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  • Zybanthia
    FFR Player
    FFR Simfile Author
    • Dec 2008
    • 809

    #1921
    Re: R1 - Actual Song Difficulties V2

    Originally posted by qqwref
    Every now and again almost everyone thinks a song should be moved up to C/VC/FMO and there's one really really good player who comes in and says it shouldn't because it's too easy (maybe because the only songs they haven't AAAed in that difficulty are the really really hard ones :P).
    Yeah, and then there are those of us who think a song should be moved up even though we can AAA it virtually every time we play it. I'm like that with {Rose}. I think it should be VC, but not because I can't do it. Vertex BETA should be FMO. And I am, by and large, a speed major; stream is what I do. For me to say a stream level should be moved up counts for something, haha.

    But then you also have to take into account the standard that the game's creators have set for what makes a level "Challenging" or "For Masters Only" or whatever else. I think we all get into the habit of getting a "feel" for what a certain difficulty is, and when something leaves our realm for comfort for that difficulty, we insist it should be moved up. If the judges have set the Challenging standard at {Rose} and the Very Challenging standard at Vertex BETA, then that's just the standard.

    Originally posted by bballa48
    Well I think Pimp Slap is easily an FMO. It's hard as crap.

    Aaaaaand I just realized this has nothing to do with the conversation. Carry on.
    I love how you were actually on topic when saying this, hahaha.

    Comment

    • bballa48
      FFR Veteran
      • Jan 2007
      • 1496

      #1922
      Re: R1 - Actual Song Difficulties V2

      Originally posted by Zybanthia


      I love how you were actually on topic when saying this, hahaha.
      Haha yeah I guess it was sorta on topic. But I really just said it so I could wine about how hard Pimp Slap is. While I am at it, I think X-tinction and Going on Spring Wind can both just vanish off into the sunset. I would not miss them.

      But regarding the discussion, I agree that it is frustrating when the best players (say top 10) claim that a song is "easy". Yes, we all know that Pimp Slap is an easy AAA for, say, AOD. The reality, however, is that we tend to lose our ability to judge files as we get better. I know for me personally, I struggle distinguishing between an 8 and a 9, and sometimes even between a 9 and a 10. A slow stream compared to a somewhat slow stream is all the same to me-- easy. The difference between a 10 and 11 (in most cases), however, is obvious to me. Therefore, when someone like Rubix can AAA basically every file in the game, I think it would become very difficult for him to truly understand why a file should be a 10 instead of an 11, etc.

      A good example is Club. If I remember correctly, I think Tera said before that he could AAA it every time. To him, it is one of the easiest FMOs. He has the speed. Once you have it, the file is easy. For players on the borderline between having the speed and not ( like myself), it is easily the hardest FMO. (maybe behind Blooddrunk, although that is becoming much easier). To me, it is a FGO. Easily.

      Difficulties are all relative, but sometimes lower level players do have a better sense as to what a difficulty should be.

      At the same time, however, I do get annoyed when bad players say that an FMO such as EHHS should be challenging because they can FC it. That is frustrating.
      "Running is a mental sport...and we're all insane!"
      Learn to run when feeling the pain: then push harder.

      Comment

      • stavie33
        FFR Player
        • Aug 2006
        • 1925

        #1923
        Re: R1 - Actual Song Difficulties V2

        Pimp Slaps mid VC, it's really easy, you can jump trill EVERYTHING that's hard in the song, and it's easy to read, hardest part is the beginning with the one handed 24th trill leading into the 48th rolls

        X-tinction is also really easy, once more, you can jumptrill every one of the rolls, that's how I've AAA'd it 4 times, while I still can't AAA Klungklung (got it once but that was total luck), Nova Pulser, and MAMA

        If any VC should be FMO it's either For FFR, Kil Stage, or Xeno-flow (which I think should all remain VC)

        And I'm really good at jumpstream (except for 4 chord due to mental blocks)
        It's getting better all the time
        I used to get mad at my school (No, I can't complain)
        The teachers who taught me weren't cool (No, I can't complain)
        You're holding me down (Oh Oh)
        Turning me round (Oh Oh)
        Filling me up with your rules (Oooh)

        Comment

        • stavie33
          FFR Player
          • Aug 2006
          • 1925

          #1924
          Re: R1 - Actual Song Difficulties V2

          Lost in mind remains VD, if you mean Keep in Mind, I think that should be a 74 or FMO (just from the vids and AAA number, would have to play it though to be sure)
          It's getting better all the time
          I used to get mad at my school (No, I can't complain)
          The teachers who taught me weren't cool (No, I can't complain)
          You're holding me down (Oh Oh)
          Turning me round (Oh Oh)
          Filling me up with your rules (Oooh)

          Comment

          • bluguerrilla
            FFR Player
            FFR Simfile Author
            • Apr 2006
            • 3966

            #1925
            Re: R1 - Actual Song Difficulties V2

            I don't think that just because someone's good at something negates his or her opinion on the difficulty. You can invent whatever personal metrics for difficulty, some people just suck or excel at certain things, whatever.

            The thing is, in addition to being good at the game, it helps to actually think about what's hard and why it's hard.

            A good way to rate the easier or average file is by notes per second but even that isn't perfect.

