Directional Influence, you use it to "influence" the direction that you fly in. Get it? ^^
Sorry guys. I quit Brawl again ^^
Anyways, I play Megaman Starforce 2 all the time now. So if you happen to face me one day with an actual legit folder without having to revert to using WCC's then you'll be raped. If you use WCC's anyways then you will still be bent over.
Directional influence. I'm not sure exactly what this entails. For people who have played me, do I use this? Honestly, based on the descriptions I've heard, this sounds like something everyone does, so I'm sure I must be misunderstanding something.
Secondly, I'd like to ask a little advice. I was playing some free for all last night, and I noticed that I was doing really ****ty; didn't win a single match. Getting my butt kicked by folks that I am pretty sure I would be able to win against 1 on 1. Definitely at least having a win rate higher than 0, which is what I got during our set of battle royals. So my question is this: is there anything I can do to increase my chances of winning these sort of matches? Is the only real tactic to it to focus on those with the highest percent? It was a stock match, so killstealing wasn't even an issue there. It doesn't really matter, I suppose, but it sucks to think you're at least a little skilled, only to get brutally destroyed in a different match format.
Third, if anyone is up right now, I think I'll be up for a few games. Post here or PM me. I'll probably in bed within an hour or so if I get no responses though.
Here's some advice. For all of you. Try shield grabbing more. Become more familiar with dodge button and learn it's uses and advantages. If you throw someone, chances are there's a combo that can follow it depending on the throw you use. Pikachu for example, down throw to up tilt to up tilt again to up smash and then throw your own little thing in there. That's like 50% right there. Don't be so impatient. Your opponent with his 110% over there needs just one forward smash to die yet your getting your ass handed to you and he's catching back up from the lead you had. Just because you can kill him with one attack does not mean you should incessantly go for that attack or go all out offensive to try to kill him. It's at times like these that matches can turn around or that your opponent can find a weakness in you. So many times have i found out that just by being patient and letting you guys come to me that i'm able to 3 or 4 stock you guys easily. Just be patient and keep your cool and you'll notice the game will go by a lot better. Also, there are a lot of you that forget moves that your character has that has more priority or speed over than the others. For example with you afro. I've never seen you use neutral A in the air. With percentages around 110 or so it can kill quite easily and it's one of pikachu's fastest attacks. The majority of what i've said goes for all of you except manti. Only a little goes for you :P.
I said before that I've had trouble using neutral A, because if I need to use it, it's easier for me to move laterally and attack with up, down, or the direction I'm traveling. I've started working it in a little, but yeah, typically when you're thinking I should be doing a neutral, I'd probably just use down or right/left, depending on what I'm trying to do with it.
EDIT: oh and about grabbing: I intentionally avoid grabbing a lot, because my timing isn't good enough, and I almost always end up missing and getting ragdolled around for it.
But shield grabbing doesn't require any timing. If someone hits you, you shield, which case you'll immediately grab and more than likely get them unless they dodge or roll away in which case you do the same thing back. Neutral A is extremely easy to implement into any game style i don't understand how it could be troubling.
But shield grabbing doesn't require any timing. If someone hits you, you shield, which case you'll immediately grab and more than likely get them unless they dodge or roll away in which case you do the same thing back.
You'd be surprised how easily I could **** that up.
Neutral A is extremely easy to implement into any game style i don't understand how it could be troubling.
Like I said, I am working it in a bit now, but I used to never use it, because when I jump, I am going to be moving left or right. And if I'm moving left or right, it's difficult for me to use neutral attacks, so I would go for down or left/right aerial instead, just because I would know that I would probably end up using left/right aerial ANYWAY by mistake.
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