A real guide on how to make a good simfile

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  • Z3ratul
    FFR Player
    • Jun 2004
    • 940

    #46
    Re: A real guide on how to make a good simfile

    Ps just message Tasselfoot or something (I would be he's offline atm) for a sticky request and hopefully it'll get granted.
    Originally posted by Grandiagod
    My father rapes me with logging equipment and my mother is a three legged grizzly bear going through menopause.

    Comment

    • dAnceguy117
      new hand moves = dab
      FFR Simfile Author
      • Dec 2002
      • 10097

      #47
      Re: A real guide on how to make a good simfile

      Originally posted by Z3ratul
      The other form of layering, I'd like to think is much more harmonious. This is where you make patterns that are trying to encompass multiple sounds without actually individually stepping each one. Hence, you'll get patterns that are somewhat ambiguous as to what is actually being stepped, because it can be interpreted multiple ways. You need to be very aware of how the patterns look, feel, and interact. (sorry, this is somewhat hard for me to explain, hopefully you see what I'm getting at... if not, I can try to find some examples)
      I call this semi-layering, myself. Not even layering, really, but it can have elements of layering in it. I find this method to be very preferable to precise layering, because it's more adapted to the subjective nature of SM. Technically accurate layered notecharts are often so hard to follow during normal gameplay that the method fails to be practical. The method of stepping you described has more creative freedom, allowing you to change patterns more smoothly and prevent situations where the only options are to make technical errors or awkward patterns.

      Comment

      • stargroup100
        behanjc & me are <3'ers
        FFR Simfile Author
        FFR Music Producer
        • Jul 2006
        • 2051

        #48
        Re: A real guide on how to make a good simfile

        Originally posted by Z3ratul
        The other form of layering, I'd like to think is much more harmonious. This is where you make patterns that are trying to encompass multiple sounds without actually individually stepping each one. Hence, you'll get patterns that are somewhat ambiguous as to what is actually being stepped, because it can be interpreted multiple ways. You need to be very aware of how the patterns look, feel, and interact. (sorry, this is somewhat hard for me to explain, hopefully you see what I'm getting at... if not, I can try to find some examples)
        I've been working on a file for about a month now that uses this technique. I find it to be more elegant and very fun, and if successfully executed shows mastery of music interpretation and analysis. I believe Kil and Kilga(?) have used this technique.
        Rhythm Simulation Guide
        Comments, criticism, suggestions, contributions, etc. are all welcome.

        Piano Etude Demon Fire sheet music

        Comment

        • Z3ratul
          FFR Player
          • Jun 2004
          • 940

          #49
          Re: A real guide on how to make a good simfile

          Exactly 8)
          Originally posted by Grandiagod
          My father rapes me with logging equipment and my mother is a three legged grizzly bear going through menopause.

          Comment

          • ducky285
            FFR Player
            • Oct 2005
            • 1388

            #50
            Re: A real guide on how to make a good simfile

            Good stuff, Z3r, I'll make some additions when I get a chance. I've been busy lately.

            Also, woo sticky.


            EDIT: Added stuff to the first post
            Last edited by ducky285; 11-30-2007, 11:01 PM.
            Quack quack quack

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            • ducky285
              FFR Player
              • Oct 2005
              • 1388

              #51
              Re: A real guide on how to make a good simfile

              Added a link to Patashu's old thread and made a few changes to the intro section.

              By the way, maybe Patashu's thread should be stickied, too.
              Quack quack quack

              Comment

              • Corbin Wells
                FFR Player
                • Nov 2007
                • 153

                #52
                Re: A real guide on how to make a good simfile

                Yes, BPM is a huge factor in creating a decent stepchart.

                I once made a simfile that was off by just 1 BPM. After fixing it, the difference was very easily noticeable. BPM has to be right, otherwise your arrows wont keep up at all.
                The minute you forget to think about tomorrow, you lose everything.

                download my sims now =3:


                FFR Furry, NYC

                Comment

                • ducky285
                  FFR Player
                  • Oct 2005
                  • 1388

                  #53
                  Re: A real guide on how to make a good simfile

                  Originally posted by Corbin Wells
                  Yes, BPM is a huge factor in creating a decent stepchart.
                  It's not a factor. It's a NECESSITY.
                  Quack quack quack

                  Comment

                  • Goldenwind
                    FFR Simfile Author
                    FFR Simfile Author
                    • Jan 2006
                    • 762

                    #54
                    Re: A real guide on how to make a good simfile

                    8. For spread files, keep the annoying patterns down to a minimum. Left-handed trills and jacks can be irritating for right-handed players if abused.
                    Similarily, streams of 16th notes with a jump on every quarther and eigth note is a lovely way to piss off indexers.

