Top One Handers list

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  • skishmonkey72
    FFR Player
    • Nov 2006
    • 366

    #631
    Re: Top One Handers list

    I don't have Kyuin, so I don't exactly know what to put under it.

    Also: Average rank list is updated. Zag, want to copy to front post?
    Last edited by skishmonkey72; 03-30-2008, 08:50 AM.
    One Handers Ranking List

    Comment

    • Cj_leonine
      FFR Player
      • Mar 2005
      • 2070

      #632
      Re: Top One Handers list

      How long have you been playing FFR/SM Korny? wow.
      Status: Innactive Onehander

      Best FC Before Avmiss Fix: . Be Princess . Hellbeat . End Night

      Comment

      • korny
        It's Saint Pepsi bitch
        • May 2004
        • 4385

        #633
        Re: Top One Handers list

        4 and a half years

        Comment

        • Cj_leonine
          FFR Player
          • Mar 2005
          • 2070

          #634
          Re: Top One Handers list

          =(

          250k credits.

          I need them. You know what I'm talking 'bout don't you Kornybaby.
          Status: Innactive Onehander

          Best FC Before Avmiss Fix: . Be Princess . Hellbeat . End Night

          Comment

          • EDEdDNEdDYFaN
            FFR Veteran
            • May 2003
            • 2119

            #635
            Re: Top One Handers list

            Originally posted by Redorigami
            Add Kyuin to jumps.

            ...

            That is all.

            Oh and I'm done arguing with korny, at least skish knows how to suck my weiner efficiently.
            That's all I get from you and skish's posts.

            Comment

            • Dronak
              FFR Veteran
              • Jun 2004
              • 601

              #636
              Re: Top One Handers list

              Originally posted by skishmonkey72
              10 hour marathon is over for me. Some 40+ new opportunities to gain points now. As I say in the post, I still have plenty of harder requirements to add, but I haven't gotten around to it yet.
              I just took a look over the list, and I think there are some in there that I can do. There may not be too many right now, but being able to get some points is better than not being able to get any points. If that new list is what we're going to use, how do we get our scores? Do we calculate them ourselves or what? This is the first time I have a chance to get points in a system like this, so I don't know all the details of how it works. If the answer is already posted somewhere, you can just point me to it. Thanks. For now, I think I'll check the list of requirements and my personal best scores, and see what I have for points in this system. Thanks for your work on this, skishmonkey -- having some easier requirements should let more people earn points and encourage them to join in the fun.

              Essentially retired now, but still ranked on the list of FFR's Top One Handers.
              One-Hander Skill Tokens unlocked: The V2 Token, The Patience Token, X_X1MissX_X, AAA v5, T.H.E.G.A.M.E.T.O.K.E.N
              Pseudo Skill Tokens unlocked: Numbers 21, 44, 33, 57, 26, 24, 47, 95

              Comment

              • Zageron
                Zageron E. Tazaterra
                FFR Administrator
                • Apr 2007
                • 6592

                #637
                Re: Top One Handers list

                Edited. :3

                Comment

                • skishmonkey72
                  FFR Player
                  • Nov 2006
                  • 366

                  #638
                  Re: Top One Handers list

                  Originally posted by EDEdDNEdDYFaN
                  That's all I get from you and skish's posts.
                  I'm not going to respond to that any further than saying it's easier for someone to tell the difference between sucking up and sticking up when you have friends that'd stick up for you in the first place.

                  Dronak: Just look at the requirements you think you can fulfill, note the number that goes with it and add that many points to your total. If there is more than one numbered requirement for a song in a single category, choose the number of the most difficult requirement you can achieve. It's just like the official tier system, except a bit messy right now. And you're welcome. That was my intent, to allow more people to get more points on this list. With luck there'll be more and more people interested.
                  Last edited by skishmonkey72; 03-30-2008, 01:25 PM.
                  One Handers Ranking List

                  Comment

                  • korny
                    It's Saint Pepsi bitch
                    • May 2004
                    • 4385

                    #639
                    Re: Top One Handers list

                    Originally posted by Cj_leonine
                    =(

                    250k credits.

