House's Arcade Madness Tournament- II

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  • MarkHouseMD
    FFR Player
    • Jan 2007
    • 175

    #46
    Re: House's Arcade Madness Tournament- II

    Well there's only two hours left so start posting ****, oh and by the way Cock, lol, i haven't said it yet.

    Comment

    • Commandersa1
      FFR Player
      • Mar 2006
      • 2344

      #47
      Re: House's Arcade Madness Tournament- II

      I hope I made it in time.

      Comment

      • sumzup
        (+ (- (/ (* 1 2) 3) 4) 5)
        • Nov 2005
        • 1398

        #48
        Re: House's Arcade Madness Tournament- II

        yah...had a 23k score, but didn't get a SS...oh well
        Attached Files

        Comment

        • Gun92
          The Paragon of Perfection
          • Aug 2006
          • 4826

          #49
          Re: House's Arcade Madness Tournament- II

          See mark, ye of little faith :P

          We get eliminated? Hmmm I should read things more often

          Comment

          • Tasselfoot
            Retired BOSS
            FFR Simfile Author
            • Jul 2003
            • 25185

            #50
            Re: House's Arcade Madness Tournament- II

            this was 1st attempt... so had multiple -500 on a bunch of levels to figure out how to do them.

            concept isn't that original... game isn't halfway bad, except that the hit detection between objects and the gold balls is AWFUL. trying to speedrun through levels is basically impossible, because the movements of the objects are fluid instead of block by block. so you have to be much farther away from the gold balls than you'd think you do, otherwise you explode. really really frustrating, and quite poor on the developers part.

            that's the reason i didn't play through it a 2nd time for a much much higher score. too annoying to deal with the hit detection. not a single other game i've played with this concept (a few of them are miniclip games, even... acno's energizer comes to mind) have had hit detection like this. all the rest make speedrunning much easier, and about doing the level perfectly, not having to overtime your movements to ensure you don't partially clip a gold ball.

            RIP

            Comment

            • Gun92
              The Paragon of Perfection
              • Aug 2006
              • 4826

              #51
              Re: House's Arcade Madness Tournament- II

              I agree...this game hurt my head and level 12 is the worst level of the bunch.

              Comment

              • Tasselfoot
                Retired BOSS
                FFR Simfile Author
                • Jul 2003
                • 25185

                #52
                Re: House's Arcade Madness Tournament- II

                how many of the 8 are moving on? will play it again if i have to. just really don't want to.
                RIP

                Comment

                • Gun92
                  The Paragon of Perfection
                  • Aug 2006
                  • 4826

                  #53
                  Re: House's Arcade Madness Tournament- II

                  That would be helpful information. I just thought it was like, score based some how so who ever has the most at the end wins or what ever.

                  Comment

                  • Tasselfoot
                    Retired BOSS
                    FFR Simfile Author
                    • Jul 2003
                    • 25185

                    #54
                    Re: House's Arcade Madness Tournament- II

                    his last tournament was elimination as well. he didn't say it anywhere in this thread... but i figured this would be also.
                    RIP

                    Comment

                    • Gun92
                      The Paragon of Perfection
                      • Aug 2006
                      • 4826

                      #55
                      Re: House's Arcade Madness Tournament- II

                      Ah. I wasn't in his last tournament so I guess its good to know now. I'm looking forward to this now

                      Comment

                      • MarkHouseMD
                        FFR Player
                        • Jan 2007
                        • 175

                        #56
                        Re: House's Arcade Madness Tournament- II

                        only 7 of the eight are going to move on

                        Comment

                        • Commandersa1
                          FFR Player
                          • Mar 2006
                          • 2344

                          #57
                          Re: House's Arcade Madness Tournament- II

                          I'm definitely not playing that again. He needs to fix the hitTests or something. That was horrible.

                          Comment

                          • pmonibuv1
                            FFR Veteran
                            • Aug 2007
                            • 3236

                            #58
                            Re: House's Arcade Madness Tournament- II

                            not a high score but it will get me into the next round.
                            FMO AAA's (55): Rottel-Da-Station, Church Bells, Arrogant Cobbler, Grocery Escape Plan, Disconnected Hardkore, Minute Waltz v2, Battle Theme #37, Flight of the Bumblebee, Midnight Dragon, Jeanie and Caroline, Blue-Violet, Puzzle, Kyrie, 300, Largiloquent Dithyramb, Brandish Headless, Going On Spring Wind, Novo Mundo, Gacha Gacha Hertz Figu atto Radio, Starwolf, Melonman's OP, Summer Time Perfume, Perfect Cherry Storm, Hajnal, Epidermis, Strangeprogram, Thrash, Lawn Wake I (LW EP Edit), Choprite, AIM Anthem, Dance and Zeal, Kanon Medley ~Metal Wings~, Clockwork, JULIA, Heavenly Spores, Distorted God, Radio Heads, Epilogue, Spoils, Ripoff, Since 1983, A FLOWER GARDEN, The earth blew up, Phalanx, Chronograph, Black Key Etude, Trinity, super mario bros theme (original NES is awesome), Jack-The-Ripper, Poppin' Shower, cheerful forest, Trisection v2, Devilz Staircase, Colibri, Club

                            FGO AAA's (2): Time To Eye, The Bird's Concrete Nosedive

                            sigpic


                            Comment

                            • Gun92
                              The Paragon of Perfection
                              • Aug 2006
                              • 4826

                              #59
                              Re: House's Arcade Madness Tournament- II

                              Hey Tass, did you play that game to go any further then round 15? Just curious to see how far you got if you did, and if you didn't I would understand, lol.

                              Comment

                              • Tasselfoot
                                Retired BOSS
                                FFR Simfile Author
                                • Jul 2003
                                • 25185

                                #60
                                Re: House's Arcade Madness Tournament- II

                                hell no. game was awful.
                                RIP

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