bang are much much better (especially Tager), but so is Jin.

            Besides, I bet they can patch it later. I heard rumors the first patch will contain an Arakune nerf which makes zero sense because v-13 and Jin need it much more. >.>

            Comment

            • Xiaounlimited
              Eaguru
              • Jul 2005
              • 2832

              #81
              Re: The smexiness that is Blazblue

              Originally posted by MrGiggles
              It's pretty well balanced. Tager and Jin are the two standouts, one being the worst and the other arguably being the best (some argue v-13 and I could see that). Bang is on the lower end, but rather close to everyone else. The 8 other characters are all very close together compared to a lot of other fighters. At the casual level Tager and Bang are much much better (especially Tager), but so is Jin.

              Besides, I bet they can patch it later. I heard rumors the first patch will contain an Arakune nerf which makes zero sense because v-13 and Jin need it much more. >.>
              Jin does not need nerfing. I don't know what the hell is making you think Jin is remotely close to being NEAR the best. He's your generic all-round sortoflikeKybutnotreally character. If he were a simfile, the Groove Radar wouldn't tilt in any particular direction. He's not a bad character (his matchup tables seem relatively good) but I'd seriously smack you if you told me that in person.

              Arakune's curse is ridiculous (20 free hits for 2k damage? Are you ****ing kidding me?), his aerial supremacy is hard to overcome for a lot of characters who don't have good AAs/DPs, he can **** bugs all over your ****ing screen, his dash is a WARP, etc. etc.. Tell me that doesn't need some reworking.

              Rachel can zone people pretty well. Assuming you know how to work Silpheed, Lobellia (seeds), George (frog) and Impish (pumpkin) effectively, she has an EXTREMELY good pressure game for a character that's seemingly focused around zoning/trapping. I mean sure, she's very very bad with dealing with pressure but when you manage to break out it's not hard to turn around. Also, of the three zoning characters she's the only one with a superarmour move (2c) that's a free card out of a lot of situations. In fact, very few characters other than Tager have any sort of superarmour move. The only character that comes to mind is Bang. People say Rachel is hard to learn - she's not easy to pick up by any means (much harder to learn than Nu imho) but she's not overly complex. I like her particular playstyle and I personally say it's not hard to get used to. Mid-skill requirement for very high play returns might also need some tweaking.

              Nu. I don't give a **** how many directions you need to tilt your input stick, if you can just smash D for easy 3k+ combos and punishes you really need to rethink that Nu is below Jin. I mean seriously, OOPS I WHIFFED OH I GOT TAGGED BY A SWORD OH NOW I'M AIR JUGGLED OH DISTORTION DRIVE YEAH HIT ME I LIKE IT. Oh yeah, Gravity Field. I don't need to say anything more.

              Tager could use some serious buffing (maybe in return for say, some damage on his 720) as well as Hakumen, and the zoning chars could be debuffed a good bit. If that happened, balance wouldn't be so much of an issue.

              If a patch doesn't come out though, I'm just hoping the next installment of Blazblue doesn't do the same thing. Also that Kokonoe is a playable char.

              [edit]
              LOL I've been out of the loop, apparently Taokaka has a combo which involves her taunt that hits for 7.6kish damage



              Watch in the video, you'll see it when Ragna's health drops down to 1/5 from full
              Last edited by Xiaounlimited; 08-10-2009, 12:25 PM.
              Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

              Comment

              • MrDespair
                FFR Player
                • Jun 2009
                • 37

                #82
                Re: The smexiness that is Blazblue

                Yeah that's because blazblue scales down the damage in percentages. So first hit of combo is 100% of attacks damage then next hit is 90% etc etc but Tao's taunt attack resets it to something like 120% again.
                I'm in despair! This forum has left me in despair!
                OH YEAH!

                Comment

                • MrGiggles
                  Senior Member
                  • Aug 2005
                  • 2846

                  #83
                  Re: The smexiness that is Blazblue

                  Jin is one of the better characters in EVERYTHING and has no real weaknesses. I mean, come on, that's just silly. He has everything you could ever want in a character and then some.

                  At least Arakune has a glass jaw that keeps his bull**** in check. The d bug never hits 20 times. I mean, unless there's a combo involved I don't know about, I don't know most of his combos. Besides, nobody plays as him, they're all too busy maining Jin.

                  I won't even argue V-13 since you're probably right about that ****er damn she's gay
                  Last edited by MrGiggles; 08-10-2009, 03:05 PM.

                  Comment

                  • Xiaounlimited
                    Eaguru
                    • Jul 2005
                    • 2832

                    #84
                    Re: The smexiness that is Blazblue

                    Originally posted by MrGiggles
                    Jin is one of the better characters in EVERYTHING and has no real weaknesses. I mean, come on, that's just silly. He has everything you could ever want in a character and then some.

