Yeah, I guess I'll start the next round in a bit, lemme just get breakfast real quick.
Sorry for taking so long to get around to this, been depressed lately, haven't been very active on FFR because of this.
Updated, next round started, still trying to pick good stuff.
I dunno why I kept gacha gacha in T0, whatever, it's a FMO, makes up for the hardness of ketsarku and 4 chord.
I have an idea, just wanna see what you people think of it.
For round where there are 3 people left, should I make each player pick 1 song, I'll still be making the reqs, and then in the last round, have each player pick a song, then I pick the last one, again I'm still making the reqs.
Reason I say this, is because one player could pick a song they have an advantage over the other player, and same goes for the other player. If I just picked all the songs, I could end up picking 3 songs one player has an advantage over the other on, which just makes that round already decided pretty much, such as if anyone picked demon fire on me, I would pick something like hardkore atomic.
Also I had an idea for a tournament similar to this, but I don't feel like hosting another one considering I've been late for updating =/
If anyone else wants, here's my idea. Just like this, it would have tier reqs, first round has 3 songs with reqs, and several people get eliminated, then when the next round starts, 3 songs are ADDED to the already 3 songs, making 6 total songs, and whoever has the least points at the end of that round gets eliminated, and then more songs are added and so on. Toward the end of the tournament, you would have a nice list of around 21 songs for each division, having each player in the tournament have to get the best scores they possibly can on the songs. Songs get harder toward the end obviously, such as FGOs, reqs need to be fairly consistent throughout the tournament, such as a 3 point req on club would need to be fairly relateable to a 3 point req on mario minor. Possibly have it so each player can omit 1-3 songs or something, that way mental blocks or songs they are just flat out bad at don't just completely kill the tournament, only reason I don't know how that would work out is because of total possible points would vary from other players with omitted songs, if you could think of a way to get this to work that would be nice, of course omitting songs is not needed, just an idea. Anyway, whoever thinks this is a good idea and is thinking of holding a tournament, feel free to use the idea.
How many from T0 submitted a score in the last round? Don't feel like whoring stuff right now. I could probably play each song once and submit whatever crappy scores I get.
I love Megane de ne !!! Thanks a lot for picking this song. I don't have an AAA on this song yet but I beat my previous score ^^ Poor P.A on Ruins for me (323th damn D. I'd improve a bit on Toono too. Good choice [Tera]. I think I'll pass this round with Devilution.
Originally posted by funmonkey54
=0
I made it to the top 4!
I didn't think I would make it that far!
I hope I can get to 3rd place!
(No way I am beating Neko or Devil)
Good luck
Well... Screens now :
3rd screenshot later (Ruins) Imageshack too laggy now !
Updated, next round started, still trying to pick good stuff.
I dunno why I kept gacha gacha in T0, whatever, it's a FMO, makes up for the hardness of ketsarku and 4 chord.
I have an idea, just wanna see what you people think of it.
For round where there are 3 people left, should I make each player pick 1 song, I'll still be making the reqs, and then in the last round, have each player pick a song, then I pick the last one, again I'm still making the reqs.
Reason I say this, is because one player could pick a song they have an advantage over the other player, and same goes for the other player. If I just picked all the songs, I could end up picking 3 songs one player has an advantage over the other on, which just makes that round already decided pretty much, such as if anyone picked demon fire on me, I would pick something like hardkore atomic.
Also I had an idea for a tournament similar to this, but I don't feel like hosting another one considering I've been late for updating =/
If anyone else wants, here's my idea. Just like this, it would have tier reqs, first round has 3 songs with reqs, and several people get eliminated, then when the next round starts, 3 songs are ADDED to the already 3 songs, making 6 total songs, and whoever has the least points at the end of that round gets eliminated, and then more songs are added and so on. Toward the end of the tournament, you would have a nice list of around 21 songs for each division, having each player in the tournament have to get the best scores they possibly can on the songs. Songs get harder toward the end obviously, such as FGOs, reqs need to be fairly consistent throughout the tournament, such as a 3 point req on club would need to be fairly relateable to a 3 point req on mario minor. Possibly have it so each player can omit 1-3 songs or something, that way mental blocks or songs they are just flat out bad at don't just completely kill the tournament, only reason I don't know how that would work out is because of total possible points would vary from other players with omitted songs, if you could think of a way to get this to work that would be nice, of course omitting songs is not needed, just an idea. Anyway, whoever thinks this is a good idea and is thinking of holding a tournament, feel free to use the idea.
That would be a good idea, both of them. Definitely continue with the tier point theme, it's a lot better/more fun than the usual standard tourney where you play one song a round.
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