number of arrows * all averages
no perfects no goods
number of boos = hmm...amount of boos that kill your life bar from a full life bar * numbers of arrows in the file?...neh but its more complex then that
dont know how the life bar works
if the life bar is100 when full how much a boo decreases
and how much a perfect adds .. and a good
You start with 11 or 12 notches (?) in the life bar. every time you get a good or perfect, you gain a notch. when you get an average, you don't get anything.
So, if you don't get any averages, the max no. of boos is the number of arrows in the song + 11 or 12, + however many you can get mashing at the end.
The more averages you get, the less boos you can get.
You start with 11 or 12 notches (?) in the life bar. every time you get a good or perfect, you gain a notch. when you get an average, you don't get anything.
So, if you don't get any averages, the max no. of boos is the number of arrows in the song + 11 or 12, + however many you can get mashing at the end.
The more averages you get, the less boos you can get.
you start off with 10 notches
if you get a perfect you gain a notch
a good makes no difference
an averages takes away a notch
a boo takes away a notch
a miss takes away 2
and the number of boos you can get (assuming you quad mash the end and not quad hold it) is 9 boos +arrows in song + 21-23 depending if the last arrow is a jump
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