Super Smash Brothers Brawl

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  • Afrobean
    Admiral in the Red Army
    • Dec 2003
    • 13262

    #2011
    Re: Super Smash Brothers Brawl

    Originally posted by l2awr
    You don't know what your talking about. Don't give out false information.
    Are you seriously suggesting that the designers actively make certain characters ****ty just so that they suck? Do you know how stupid this sounds?

    I heard hes just as bad lol. I guess I'll really see when it comes out.
    LUL

    Yeah, proof right there. Yoshi isn't bad. He's just not easy to be good with.

    Comment

    • Relambrien
      FFR Player
      • Dec 2006
      • 1644

      #2012
      Re: Super Smash Brothers Brawl

      Hey guys, calm down.

      Character imbalances are an unfortunate reality. There is no possible way the designers can predict every way a character will be used, so they can't possibly test and change everything to ensure that characters are more or less equal in potential ability. The way the community plays determines which characters end up being better. For instance, had L-canceling not been so effective in Melee, Ganondorf would probably be one of the worst characters in the game. With L-canceling, he's average to good.

      Now naturally, in a match between two players, the better player will -generally- win, regardless of character choice. The "tier list" is merely a representation of which characters are repeatedly placing well in tournaments, and therefore fluctuates as the metagame does.

      Now as the metagame matures, it becomes more and more possible to see which characters are consistently toward the top of the tier list, and declare them as "better" than the characters at the bottom, but character counters do exist; a lower-tier character can have an advantage over a specific higher-tier character.

      Honestly, the tier list isn't something that should be worshiped or used to determine which character you play. Heck, the first Brawl tier list won't be out probably for over a year. Use it as what it is: a guide as to which characters are doing best in tournaments.

      Comment

      • Squeek
        let it snow~
        • Jan 2004
        • 14444

        #2013
        Re: Super Smash Brothers Brawl

        I don't want to get this started again, but...

        You're saying you intentionally disrupt the character balance by exploiting glitches.

        You insinuate two things with this statement:

        1) If you chose not to exploit glitches, characters would all be balanced.

        2) If characters were all balanced, the true winner would be the person with the most skill.

        Personally, I'm one of those people who claim that only being able to win with one or two characters isn't really skill at all. I say all tournaments should be random character selections. Hey, if your claim is true, then not exploiting glitches means they're all the same, right? Just practice with them all and your skill should improve, right?

        Comment

        • chemicalrabbit
          FFR Player
          • Dec 2007
          • 148

          #2014
          Re: Super Smash Brothers Brawl

          Originally posted by ducky285
          Yoshi looks like he's actually improved from Melee. That makes me happy.
          My brawl thoughts from playing:

          ...Yoshi got worse.

          The game feels floatier and a little bit slower.

          Marth is almost exactly the same.

          Jigg's is not that good anymore.

          ROB is not that bad. His aerials are rape.

          Sonic is hard to use.

          Ike is good due to his power.

          Metaknight is rape.

          Bowser is faster.

          Zamus is good.

          Wii-Mote is underrated. It's actually pretty good.







          That basically all I found out from playing.





          1) If you chose not to exploit glitches, characters would all be balanced.
          No.

          2) If characters were all balanced, the true winner would be the person with the most skill.
          What do you mean by the 'true winner?'
          Last edited by chemicalrabbit; 02-16-2008, 06:43 PM.
          FCs: Over 9000

          Comment

          • Squeek
            let it snow~
            • Jan 2004
            • 14444

            #2015
            Re: Super Smash Brothers Brawl

            Meaning I don't consider someone a "true winner" if you play with one stage, a handful of characters, and all the items turned off.

            I call that the winner of the "no-items final destination fox/marth/falco/etc. Melee" competition.

            Current video game competitions hold tournaments across multiple games in multiple genres to test skill.

            Comment

            • Squeek
              let it snow~
              • Jan 2004
              • 14444

              #2016
              Re: Super Smash Brothers Brawl

              Yes, that's the general argument. I beg to differ, though. What's the harm in putting a Mr. Saturn in there? A Beam Sword? Or really, anything but the Blaster, Super Scope, Hammer, Bob-Omb, Starman, Heart Container, Maxim Tomato, Food, Home-Run Bat, etc. You get my point.

              Take poker for example. It's a game of skill, too. If you removed the cards and just gave some guys sitting at the table a stack of chips, then you'd have a pretty pathetic version of poker, wouldn't you? The cards add the element of luck. They add to the required skill level of the game. But the cards alone don't make a winner or a loser. Anyone who thinks poker is just who gets the pocket aces is an idiot.