                    ...

                    Besides, nobody plays as [Arakune], they're all too busy maining Jin.
                    Jin has something like a +4.5 matchup rating (I don't know if the matchup ratios per character are consistent or arbitrary but let's just assume this for now), which places him above most of the cast. If I gave you the tier list and you saw that OH WOW JIN IS #4?! A-TIER!!!!; no. It just means he has a favourable matchup against most characters (being around 5.5:4.5 consistently give or take a few) which in turn means he doesn't dominate as hard as you'd like to think he would. He doesn't lose matchups as hard as Tager vs. Nu to give you an extreme example but he's not winning matchups to any extreme either. Learn to deal with him and you'll see he's a good char, but nothing overexcessive.

                    Arguing that Jin is broken is like saying Chain Revolver spam is broken too, because it's not (you can't smash on D and possibly expect to win as Noel).

                    As for Arakune, start playing people level 40+. Level doesn't necessarily mean you're going to be any good (I've faced 100% win ratio lv 40+ Jins who just ice car'd and quit out when I was about to win), but it does help weed out a lot of bad players. If you say "they're all maining Jin" I can assume quite safely that you're only facing scrubs and with your inherent bias against Jin I wouldn't be surprised if he was one of your worse matchups.

                    It also might just be you. A lot of Jin's moves like 6c and 5c(cc...) have HUGE amounts of recovery frames. If you can't capitalize on that and also do things like instant block projectiles/icecar hits then that's your fault entirely. Also, if you find yourself getting frozen every other second you're doing it wrong

                    Now, I'm not the greatest, but I've played my fair share of Jins both good and scrubby and I will tell you he is not a broken character. Well rounded, but not broken.
                    Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                    Comment

                    • MrGiggles
                      Senior Member
                      • Aug 2005
                      • 2846

                      #85
                      Re: The smexiness that is Blazblue

                      I'm not convinced. He has health, libra, heat, all his gauges fill up fast or go down slowly. His moveset might be a bit average, but his stats most certainly are not. He's not broken, no, broken implies you can't win, but I think his advantages are excessive.

                      I hit 40 today, I've started playing some tougher dudes. Unfortunately I'm relegated to using a plasma TV with like HALF A SECOND of freaking input lag for a while. I still win about 50% even so. :O

                      Jin is not my worst matchup, but he's pretty far down there. Tager actually rapes me silly because... I don't know, I just suck against Tager, he throws me and then throws me forever and oh god my health is gone stop please no more throwing and then he does that super high death jump knee to the back and i'm like because Arakune doesn't have a spine but then he dies anyway D:
                      Last edited by MrGiggles; 08-10-2009, 07:24 PM.

                      Comment

                      • Xiaounlimited
                        Eaguru
                        • Jul 2005
                        • 2832

                        #86
                        Re: The smexiness that is Blazblue

                        Protip against Tager: don't airtech.
                        Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                        Comment

                        • Impulso
                          FFR Player
                          • Oct 2008
                          • 20

                          #87
                          Re: The smexiness that is Blazblue

                          Hey you guys,

                          You know there's a tournament for Blazblue on: www.2solid.com

                          Although the first tournament is done, they're planning another one ASAP (cause it was pretty popular)

                          If you guys want to show off your skills, then enter the tournament.

                          Also, they have tournaments for other games, check it out!

                          Comment

                          • MrGiggles
                            Senior Member
                            • Aug 2005
                            • 2846

                            #88
                            Re: The smexiness that is Blazblue

                            Bump because this game rocks and because I just won like 20 matches in a row, including two against a lvl 51 Jin with an 84% win ratio.

                            I need to play anyone else who got this game since I haven't seen Xiao on in forever. Once again, my gamertag is mrgiggles972.
                            Last edited by MrGiggles; 08-23-2009, 04:04 PM.

                            Comment

                            • korny
                              It's Saint Pepsi bitch
                              • May 2004
                              • 4385

                              #89
                              Re: The smexiness that is Blazblue

                              My competitive gaming sources told me this game is really easy to get good at it.

                              Comment

                              • Xiaounlimited
                                Eaguru
                                • Jul 2005
                                • 2832

                                #90
                                Re: The smexiness that is Blazblue

                                Originally posted by MrGiggles
                                Bump because this game rocks and because I just won like 20 matches in a row, including two against a lvl 51 Jin with an 84% win ratio.

                                I need to play anyone else who got this game since I haven't seen Xiao on in forever. Once again, my gamertag is mrgiggles972.
                                ...I was on this morning. lol

                                Originally posted by korny
                                My competitive gaming sources told me this game is really easy to get good at it.
                                Easier than KoF/SF/Tekken/etc yes
                                Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                                Comment

                                Working...