"Play/Test/Judge my simfile" thread

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  • Breakdown16
    FFR Veteran
    • Sep 2007
    • 1938

    #106
    Re: "Play/Test/Judge my simfile" thread

    In response to trumaestro's evaluation:

    Okay, I'll try to fix up most of what you said. The one-handed trills aren't overly difficult; should they really be removed? Should the hands be removed too? Lastly, is the "gap" referring to the syncing?


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    • trumaestro
      I don't get no respect
      FFR Simfile Author
      • Jun 2006
      • 1332

      #107
      Re: "Play/Test/Judge my simfile" thread

      Trills -> Just change the patterns so that they are two-handed trills.
      Hands are inconsistent. Either add a bunch of hands throughout the simfile, or take the easier way and just make them jumps.
      Gap = Beat 0 Offset

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      • -Barista-
        FFR Player
        • Dec 2007
        • 342

        #108
        Re: "Play/Test/Judge my simfile" thread

        Need feedback on the only file that I've uploaded to the simfile Database. This is about the 3rd time I've redone it so it should be pretty okay. Not completely sure though so it'd be nice if someone else inputted their thoughts and opinions.


        Originally posted by lightdarkness
        lol i created ffr

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        • Breakdown16
          FFR Veteran
          • Sep 2007
          • 1938

          #109
          Re: "Play/Test/Judge my simfile" thread

          Again in response to trumaestro:

          How should I step the part at m69? I can't tell whether it's a 32nd roll or a 24th roll.

          Also, what do you mean by this?

          still m9 - put a 16th in right after the 2nd beat for accuracy. Same with similar parts of the song.
          Last edited by Breakdown16; 05-18-2008, 01:02 PM.


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          • trumaestro
            I don't get no respect
            FFR Simfile Author
            • Jun 2006
            • 1332

            #110
            Re: "Play/Test/Judge my simfile" thread

            1. 32nds.

            2. Put a yellow note right after the red you have in the middle of the freeze.
            That freeze at m9 is too long; it should only be a beat long. You can also get away with a 16th after the third beat. Change it to something like this:


            Valse de Chaton (-Barista-) 0/5

            Good job uploading nothing.
            Last edited by trumaestro; 05-18-2008, 01:36 PM.

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            • Breakdown16
              FFR Veteran
              • Sep 2007
              • 1938

              #111
              Re: "Play/Test/Judge my simfile" thread

              Ok, I'll work on that.


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              • -Barista-
                FFR Player
                • Dec 2007
                • 342

                #112
                Re: "Play/Test/Judge my simfile" thread

                Woops, that's odd. Should've guessed something was up when it uploaded almost instantaneously. Anyways, I'm sorry for that. Re-uploaded it.

                Also, I've uploaded another file. Could someone test that one out too?


                Originally posted by lightdarkness
                lol i created ffr

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                • Breakdown16
                  FFR Veteran
                  • Sep 2007
                  • 1938

                  #113
                  Re: "Play/Test/Judge my simfile" thread

                  trumaestro, I've changed most of the errors that you've advised me to change. Only one thing remains:

                  m23 - missed a few 16ths on the synth that should have been stepped. Same with similar parts of the song.
                  Again, clarification please?


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                  • Ema Skye
                    FFR Player
                    • Mar 2008
                    • 8

                    #114
                    Re: "Play/Test/Judge my simfile" thread

                    first semiseirous pad file, first draft

                    only oni so far though.

                    get a sig rofl

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                    • operationstrawbarry
                      FFR Player
                      • Apr 2004
                      • 802

                      #115
                      Re: "Play/Test/Judge my simfile" thread

                      Im not submitting to the archives because I want to send to FFR.

                      Yo Jimerax, can you re-review my drop by Dr.1010 again. I fixed up some things and I dont want to burden you by submitting it to FFR and you giving me the same comments. Fixed PR and a bit of syncing.

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                      • jimerax
                        FFR Simfile Author
                        FFR Music Producer
                        • Nov 2003
                        • 8185

                        #116
                        Re: "Play/Test/Judge my simfile" thread

                        Originally posted by operationstrawbarry
                        Yo Jimerax, can you re-review my drop by Dr.1010 again. I fixed up some things and I dont want to burden you by submitting it to FFR and you giving me the same comments. Fixed PR and a bit of syncing.
                        I'm not doing pretest if you're going to submit it to FFR sry.

                        and nice reviews trumaestro.