              One of the ads a poker website runs when you're watching a poker match makes this case pretty clear:

              "We know that when we play, a little luck helps, but luck can't explain why final tables always have so many familiar faces."

              Comment

              • Relambrien
                FFR Player
                • Dec 2006
                • 1644

                #2017
                Re: Super Smash Brothers Brawl

                Originally posted by Squeek
                I don't want to get this started again, but...

                You're saying you intentionally disrupt the character balance by exploiting glitches.
                L-canceling wasn't a glitch; I can guarantee you that. Look up the old webpage for the original SSB. It talks about a method of being able to move instantly after hitting the ground from the air. This was SSB's Z-canceling, which was made half as effective in Melee with L-canceling.

                But anyway, tech usage does shift the metagame in a certain direction. However...

                Originally posted by Squeek
                You insinuate two things with this statement:

                1) If you chose not to exploit glitches, characters would all be balanced.

                2) If characters were all balanced, the true winner would be the person with the most skill.
                ...this is not what I'm saying. Tell me where I said that characters would be balanced if not for glitches. I said that the game is balanced as far as the devs play, but the community always influences the game. The game would've gone in a DIFFERENT direction with different glitches/exploits/techs discovered and used. Different characters would be on top, but there would still be differences. Because the community will always find ways to play that the devs didn't think about, regardless of whether or not these ways involve code exploitation. Certain character strategies may result in a character being awesome, strategies which only require performing the actions explicitly intended, just with a specific pattern.

                As an example, and I'm going back to Melee here, take Jigglypuff. Her main strategy is the "Wall of Pain," basically repeating her back-aerial and other high-priority moves over and over again. Without this strategy, she's pretty bad. With it, she's middle-tier. Had this not been developed by the community, she wouldn't be where she is on the tier list. And notice that this strategy doesn't use any glitches/advanced techs/whatever you want to call them, with the exception of short-hopping (intended) and L-canceling (intended).

                And anyway, even currently, the winner is generally the one with more skill (skill defined as by the Smash community). Certainly not always, but unless there's a really uneven character matchup, the better player will win the vast majority of the time.

                Originally posted by Squeek
                Personally, I'm one of those people who claim that only being able to win with one or two characters isn't really skill at all. I say all tournaments should be random character selections. Hey, if your claim is true, then not exploiting glitches means they're all the same, right? Just practice with them all and your skill should improve, right?
                Yes yes, we know, this is like the 12th time you've said this. And anyway, see above. Not all metagame-influencing strategies involve glitch usage. Granted, L-canceling (though it was intended) and wavedashing probably had the biggest effects on Melee's metagame, but even Peach, whose wavedash is horrible, ended up high tier.

                And don't forget that Marth was basically ignored until a certain smasher named Ken came in and invented more or less all of his strategies.

                I'm differentiating between "techniques" and "strategies" here. A "technique" is a specific action one can perform, and a "strategy" is an application of a technique or several techniques based on a situation.

                EDIT: Oh look, ninja'd. I'll go ahead and take the role of the anti-item guy for this.

                Originally posted by Squeek
                Yes, that's the general argument. I beg to differ, though. What's the harm in putting a Mr. Saturn in there? A Beam Sword? Or really, anything but the Blaster, Super Scope, Hammer, Bob-Omb, Starman, Heart Container, Maxim Tomato, Food, Home-Run Bat, etc. You get my point.
                Items give the player who gets them an advantage. Items spawn randomly. So basically, a random person gets an advantage every once in a while. Certain items don't give as much of an advantage as others, but when the next point is taken into account, it's just better in terms of competition to turn items off.

                That next point refers to explosions. Container items have the tendency to explode, and you have no idea when they will. A capsule can blow you up and kill you when you have the advantage (say by a capsule the opponent threw up landing near you, or one spawning as you attack, though the latter is pretty rare). Crates can do the same. Considering that the only "fair" items which could remain on don't confer much of a player skill increase (seriously, Mr. Saturn doesn't really add too much), and the fact that containers explode, it's just a better idea to keep items off.

                There's also the deal with items and character imbalances. Faster characters like Fox and CF have even more advantages in an item game due to their speed. The top-tier characters get better and the low-tier characters get worse. Having items off actually improves character balance. While this wasn't exactly a primary reason for turning items off, it certainly is a reason to keep them off now.

                In a nutshell: Many items would have to be off. The ones that remain on don't improve competition enough to compensate for the random explosions and random spawns, which are a detriment.

                Also, about your poker analogy. The problem with that is poker was designed to be a game of luck from the start, with people modifying their bets and demeanor so as to compensate for luck. Luck is central to the game, which makes it necessary.

