Looks like you want to maximize your damage per hit if you're looking at barbarian or rogue. Keep in mind, though, not all creatures are vulnerable to sneak attacks or critical hits, so in the long run, barbarian is probably your best bet.
You'll get more hit points than any other class per level, on average. You're going to need them, because it will be your job to make sure the big bad guy doesn't get to your more frail allies. I like to save a use of barbarian rage for when I really need it, especially at low levels; say, if I'm about to go down and either want to stay on my feet or deal as much damage as I can before I drop.
Originally posted by thesunfan
I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
By '3 hours' I hope you mean '20 minutes' because what the hell are you talking about
If it's the first time you've ever played Dungeons and Dragons, it's going to take that long. My friends took that long because they wanted to read every single possible thing about every single class to decide which one they wanted to play. Even after all that, we had to figure out how to roll for stats which took some time.
~Tsugomaru
Originally posted by Hiluluk
WHEN do you think people die...?
When their heart is pierced by a bullet from a pistol...? No.
When they succumb to an incurable disease...? No.
When they drink soup made with a poisonous mushroom...? NO!!!
IT'S WHEN A PERSON IS FORGOTTEN...!!!
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Also best way to learn D&D is to make a character. It's pretty straight forward and the manuals should take you through them step by step.
Once you've done that, just jumping in and playing and learning as you go is the best way.
When I first played, I made my character. Then just jumped into the game with experienced players. I started off with gold and so I went around a town looking for amour and weapons. As I did I learnt about how they work in the game.
Then later we had to fight some goblins, so I slowly learned how battle worked.
You get the idea. It'll all come to you soon enough.
If it's the first time you've ever played Dungeons and Dragons, it's going to take that long. My friends took that long because they wanted to read every single possible thing about every single class to decide which one they wanted to play. Even after all that, we had to figure out how to roll for stats which took some time.
~Tsugomaru
The quote in question mentioned 'when you're used to it.' Trust me, I know it takes a god awful amount of time to make a character when you have no idea what you're doing. Each time you hear of a new feat your ears perk and you think "oh man that'll be so awesome, I want that," and then another sweet feat gets read off, and another and another ad infinitum.
I remember learning the basics of AD&D over IRC once. It was brutal (I might still have the stats and the derived values I obtained written down somewhere in the basement), but it was worth it to see the reactions of the more experienced players when I rolled Str 18/83 for my half-orc. XD
Originally posted by thesunfan
I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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