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Patashu: Eh, even Planet Karma a few years ago would be easy to me. I've been playing Stepmania for far too long -- nothing looks absurdly difficult in terms of readability in FFR. Something like RATO... is just too difficult to even come close to AAA'ing imo, even for future generations. DP could be AAA'd if you memorized the song and took it piece by piece until you figured out an optimal way to do it (this assumes you could even AAA the trill at the end). You'd have to play it thousands upon thousands of times. What killed my PA on that song was the ending jumpgluts. If I could read those better I'd have a MUCH better score.
Think of it like... Max300. If you've played that song as many times as I have, you have it down to pure muscle memory by now. Even if you jack up the actual rate-speed, you don't even really NEED to be able to read it. You just *do* it. I think the same logic applies to the DP ending gluts. If you have it memorized in your muscles, you just do it.
Patashu: Eh, even Planet Karma a few years ago would be easy to me. I've been playing Stepmania for far too long -- nothing looks absurdly difficult in terms of readability in FFR. Something like RATO... is just too difficult to even come close to AAA'ing imo, even for future generations. DP could be AAA'd if you memorized the song and took it piece by piece until you figured out an optimal way to do it (this assumes you could even AAA the trill at the end). You'd have to play it thousands upon thousands of times. What killed my PA on that song was the ending jumpgluts. If I could read those better I'd have a MUCH better score.
Think of it like... Max300. If you've played that song as many times as I have, you have it down to pure muscle memory by now. Even if you jack up the actual rate-speed, you don't even really NEED to be able to read it. You just *do* it. I think the same logic applies to the DP ending gluts. If you have it memorized in your muscles, you just do it.
The ending is at like what 190ish bpm or something? I don't know how you're supposed to do jumpgluts that fast, I can read it but I can't physically do it, it just turns into mashing. AAA'ing the trill isnt as bad as the jumps right before
Originally posted by hi19hi19
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
Agreed, but my point is that memorization removes the reading=>execution issues that occur in difficult sections because there's no lag between interpretation and moving -- it's just pure moving, and that is often necessary to match certain speeds.
Alternatively, figure out what parts of the jumpglut section you CAN do, and mash what you can't.
BF through the first half of the song
random good so i had a 2 good run until the last minute
then kinda feel apart =/
582 Tier Points(Tier 3) 602 AAAs(517+23+62)
People who bought me subscriptions/tokens: DrugstoreCowboy(1 month) ELRayford(3 months) ~GJampa(3 months) Jerry DB(3 months) 4th place in Gamewhore Competition(3 months) Phynx(FGJ album and Dendrite V2) dragon890x(1 year) Slide(1 year)
Nice, I can guarantee everyone could easily AAA every part of that song in sections but the song is so long it's hard not to mess up
thank you sir
and yea, the beginning is straight forward. the long set of jumps kinda in the middle are easy to PA once you get used to the speed. and the long streams at the end can be PFCd with some practice. but when all the elements are added together, youre bound to screw up(LIEK MEH)
People who bought me subscriptions/tokens: DrugstoreCowboy(1 month) ELRayford(3 months) ~GJampa(3 months) Jerry DB(3 months) 4th place in Gamewhore Competition(3 months) Phynx(FGJ album and Dendrite V2) dragon890x(1 year) Slide(1 year)
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