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                        • trumaestro
                          I don't get no respect
                          FFR Simfile Author
                          • Jun 2006
                          • 1332

                          #117
                          Re: "Play/Test/Judge my simfile" thread

                          Valse de Chaton (-Barista-) -/5
                          Decisive Battle! Saruin (-Barista-) -/5

                          Downloaded both, and as it turns out, both are corrupted files.
                          Also, next time, provide links so that nobody has to go hunting for the simfile(s) you want judged.

                          Alice->Dere (Ema Skye) 1.5/5 (tl; dr warning)

                          Pad isn't what I step, but I'll look over it. Other people would have more experience with pad files than myself.
                          m5 - 16ths and 8ths for the drums(?) aren't really there. I guess this is just trying to make the patterns more interesting than just quarters. You could maybe get rid of a candle or two by making the jump after the 16ths a left/down jump instead of a left/up.
                          m8 - don't know why the trill is there.
                          m9 - first 16th after the third beat and the arrow on the fourth beat aren't there.
                          m10 - don't know why the freezes are there. maybe to make it more fun. Steps within don't require the player to bend over backwards, so they're okay, I guess.
                          m11 - arrow on fourth beat isn't there
                          m12 - Same story with the freezes. Steps within the freezes here would probably be pretty awkward to play on pad, as they would require the player to stand on the up and down arrows and use their hands to hit both the left and right. Maybe change the freezes and the arrows.
                          m14 - Same as m12 except the player stands on left and right and uses their hands to hit up and down
                          Steps leading into the freezes at m16 are crossovers. You'll probably want to change them.
                          Steps in the freezes at m16 are okay, I suppose.
                          Steps leading into m17 are crossovers. You'll probably want to change them.
                          The long freeze on the down arrow and the freezes you have on the right and left arrows at m17-18 make crossovers. You'll probably want to change them.
                          Steps before the third beat of m19 are crossovers. You'll probably want to change them.
                          24ths in m21 are off sync.
                          Second beat of m23 - change or remove this arrow. It leads to at least double-stepping.
                          I'm reasonably sure that m25-33 is just 8ths. No 16ths at all.
                          Third beat of m26 - make just a tap not a freeze. Should be able to keep the jumpfreeze on beat 4, though.
                          Third beat of m28 - make just a tap not a freeze. Should be able to keep the jumpfreeze on beat 4, though.
                          Third beat of m30 - make just a tap not a freeze. Should be able to make a freeze on beat 4, though. Keep the 8th that's there.
                          m32 - change the jacks.
                          m34 - Stop is cool. Quad isn't as cool. Maybe change the quad
                          I never really did like mines, but whatever.
                          Steps at m35 make candles and crossovers. You'll probably want to change them.
                          m36 - Steps in the freezes might be awkward, but only the up is to be hit with hands, so it might be okay.
                          First 4 arrows at m37 are a spin. You might want to change it.
                          First arrow of m38 makes a candle. You might want to change it.
                          The jumps in m39 might be awkward, especially the first one. It's at least a half-turn.
                          Left arrow freeze in m40 can also be a half-turn.
                          Steps after that freeze until the next one undo the turn, but that's no excuse.
                          First up arrow of m44 creates a candle because of the freeze. You might want to change it.
                          Left arrow on fourth beat of m45 is a bad choice. Maybe change to a right as it forces the player either to double step or half-turn or something.
                          m46 - first up makes a candle, first left makes a crossover. You might want to change it.
                          m49 has a crossover. You might want to change it.
                          m50 - right freeze makes a crossover. You might want to change it.
                          Up arrow at m50 also kind of makes a crossover. You might want to change it.
                          Read this: http://www.flashflashrevolution.com/...ad.php?t=88357


                          and thanks jx.
                          Last edited by trumaestro; 05-22-2008, 04:26 PM.

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                          • Ema Skye
                            FFR Player
                            • Mar 2008
                            • 8

                            #118
                            Re: "Play/Test/Judge my simfile" thread

                            holy ****, didn't expect such an indepth response

                            thanks, man.
                            get a sig rofl

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                            • -Barista-
                              FFR Player
                              • Dec 2007
                              • 342

                              #119
                              Re: "Play/Test/Judge my simfile" thread

                              wth? Why my files being corrupted?


                              Originally posted by lightdarkness
                              lol i created ffr

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                              • Breakdown16
                                FFR Veteran
                                • Sep 2007
                                • 1938

                                #120
                                Re: "Play/Test/Judge my simfile" thread

                                You're not alone, you know.



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