Mentals aren't supposed to be games... ESPECIALLY time games. Thus, hexiom shouldn't be there. Mentals are a test of mental abilities, not reflexes. Hexiom I'm sure we can all agree is not a very hard game, it just requires quick reflexes, and lots of luck. Thus, I propose to either delete hexiom, or like make it a custom size 6 (rubix provides code) and a completion mark.
i hate velocity. have known about the game for as long as rubix has.... i forget which one of us showed it to the other one. such an annoying game. so boring and repetitive and annoying. would have rather had boomstick than velocity. bs that you listen to jonathan in terms of changing the rounds. it's your tournament... you be the boss and put up what you want to do. even if we bitch.
ps -
figured i'd keep the hexiom score in there anyway. so lucky.
1st 2 mentals solved... 4th one, i really do hate conditional probability. it's why i got a 4 on the 1st ActSci exam.
I'll join. I can start at whichever mode right? From Round 1 and up.
Originally posted by Kit
"Hey.. what are you doing!? get away man! I Only said it once noo, NOOOO your a bunch of Nazi's man ! get that sedative away from me! I don't like needles! I...rea..lyy.... *Faint*
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