Well dude when you say that to someone like me it doesn't really seem that hard =\ I mean it's a lot harder than it sounds right? Because the timing for a marvelous on DDR is exactly 0.0167 as well, and I have no problem getting 20 of those in a row on complex patterns =\ hell, the timing on IIDX is a bit harder and that's easier for me
o.o Holy swit! which buttons do you use for parrying, cuz if you need three or more buttons, I'd kill myself!! The aerial parry is INSANE!! This goes to show that even if your opponent's low on health does NOT mean that that person can bounce RIGHT BACK UP and COMPLETELY beat the fucking CRAP, the HOLY-FUCKING-SHIT, and the OMGWTFBBQ out of you at the FIRST SIGN OF WEAKNESS!!!! omg what WERE you people thinking.. tsk tsk tsk.. .. .. lol
Please point out any spelling or grammatical errors I may have missed in my post, thanks.
I can only imagine that both players must have been completely bewildered once the fight was over.
Watch the people playing in the bottom left. At the end the guy who loses starts mashing buttons uncontrollably and then just kinda tosses the controller down in disbelief.
And Daigo was sitting calmly the whole time, his hands barely moving with each attack.
And Arch, screw you. DDR =/= Street Fighter. In DDR the arrows are preplanned, SF nothing is guaranteed. It's like aperson said, x5 Sudden, but with super shuffle, so you have NO clue when things are coming.
And yeah, the announcer sucked. From my experience, announcers for gaming competitions are stupid like that 99% of the time. Just watch Arena...
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
Well dude when you say that to someone like me it doesn't really seem that hard =\ I mean it's a lot harder than it sounds right? Because the timing for a marvelous on DDR is exactly 0.0167 as well, and I have no problem getting 20 of those in a row on complex patterns =\ hell, the timing on IIDX is a bit harder and that's easier for me
Now imagine doing that on x5 Sudden.
5x sudden is a huge exaggeration =\ you can't see what's coming on 5x sudden at ALL, it's pretty much the same as playing on stealth, you can see what's coming moreso on that game than you can with 5x sudden. But uh yeah, I have done stuff with very vast speeds + sudden on IIDX before..
The reason I say this is, the move he used is pre planned, correct? I mean in the sequence it does stuff? I don't know much about fighting games at all =\
I'm pretty sure that the moves are not pre planed ( that kicks combo was at a constant rate but I dont think where the kicks are going to land is predetermined).. I think 5x, hidden, shuffle is a good analogy considering how fast he had to react to which area (hi, mid, low) he needed to parry..
5x is such an overstatement that you would not even believe. It's very hard to read anything well on 5x shuffle, unless the song is like <130 bpm, not even MENTIONING 5x shuffle sudden. This coming from someone who actually PLAYS songs on sudden shuffle =\
I'm just going to assume you meant sudden and not hidden because on fast speeds hidden makes no difference.
Comment