                    I need them. You know what I'm talking 'bout don't you Kornybaby.
                    No i don't know what you're talking about.

                    Comment

                    • Dronak
                      FFR Veteran
                      • Jun 2004
                      • 601

                      #640
                      Re: Top One Handers list

                      Originally posted by skishmonkey72
                      Dronak: Just look at the requirements you think you can fulfill, note the number that goes with it and add that many points to your total.
                      Thanks for the help. I just compared your list of requirements against my spreadsheet of personal best scores. I've gotten some of the FCs on your list, as well as a few of the low misses and X+ combos. I mainly stuck with these because I didn't think I could get the others, and some are a little hard for me to judge (e.g., combo all jumping sections). According to my count, what I do have gives me 30 points total right now.

                      If there is more than one numbered requirement for a song in a single category, choose the number of the most difficult requirement you can achieve.
                      Right, I was aware that you only take the highest point total you can for a given song's set of requirements. Right now, that's not a problem -- I can only get the lowest one. But for example, if I were to FC Thinking Different instead of having a single digit miss on it, I'd add 2 points for that song, not 3, and my overall total would become 1 point higher.

                      It's just like the official tier system, except a bit messy right now.
                      Yes, I kind of thought that's what you were going for, and it looks good to me so far. I didn't know if we had a calculator or something like the official tier system has though. That's why I was asking about how we totalled our points. Doing it ourselves seems fine to me for now.

                      Essentially retired now, but still ranked on the list of FFR's Top One Handers.
                      One-Hander Skill Tokens unlocked: The V2 Token, The Patience Token, X_X1MissX_X, AAA v5, T.H.E.G.A.M.E.T.O.K.E.N
                      Pseudo Skill Tokens unlocked: Numbers 21, 44, 33, 57, 26, 24, 47, 95

                      Comment

                      • skishmonkey72
                        FFR Player
                        • Nov 2006
                        • 366

                        #641
                        Re: Top One Handers list

                        Originally posted by Dronak
                        Thanks for the help. I just compared your list of requirements against my spreadsheet of personal best scores. I've gotten some of the FCs on your list, as well as a few of the low misses and X+ combos. I mainly stuck with these because I didn't think I could get the others, and some are a little hard for me to judge (e.g., combo all jumping sections). According to my count, what I do have gives me 30 points total right now.
                        Oh yes. Those points that are "hard to judge" are ones I need to go back on and make more clear. Thank you for reminding me.

                        Originally posted by Dronak
                        Right, I was aware that you only take the highest point total you can for a given song's set of requirements. Right now, that's not a problem -- I can only get the lowest one. But for example, if I were to FC Thinking Different instead of having a single digit miss on it, I'd add 2 points for that song, not 3, and my overall total would become 1 point higher.
                        Yep, you're absolutely right on that. It used to be that all the points added cumulatively, so an FC on Thinking Different would have been 3 points, but that can get too complicated/annoying to count for a lot of people, and also adding them normally like you were describing comes more naturally to people.

                        Originally posted by Dronak
                        Yes, I kind of thought that's what you were going for, and it looks good to me so far. I didn't know if we had a calculator or something like the official tier system has though. That's why I was asking about how we totalled our points. Doing it ourselves seems fine to me for now.
                        The reason I haven't tried making a calculator yet is because of those odd requirements such as Devotion and Desire: Combo all the parts where he says "devotion and desire" as well as "set myself on fire". That would be extremely difficult to work into a calculator, and most likely the calculator would have to have access to your replays, which wouldn't work for more than the 5 scores that you'd have saved in your replays. I'm debating whether to take those requirements out. IMO, they hit the nail on the head as far as singling out the prescribed skill, but they're hard to prove without a replay.

