Snake is annoying as hell that's what he is. His up tilt is the most broken thing ever.
Is this why people think Snake is good? I hate crap like that... characters with well rounded movesets aren't given full recognition, while the top tier characters who suck aside from a few set things are considered top tier.
And hey what do you know, I was practicing grabs yesterday and am anxious to test them out on a real person. One thing in particular, if pulled off FLAWLESSLY could take a person from 0% to dead, but I must admit, it coming off flawlessly relies on the player making at least 1 or 2 mistakes (and in playing a handful of matches only got it off a few times against level 5 CPU). Oh and I remembered another thing I used to do on N64 that I was practicing as well. Nowhere near as cheap on Brawl since Pika's back aerial is so gimped, but it's still rather effective I think, since it's main purpose is to disorient more than deal amazing damage or knock back (which it DID do in N64, like freaking crazy, man). Man, I can't believe I forgot about that though... I used to use it SOOO much on N64 back in like 5th grade or whatever.
Oh, one more thing. I glanced at a thread about Pikachu in that forum that as posted earlier, and it identified what I thought was a pretty good technique for edge guarding. When your opponent is knocked out, you jump forward, then jump back and down B along the way. This will put a wall of lightning between your foe and his recovery. Sounds great, right? Well I can't time it right, like EVER (I was also practicing this, and I think I only got it to hit once in all my matches yesterday). Anyone have any tips about that? Should I just practice it more, or should I not even bother and work on neutral aerial for edge guarding?
ps
Originally posted by TerminusEst13
tiers exist
Only in your mind and in the minds of those who choose to believe they exist.
Make sure you always hold back before your second jump followed up by an immediate Down B. ^^b
Sorry guys. I quit Brawl again ^^
Anyways, I play Megaman Starforce 2 all the time now. So if you happen to face me one day with an actual legit folder without having to revert to using WCC's then you'll be raped. If you use WCC's anyways then you will still be bent over.
Only in your mind and in the minds of those who choose to believe they exist.
Now, I'm new to the competitive scene, but I've done my research and I'm no scrub to fighting games...and I can tell you with absolute certainty that tiers exist.
Why is simple: A game's developer team is rather small. They can try to make movesets balanced, yes, they can try to make it all well-rounded, and everyone with their own individual strengths and weaknesses. But unless the game receives steady updates somehow to patch things, it'll never be truly balanced. Because even though they try, the team is still quite small--and perhaps they're not the best at fighting games to begin with.
The players, on the other hand, are massive. They use and abuse every character, and discover tactics and techniques that the developers may never have thought of. One small thing the developer may not have thought much of will be heralded as the greatest thing, and something the developer thought was totally awesome will be passed over because it's bad.
As a competitive scene develops, some characters will not be up to snuff. Some characters will possess overpowering moves. And thus, they're sorted into tiers.
Sorry, but it's truth. You ever play King of Fighters, Street Fighter 3, Capcom VS SNK 2?
Tiers are a production of the person playing the game. They're not an inherent part of the game, and thus, they only exist within your mind. If characters were grouped into tiers by the designers and it was an official part of the game, then yes, of course, I'd agree, but the truth is that tiers are a "made up" part of metagame that exists in the minds of players.
Now, I'm not saying the characters are perfectly balanced, either, since they're clearly not PERFECTLY balanced. But the fact is that there is no definitive method of tiering characters, and it's all hearsay based on performance in competitions.
I guess what I'm trying to say is that tiers are difficult for me to acknowledge when they are not official and are based on anecdotal evidence. Also troubling me is the fact that some characters might be considered low tier, yet the people I know who main them win more often than people who main the "top tier" characters.
As far as I'm concerned tiers mean jack squat. All it means is that some people I've never heard of win competitions with those characters, so everyone hops the bandwagon and plays those characters too. Then the bandwagoners win competitions with those characters and reinforce the idea that the tier is a worthwhile consideration, even though many players could win competitions regardless of which particular character they main.
Make sure you always hold back before your second jump followed up by an immediate Down B. ^^b
Yes, I know perfectly fine HOW to do it, my problem is WHEN. I'm not having trouble using the technique, just having trouble timing it to actually have the technique be effective.
I disagree. I think that tiers ARE an inherent and official part of the game, due to what the programmers have coded and made as official strengths and weaknesses.
I'd like to point out two things:
1: No developer is going to willingly make tier lists for their game, aside from DoA, because any fighting game developer with an ounce of sense wants their game to be perfectly balanced--which, obviously, it isn't.
2: Sakurai has stated that he wanted Brawl to be more party-based than competitive-based, and thus kinda threw to the wind in regards to balance.
Now, perhaps a lot of people just select characters because people win with them at tourneys, yeah. But I think you're underestimating how many people play Brawl and give feedback--not everyone who wants to win is going to play the "winning" characters. Lots of people like playing competitively with weaker characters for whatever reason they wish, like you with Pikachu or me with Samus. These characters get reviewed and developed as well, their strengths and weaknesses expanding as they're researched more and more in-depth. They have techniques and tactics as well, but sometimes it's just not as good as what other chars can do. These other chars are higher-tier.
But personally, I'm going to call any Brawl tierlist bunk until the game's been out for a few years. Brawl's only been out for a relatively short time--Melee only had its settled tier list five years after the game's been released. Brawl still hasn't had all of its nuances explored yet.
Either way, would you be interested in having a few matches later today?
Last edited by TerminusEst13; 06-3-2008, 06:54 AM.
Reason: Some reason I can't remember.
Either way, would you be interested in having a few matches later today?
Uh... yeah.
But if the lag is bad, you think you could do a few rounds as a slower character so I can have a reasonable chance to try out a few things I mentioned above without my ass getting stomped for it?
Fire Lilly, wanna play?
Not serious matches just for fun :P
And depending who you use, i could teach you a few things I know.
If you use peach I know a few ledge moves to confuse your opponent :P
Let me know if your interested
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