            And regardless of how easy or hard you find something, there's always some space for objectivity. The problem is that it's impossible to be anything but subjective when it comes to like... +/-3 on the scale. What's low FMO will be VC for others, etc.

            Comment

            • Zybanthia
              FFR Player
              FFR Simfile Author
              • Dec 2008
              • 809

              #1926
              Re: R1 - Actual Song Difficulties V2

              Originally posted by stavie33
              Pimp Slaps mid VC, it's really easy, you can jump trill EVERYTHING that's hard in the song, and it's easy to read, hardest part is the beginning with the one handed 24th trill leading into the 48th rolls

              X-tinction is also really easy, once more, you can jumptrill every one of the rolls
              Yeah, but Stavie, you can jumptrill EVERYTHING in this game and make it easier. That doesn't count, haha.

              Originally posted by bluguerrilla
              The problem is that it's impossible to be anything but subjective when it comes to like... +/-3 on the scale. What's low FMO will be VC for others, etc.
              This is too true. And this is what I see being discussed most frequently; VC-FMO and FMO-FGO borders.

              Comment

              • 5.points
                Provy
                • Jan 2008
                • 671

                #1927
                Re: R1 - Actual Song Difficulties V2

                I'll just leave this here...
                [0. Vertex Beta vrofl (25.08)]
                1. Reluctantly Accepting Temporary Overexhaustion (17.02)
                2. The Adventures Of Lolo (14.55)
                3. Death Piano (14.10)
                4. Here We Go (13.52)
                5. Eclipse (Solar) (12.56)
                6. Flight of the Bumblebee (12.49)
                7. Across Rooftops (12.45)
                8. Exciting Hyper Highspeed Star (12.27)
                9. Counter Clockwise Chant Pattern (12.27)
                10. Reality (11.96)

                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #1928
                  Re: R1 - Actual Song Difficulties V2

                  How hard would it to get 'voltage nps' rankings for songs? How it works in ddr is that it checks 2 seconds onward from every note and counts how many more notes appear in that section, and the highest value it attains this way is that song's voltage. We'd only search songs and places that we know are likely to make the top 10, of course.
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • qqwref
                    stepmania archaeologist
                    FFR Simfile Author
                    • Aug 2005
                    • 4092

                    #1929
                    Re: R1 - Actual Song Difficulties V2

                    Sounds like it would be really easy if you have the list of frames every note's on, like I think Tass does. That would be a pretty cool statistic I'd like to see - just counting notes per second is pretty good but it doesn't really take into account the maximum difficulty of the song (for instance some parts of Eclipse and CCCP are clearly way harder than others, whereas FotBB, EHHS, and Lolo are basically constant throughout).

                    I guess that might in turn be biased towards songs with long sections of just rolls. I'd like to see what comes up on top
                    Last edited by qqwref; 03-6-2009, 04:11 PM.
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • Bolth mannn
                      FFR Veteran
                      • Aug 2008
                      • 2228

                      #1930
                      Re: R1 - Actual Song Difficulties V2

                      i still think lost in mind should be challenging, compare it to metropolis zone, iPatch's OP, emerald hill. lost in mind is a lot harder, even if it isnt that fast of a BPM.

                      Comment

                      • mhss1992
                        FFR Player
                        • Sep 2007
                        • 788

                        #1931
                        Re: R1 - Actual Song Difficulties V2

                        I just played Ska Cha Cha, there's no way that song can be considered challenging, it's at least very challenging.
                        jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

                        Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

                        Resting. I might restart playing FFR seriously someday.

                        Comment

                        • Sebdarkiss
                          FFR Player
                          • Aug 2008
                          • 14

                          #1932
                          Re: R1 - Actual Song Difficulties V2

                          What is the difficulty 65 ? for the token 47

                          Comment

                          • Bolth mannn
                            FFR Veteran
                            • Aug 2008
                            • 2228

                            #1933
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by Sebdarkiss
                            What is the difficulty 65 ? for the token 47
                            all the songs highlighted in green in the first post will unlock that token.

                            mhss: yes ska cha cha is a bit akward and hard at several parts to PA, but i think it is definately challenging. high challenging at the most, but it is fine as a lvl 9.
                            Last edited by Bolth mannn; 03-18-2009, 09:30 PM.

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #1934
                              Re: R1 - Actual Song Difficulties V2

                              I think it's about time that None Would Escape gets dropped to a VC. It's too easy of a song to be an Oni get, and it's getting abused AAA wise (86 AAAs!).

                              Also, for reasons of scoring, maybe Lethal Injection should be bumped up to a Challenging? (half of the AAAs of None Would Escape with 43 AAAs).

                              While people's views on a song may be biased, overall scoring is actually based on multiple people playing, and I think it's a noteworthy reason to change some borderline difficult songs.

                              I'll come back with more stuff later, but that's my little lecture today.

                              Comment

                              • Bolth mannn
                                FFR Veteran
                                • Aug 2008
                                • 2228

                                #1935
                                Re: R1 - Actual Song Difficulties V2

                                Originally posted by 0
                                ...

                                am I the only one who doesn't think NWE is the easiest FMO?
                                even though i cant do AIM anthem, i think its the easiest FMO

                                Comment

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