                With Smash, luck is not at all the point around which the game focuses. The point is to accumulate damage on your opponent and knock him off the stage, by utilizing your character's attacks and abilities. The luck factor was added in to help make the game more fun. But then, many people don't find a game decided by luck to be fun. Thus, these people turn items off. It's that simple.
                Last edited by Relambrien; 02-16-2008, 07:22 PM.

                Comment

                • Squeek
                  let it snow~
                  • Jan 2004
                  • 14444

                  #2018
                  Re: Super Smash Brothers Brawl

                  Skill is knowing when to stop a combo and back off knowing that some item containers are bombs.

                  It's not like they spawn two inches off the ground. They spawn on the ceiling and drop onto the stage.

                  It took me two times of seeing canisters explode as I threw them down at my feet to open them to say "hmm, it seems some canisters explode. I shouldn't throw them at myself. Maybe I should jump a little, then throw it down so I can still get the item if there's something in there but avoid the explosion just in case"

                  And I don't think I've seen a canister explode in Brawl yet but the people playing are primarily Melee people who play without items anyway so who knows.

                  Comment

                  • Matthew4444
                    FFR Player
                    • Apr 2004
                    • 139

                    #2019
                    Re: Super Smash Brothers Brawl

                    Wait, I thought items did spawn in a little puff of smoke a couple feet above the stage. Then again, it's been forever and a day since I've played Melee.
                    postcount += 1
                    I am also known as TheDarkNerd, if that makes any difference.

                    Comment

                    • TS_SonicMaster
                      FFR Lolicon
                      • Apr 2006
                      • 1257

                      #2020
                      Re: Super Smash Brothers Brawl

                      I think I remember that the capsules usually appeared from higher places more often than a little bit above the stage. The crates and barrels usually appeared right above the stage.

                      Comment

                      • Squeek
                        let it snow~
                        • Jan 2004
                        • 14444

                        #2021
                        Re: Super Smash Brothers Brawl

                        Well I'll be.

                        Still, it's not so fast that you can't see it. And it's not like it'll happen right on you EVERY TIME.

                        And I still haven't seen a Brawl video featuring an exploding crate / barrel / capsule.

                        Comment

                        • tsugomaru
                          FFR Player
                          • Aug 2004
                          • 3962

                          #2022
                          Re: Super Smash Brothers Brawl

                          I believe Legendary Frog has a relevant comic about this.

                          "Okay, but no items."
                          "But I love items."
                          "Items unbalance the game. Say you're winning and a beam sword falls near you. It could possibly chop your head off maybe."
                          "Fine. No items. I'm going to play as Mewtwo!"
                          "Mewtwo? HE'S BOTTOM TIER. We'll play as 'Generic Gray Cube' so it will be even."
                          "Well, can we play on Princess Peach Castle? I like that one!"
                          "No, we can't play on Princess Peach's Castle! The stage has a platform on it that if a certain character lands on it, he could JUMP FURTHER THAN SOMEONE ELSE! Thus ruining balance. Here, we'll play 'Generic Platform Floating in a Sea of Obilivion' Stage!"

                          "You know... I don't think this is as fun as it used to be."
                          "DUH! That's when you know you're hardcore."

                          ~Tsugomaru
                          Originally posted by Hiluluk
                          WHEN do you think people die...?
                          When their heart is pierced by a bullet from a pistol...? No.
                          When they succumb to an incurable disease...? No.
                          When they drink soup made with a poisonous mushroom...? NO!!!
                          IT'S WHEN A PERSON IS FORGOTTEN...!!!

                          Comment

                          • bmah
                            shots FIRED
                            Profile Moderator
                            FFR Simfile Author
                            Global Moderator
                            • Oct 2003
                            • 8448

                            #2023
                            Re: Super Smash Brothers Brawl

                            Hahaha xD

                            So true. But I know some people like l2awr will disagree.

                            Comment

                            • Gano
                              FFR Player
                              • Jun 2006
                              • 997

                              #2024
                              Re: Super Smash Brothers Brawl

                              Tsugo, Legendary Frog is still around? Where at?
                              [edit] Holy **** website there he is, awesome

                              doraemon bustin caps

                              Comment

                              • zidart
                                FFR Player
                                • Oct 2006
                                • 964

                                #2025
                                Re: Super Smash Brothers Brawl

                                i think items are fun, and it rises the oportunity to do combos. besides is stupid when someone says "let's not play with items because noobs can win with them"

                                at the first one, well it's true that items sometimes give a unfair advantage, but not all the time if you know what you're doing, besides if it gives new people the advantage wouldn't that be something good? like raise the challenge.

                                and relambrien, smash is suposed to be a chaotic fighting game, that's why so many items and weird stages are on it.

                                Comment

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