* The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
* The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
* Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation.
We knew about those nerfs. Those nerfs are not affecting the things that are killing us.
The boss should not be allowed to use two abilities at the same time. That's the problem we're having. How can you channel an ability while casting another? That's not fair.
The blessing of Wisdom still gets overwritten by the friggin totem.
You shouldn't talk down to people you don't know anything about, acting like you know more and then try to show them up in the forum. That's how you get absolutely no where.
The boss should not be allowed to use two abilities at the same time. That's the problem we're having. How can you channel an ability while casting another? That's not fair.
Originally posted by Grandiagod
Ulduar - Mimiron
* The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
* The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
* Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation.
Originally posted by Squeek
We knew about those nerfs. Those nerfs are not affecting the things that are killing us.
Originally posted by Grandiagod
* The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
i.e. yes it is affecting the primary thing you care about
Any of you guys play Alliance on Kilrogg by chance? There is a group of like 5 of us that want to server transfer because frankly my server sucks. There are two serious raid guilds on Alliance side and half the people in them are straight up assholes.
Originally posted by Synthlight
Everyone uses quotes from Synthlight in their signature. So I'm making this one up to fit in.
Most best in slots, yes, I just wanted to show off..
The fight was Grand Widow, and thats not my best screenshot either.
(Has cleared through Uld 10 and 25, working on hard modes atm. Guild is Unholy Trinity of Burning Blade
The boss should not be allowed to use two abilities at the same time. That's the problem we're having. How can you channel an ability while casting another? That's not fair.
Brb, channelling Starfall while wrath spamming your ass. And I'm not even a Boss mob. I don't think you get to decide what's fair in pve content =p
He is throwing Napalm while using Plasma as he casts Shock. That should not happen.
No, it shouldn't. He usually uses Shock right after a Plasma blast when we fight him, but never at the same time. However, I think Napalm definitely can be dealt with alongside Plasma blast.
We always bring a paladin tank (me) and two Disc priests for him, as it allows me to use Divine Protection on the first Plasma, and the two priests to use Pain Suppression for the other two. Huge damage reduction like that allows for our healers to be able to successfully divide their attention for Napalm'd people. I assume a warrior tank could use Shield Wall for the same effect, and Holy priest(s) could be substituted for one or both Disc priests for Guardian Spirits.
We also found that it's possible for me to hit Divine Shield when I get a Plasma, and have our OT taunt and tank him until the Plasma is finished casting, because once it's cast, it can only hit that target. We tried that a few times, and although it worked, we found that it was too hectic for the healers anyway.
Plasma blast does 120k damage.
1st - Divine Protection (50% reduction) = 60k - the 42000ish health your tank should have = you should only have to do 20-25k healing on the tank just to keep him up through Plasma blast, and that's like what, two holy light non-crits?
2nd/3rd - Pain Suppression (40% reduction) = 78k - 42000ish = 36k which, again, is easy to heal through
All that having been said though, we still have trouble with it somehow, so we're bringing 4 healers in next time we try him since it's a one-tank fight.
Once again Tokzic, I play a Horde character. Even if I transferred my Horde character to your server, I wouldn't be able to play with you and that's no fun.
~Tsugomaru
Originally posted by Hiluluk
WHEN do you think people die...?
When their heart is pierced by a bullet from a pistol...? No.
When they succumb to an incurable disease...? No.
When they drink soup made with a poisonous mushroom...? NO!!!
IT'S WHEN A PERSON IS FORGOTTEN...!!!
Tokzic, I would consider it but you aren't recruiting mages it appears and my druid is only 74. Plus I'm not too sure how good of a healer I would be considering I've never played one
Originally posted by Synthlight
Everyone uses quotes from Synthlight in their signature. So I'm making this one up to fit in.
Comment