                        Now I have LOTS of ideas for improving the system, but unfortunately I need to be working on homework that I should have been doing since the beginning of spring break. :\
                        One Handers Ranking List

                        Comment

                        • Dronak
                          FFR Veteran
                          • Jun 2004
                          • 601

                          #642
                          Re: Top One Handers list

                          Originally posted by skishmonkey72
                          Oh yes. Those points that are "hard to judge" are ones I need to go back on and make more clear. Thank you for reminding me.
                          Yes, some clarification may be helpful, especially if it's not obvious exactly where a certain section begins (with what note/arrow). But even if you got it precisely defined like "combo arrows 100-150, 200-300, and 400-500", it could be hard to keep track of that and know you've successfully done it. I understand that if you're testing jumps, say, nailing the jump sections is the key part of the requirement. But if that's all there is, it can be hard to track if you've done it correctly. Just a thought. There are a couple X+ combos in the list that need to be done at a certain point -- I have that combo, but I have no idea where I did it in the song. That's another thing that can be hard to track, and not easily identified from the score breakdowns in my spreadsheet. I think the easier we can make the requirements to understand and track, the better, but I'm not sure about the best way to do that.

                          The reason I haven't tried making a calculator yet is because of those odd requirements such as Devotion and Desire: Combo all the parts where he says "devotion and desire" as well as "set myself on fire". . . . IMO, they hit the nail on the head as far as singling out the prescribed skill, but they're hard to prove without a replay.
                          Yes, I realize those would be really hard to work into an automatic calculator. You're also right that they may nail the skill, but as I noted above, they could be too hard to track well. Perhaps they can be kept for now, at least until someone else comes up with another way to test those skills in a way that's easier to track.

                          P.S. -- Good luck on the homework.

                          Essentially retired now, but still ranked on the list of FFR's Top One Handers.
                          One-Hander Skill Tokens unlocked: The V2 Token, The Patience Token, X_X1MissX_X, AAA v5, T.H.E.G.A.M.E.T.O.K.E.N
                          Pseudo Skill Tokens unlocked: Numbers 21, 44, 33, 57, 26, 24, 47, 95

                          Comment

                          • dean_machine
                            FFR Veteran
                            • Oct 2006
                            • 1267

                            #643
                            Re: Top One Handers list

                            Originally posted by skishmonkey72
                            If there is more than one numbered requirement for a song in a single category, choose the number of the most difficult requirement you can achieve.
                            What if the higher difficulty requirement is unrelated to the easier requirement like for Aim Anthem? It's possible to combo 100 or more after the first 150 or so without comboing the first 150. Not saying that is the case for me though. Or did i just understand those requirements wrong and that meant to be added on top of the first 150 so the next one would be like first 170 for 4 points, then first 200 for 5 points, and then first 250 for 6 points?

                            edit: woops, you posted before I finished my edit.
                            Last edited by dean_machine; 03-30-2008, 03:52 PM.

                            Comment

                            • skishmonkey72
                              FFR Player
                              • Nov 2006
                              • 366

                              #644
                              Re: Top One Handers list

                              In almost every case the easier requirements should be achieved first, so it should work. If there are some requirements are close enough so that the more "difficult" one is actually easier for some people, I'll look into it. But in general it should stay the same, count the highest difficulty you've achieved.
                              One Handers Ranking List

                              Comment

                              • Dronak
                                FFR Veteran
                                • Jun 2004
                                • 601

                                #645
                                Re: Top One Handers list

                                I think you're right that some of the harder requirements on specific songs are different from the lower ones. However, I thought that as the points get higher, the requirements get harder, even if what they ask you to do changes from the lower points. I imagine you could combo 100+ arrows after the first 150 in AIM Anthem without comboing the first 150 arrows, sure. But I guess I assumed that doing that was harder, which is why it's worth more points than just comboing the first 150 arrows. I don't think I'm good enough to test these kinds of requirements shifts, especially on songs as hard as AIM Anthem. If it takes a change in what you need to do in order to make sure the requirements get harder as the points go up, I think that's OK.

                                Essentially retired now, but still ranked on the list of FFR's Top One Handers.
                                One-Hander Skill Tokens unlocked: The V2 Token, The Patience Token, X_X1MissX_X, AAA v5, T.H.E.G.A.M.E.T.O.K.E.N
                                Pseudo Skill Tokens unlocked: Numbers 21, 44, 33, 57, 26, 24, 47, 95

                                Comment

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