Yeah, in MP it seems like one bullet from most assault rifles can kill you even if it's not a headshot. Annoying, but it places extra emphasis on advantageous positioning and proper aim, which isn't necessarily a bad thing.
What would happen if I took an assault rifle -or for that matter a pistol- and shot you in the body?
Chances are you'd die instantly or bleed to death.
In the army you're taught (at least for semi-auto weapons) to take 2 body shots or 1 headshot to be sure the enemy dies, although a chest shot with an assault rifle will most likely be a one-shot kill.
The whole point of CoD4 is to add a huge amount of realism. The only not-realistic thing (besides non-destructible scenery) is the auto-heal feature, and the reason I like that is that temporarily, your aim is worse, your vision decreased and your speed is decreased.
I'm not much of a multiplayer guy, but the single player campaign is pretty good. The only complaints I really have are the ridiculous accuracy (rather, inaccuracy) of the RPG, and deep impact (mostly the X that shows up on the screen when you hit somebody through the wall). I just find it slightly funny when I can kill someone through a stone wall using a silenced M9 pistol.
Aside from that, the graphics are awesome, the weapons are plenty, keeping me entertained.
What would happen if I took an assault rifle -or for that matter a pistol- and shot you in the body?
Chances are you'd die instantly or bleed to death.
In the army you're taught (at least for semi-auto weapons) to take 2 body shots or 1 headshot to be sure the enemy dies, although a chest shot with an assault rifle will most likely be a one-shot kill.
The whole point of CoD4 is to add a huge amount of realism. The only not-realistic thing (besides non-destructible scenery) is the auto-heal feature, and the reason I like that is that temporarily, your aim is worse, your vision decreased and your speed is decreased.
There has to be a balance between realism and developer liberty to make a truly great game. I mean, if there was an RPG where the main character could sprint for about 30 seconds and then have to walk for 10 minutes because he was winded, it wouldn't be fun.
But like I said, because of CoD4's "getting shot" realism, there's extra emphasis on positioning and proper aim, and like I said, that isn't necessarily a bad thing.
Me and some friends got addicted to MP on 360, right now I'm sitting at I think 32ish on my first prestige but I'm losing steam now. Add me on Live if you'd like, stevegano on there. My proudest moment thus far is going 41-2 on Strike TDM, 34 kill streak, was amazing.
I freaking love this setup. Stopping Power adds like 40% to damage, and the Carbine is fully-automatic, low-recoil. Steady Aim helps so I don't have to rely on the scope for everything, and Bandolier is there so I don't run out of ammo. Flash Grenade for good measure, since it's much more crippling than a Stun Grenade against HQ defenders (HQ is pretty much all I play). If the guy's already standing with his gun at the door, you want to make sure he can't see you, rather than not be able to move.
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