I think it would be better if Grid 16 was based on the average of your percentages rather than the time. There is that bug with the falling ball, and a person could basically kill themselves on all the other games, leaving the ball to play (which is insanely easy), and running the time up that way.
This way if you did the percentages there is a motive to keep all 16 games in for as long as possible.
For top of a new page, so it is seen.
Also, score:
Using my method above, I would have a score of 91... I personally think it would be a more effective way to score this game. :P
Also, this was my first time ever playing it, so... cool.
The thing is I do not think that it will jack up the percentages as much, in comparison to the overall time. Sure it will, but the other games will still play more of a factor in percentage variation; essentially, a person should aim to not kill off the other fifteen games.
Anyways, I have to figure out what the hell I'm doing wrong that I can't beat levels 8 and 9 on that addicting missile game...
Edit: PM'd my answers for mentals 3, 4a, and 4b...
btw for the extra.. how do we submit? Screens of each level? or just of the last level? because I beat it and it doesn't say anything about beating it just restarts...
and for the extra Please PM it to him or it spoils the point of it.
jon: i'd suggest NOT posting your level 9 pic in here... as it'll give away the solution.
what i did was re-beat level 9 (as yes, it just disappeared after you beat level 9) and stop 1 move from the end. then SS that. i'd send it to rubix in a PM.
also... man do i wish i could use my old metro scores... had a great run a few days ago.
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