                    If you want to make a quality file, make it for all playstyles. Aka, take note of what hands would be involved in a trill, and don't go nuts on the jumpstreams.
                    They say there's a sun in the sky...

                    Comment

                    • ducky285
                      FFR Player
                      • Oct 2005
                      • 1388

                      #55
                      Re: A real guide on how to make a good simfile

                      Too bad index files are boring as **** for most spread players. Most good authors make an easier chart for index and the like, anyway.
                      Quack quack quack

                      Comment

                      • Goldenwind
                        FFR Simfile Author
                        FFR Simfile Author
                        • Jan 2006
                        • 762

                        #56
                        Re: A real guide on how to make a good simfile

                        Originally posted by ducky285
                        Too bad index files are boring as **** for most spread players. Most good authors make an easier chart for index and the like, anyway.
                        I've played index since I started, and am just now trying to learn spread, so I can play whichever I wish. I have AAA'd CIA Rave, and 5-Good'd Vertex BETA, using index, and can hold a decent (500+) combo on CIA Rave using spread. By no means the best player, but it gives me a fair view of what they demand.

                        And that said, a good step author should step their files such that it is playable by both spread and index, if that is their target audience.

                        Index files boring for spread?
                        Spread files are a pain in the ass for index. Two fingers is fine if you go left, right, left, right... but then when you have a 16th stream at a fast BPM with jumps every second step (And note, a jump uses both fingers, which totally screws up the left-right-left theory), that's not too fun either.

                        Note that while I do have a bias, I'm not promoting either side. I'm saying that a good step author will make their file such that it will be applicable to more than just spread, or just index.
                        They say there's a sun in the sky...

                        Comment

                        • ducky285
                          FFR Player
                          • Oct 2005
                          • 1388

                          #57
                          Re: A real guide on how to make a good simfile

                          The easiest way to cater to all styles is to make multiple charts. This way, you don't have to water down a spread chart or buff the difficulty of an index chart to satisfy everyone.

                          I usually make an indexable heavy and a spread oni chart. It's hard to make ONE chart that'll satisfy everyone because most spread players these days like steps that follow the music very closely and have some semblance of difficulty to them. It also allows the sim author to take liberties with their steps rather than have to be conservative to satisfy the indexers.

                          EDIT: Also, I played index for three years before switching to spread, so I know how annoying spread files are for index. Just thought you'd like to know. :P
                          Quack quack quack

                          Comment

                          • The Dragon Knight
                            FFR Player
                            • Feb 2008
                            • 139

                            #58
                            Re: A real guide on how to make a good simfile

                            I think I hit a bunch of these points with my first file. Although, that's just my opinion, so =/

                            But yeah, this is a great guide. I'll be reading this a lot for my next file (don't know a song yet lol).

                            Thanks sir =)
                            Originally posted by Romans 8:31
                            If God is for us, then who can ever be against us?
                            Originally posted by legacy
                            Originally posted by puppet
                            UNON FOR EXAMPLE IS A WORK OF ART
                            Simfile was a pain in the ass for me to do it on index.

                            Comment

                            • Starshot
                              /DJS\
                              FFR Music Producer
                              • Dec 2004
                              • 1794

                              #59
                              Re: A real guide on how to make a good simfile

                              All popular simfile artists should read this.

                              I guarantee you they aren't doing half the **** on this list.

                              Comment

                              • ducky285
                                FFR Player
                                • Oct 2005
                                • 1388

                                #60
                                Re: A real guide on how to make a good simfile

                                Originally posted by Starshot
                                All popular simfile artists should read this.

                                I guarantee you they aren't doing half the **** on this list.
                                Actually, GOOD popular simfile artists do all this stuff and they do it well (except cetaka, but he's a glorious exception).

                                It's people who can't figure out why no one plays/likes their simfiles who need to read this.
                                Quack quack quack

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