[Suggestion] Good Counter

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TC_llama499
    Resident Rock Climber
    • Feb 2008
    • 1573

    #46
    Re: [Suggestion] Good Counter

    Originally posted by TC_Halogen
    What about a set of checkboxes to choose which ones we would and would not want?
    This +1

    Comment

    • flipsta_lombax
      Lombax Connoisseur
      • May 2006
      • 2556

      #47
      Re: [Suggestion] Good Counter

      Just leave out the combo count for me and it's all a good idea. Raw scores never did anyone good, lol.

      All in all, p/g/a/m/b is enough.

      EDIT: Actually, to be frank with you all, looking at the raw score is always something that I am used to. For example, if I get anything other than a perfect, the '0' at the end becomes a '5'. But w/e...
      Last edited by flipsta_lombax; 11-12-2008, 05:28 PM.
      Best FGO: Time To Eye{3-0-0-0}

      Best SCORE: Husigi Usagi Milk Tei {16-1-2-8}

      Comment

      • Ground_Breaker
        FFR Veteran
        • Jun 2007
        • 789

        #48
        Re: [Suggestion] Good Counter

        Originally posted by flipsta_lombax
        EDIT: Actually, to be frank with you all, looking at the raw score is always something that I am used to. For example, if I get anything other than a perfect, the '0' at the end becomes a '5'. But w/e...
        Well, having to look at the raw score and see if it's a zero or a five on the end became so annoying that I made the original thread proposing the counter in Halogen's sig. It's too much thinking to have to do while focusing on the patterns. Also, just because you have a zero on the end doesn't necessarily mean you have zero goods, you could have two, but there's no way to tell without doing way more thinking about the pre-adjusted score in relation to the current combo than I want to be doing. You can just glance down at the counter, and if you have a row of zeroes, you've AAA'd so far.

        IMO, people can become just as used to the counter as they've become used to having to interpret the pre-adjusted score. The goal here is to make things simpler, not more complicated.

        Also, I'm all for the row of checkboxes Halogen suggested that will allow you to only see certain accuracies, not see your current combo, etc.
        fgsfds

        Comment

        • makdaddy
          FFR Veteran
          • Mar 2003
          • 1688

          #49
          Re: [Suggestion] Good Counter

          Originally posted by TC_Halogen
          What about a set of checkboxes to choose which ones we would and would not want?
          k. this. might be a little more complicated to code, but w/e

          Comment

          • Card Man
            FFR Player
            • Feb 2008
            • 645

            #50
            Re: [Suggestion] Good Counter

            Epic! I support this.

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #51
              Re: [Suggestion] Good Counter

              Originally posted by makdaddy
              k. this. might be a little more complicated to code, but w/e
              Hahaha, I think I went a bit too far with the consideration of optional choices. XD

              Comment

              • Ground_Breaker
                FFR Veteran
                • Jun 2007
                • 789

                #52
                Re: [Suggestion] Good Counter

                Originally posted by TC_Halogen
                Hahaha, I think I went a bit too far with the consideration of optional choices. XD
                I actually like that idea.
                fgsfds

                Comment

                • AOD_ELEMENT
                  FFR Player
                  • Jan 2007
                  • 1672

                  #53
                  Re: [Suggestion] Good Counter

                  this would be cool but not in the score box area. somewhere to the left or right of the arrows so it is visible while playing instead of looking down at your score.

                  Comment

                  • gausmaster
                    FFR Player
                    • Jun 2006
                    • 213

                    #54
                    Re: [Suggestion] Good Counter

                    Originally posted by makdaddy
                    I say cut it down to a g/a/m/b counter (the perfects could get distracting)

                    and you got my vote!

                    That is an amazing idea.
                    You have my vote.


                    FC=400

                    Originally posted by Tasselfoot
                    i like to do heroin. is that a bad habit?
                    Originally posted by EnR
                    I tend to masturbate while playing.
                    Originally posted by MrRubix
                    17.374

                    im so drnkl

                    Comment

                    • Coolgamer
                      Old-School Player
                      • Sep 2003
                      • 677

                      #55
                      Re: [Suggestion] Good Counter

                      Solely to make tokens easier, I support this thread.




                      Originally posted by Synthlight
                      St1cky only proves that he has no life and that his parents are alcoholics. They probably abused him with rubber duckies when he was a baby. Why else would you exploit scores on FFR?

                      Comment

                      • Wineandbread
                        Custom User Title
                        • Oct 2007
                        • 2105

                        #56
                        Re: [Suggestion] Good Counter

                        +Support
                        Originally posted by Gundam-Dude
                        my semen is flying through the air as we speak
                        We climb up a lot of ladders, and fall down a lot of chutes.

                        Taking "all" oddjobs! PM me requests. Requests filled: 2 last active Mar. 6th, 2017


                        Keep it real pls. Will deny requests I cannot manage.


                        Comment

                        • TC_Halogen
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2008
                          • 19376

                          #57
                          Re: [Suggestion] Good Counter

                          Originally posted by Ground_Breaker
                          I actually like that idea.
                          Well in that case, then I'll leave the idea out there.

                          For those of you who don't want to search for what it was, basically it was just a suggestion of making certain counters optional by checking them off somewhere in the settings menu.

                          Comment

                          • Ground_Breaker
                            FFR Veteran
                            • Jun 2007
                            • 789

                            #58
                            Re: [Suggestion] Good Counter

                            Having the ability to turn the display of certain accuracies on or off makes the whole thing more user-friendly, and like I always say, this is supposed to make things simpler, not more complicated.
                            fgsfds

                            Comment

                            • zero321
                              FFR Player
                              • Feb 2006
                              • 31

                              #59
                              Re: [Suggestion] Good Counter

                              Sounds really cool.. But just a thought, if it was down below as the raw score is now, wouldn't it kinda pose the same problem of having to look down? Yeah you wouldnt have do figure out if your score that ends in a zero is all perfects and not an even number of goods, but you'd still have to take your eyes rather far from the cursors..

                              And just another thought, some/ alot of the skill tokens require you do do some pretty hard stuff regarding not getting a certain amount of accuracy type and such, so wouldn't this make getting them so much easier? Which will probebly result in admin's feelngs to not do it?.. Perhaps just a color or something, or a check box that says something like AAA until you get your first good, then it knocks it down to FC or something like that, so you know when you mess up but doesn't tell you exactly how good you're doing? Just some thoughts...
                              Out using new time machine.. Be back yesterday.

                              Comment

                              • kmay
                                Don't forget me
                                • Jan 2007
                                • 6526

                                #60
                                Re: [Suggestion] Good Counter

                                i would love this, but it would make even more lag for me. still i would get used to it. +10

                                Comment

                                Working...