A real guide on how to make a good simfile

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  • Professor Raine
    FFR Player
    • May 2007
    • 1560

    #31
    Re: A real guide on how to make a good simfile

    I hate to bug you again Ducky, but you might want to note rolls and how white notes are turned into green ones. (sorry, I'm a tad tired over here, so I'm gonna go to sleep)


    My simfilez ----
    :

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    • ducky285
      FFR Player
      • Oct 2005
      • 1388

      #32
      Re: A real guide on how to make a good simfile

      Originally posted by Professor Raine
      I hate to bug you again Ducky, but you might want to note rolls and how white notes are turned into green ones. (sorry, I'm a tad tired over here, so I'm gonna go to sleep)
      Rolls are pointless in keyboard files so I'm not going to bother.

      And...white notes? Are you talking about BMS's dumb stepfile parser turning 48ths and **** into white arrows? That's a Bemanistyle issue, not a stepfiling issue.
      Quack quack quack

      Comment

      • ducky285
        FFR Player
        • Oct 2005
        • 1388

        #33
        Re: A real guide on how to make a good simfile

        bump
        Quack quack quack

        Comment

        • omgitznpv
          cohoooooon
          FFR Simfile Author
          • Aug 2005
          • 6980

          #34
          Re: A real guide on how to make a good simfile

          Originally posted by who_cares973
          great guide! i knew all these things i just chose to not care as much >.>
          No wonder you fail at steppage. If you don't like to make your file better, and just submitting a file because it's a file, then don't even bother.

          Great thread. I've recently been spending at least two weeks on one file (and actually a good portion of one day working on it).
          Originally posted by DossarLX ODI
          What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

          Comment

          • dAnceguy117
            new hand moves = dab
            FFR Simfile Author
            • Dec 2002
            • 10097

            #35
            Re: A real guide on how to make a good simfile

            12.5 is the essence of StepMania. It's more like a foul odor, but essence sounds better.

            32ND TRILLS SHARPNEL DRAGONFORCE RHAPSODY VSNARES 16TH STREAM JUMPSTREAM JAZZ (THAT DIDN'T REALLY HAPPEN) LAYERING TRIPLE LAYERING

            Hey, guys. Good decisions on your own is the only way to keep from falling into the same old crowd. Group decisions, such as "Overuse of X is a problem, so let's all do Y," is not a solution.

            Comment

            • ffreak12323
              FFR Player
              • Sep 2007
              • 69

              #36
              Re: A real guide on how to make a good simfile

              Really ducky. use the edit button.
              My Profile:


              My Forum Profile:


              My Simfiles:

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              • ducky285
                FFR Player
                • Oct 2005
                • 1388

                #37
                Re: A real guide on how to make a good simfile

                Originally posted by ffreak12323
                Really ducky. use the edit button.
                1. Look who's talking.

                2. I was bumping the thread, so I posted since editing my post won't bump the thread.

                3. I'm still puking rodent hair.
                Quack quack quack

                Comment

                • moches
                  FFR Player
                  • Aug 2005
                  • 3996

                  #38
                  Re: A real guide on how to make a good simfile

                  Thanks a lot for the guide. It helped me understand jumps and making a dummy chart helped me a lot on Sunshine Stone. Thanks again!

                  Comment

                  • arsonistsgetallthegirls
                    FFR Player
                    • Jun 2007
                    • 459

                    #39
                    Re: A real guide on how to make a good simfile

                    Oh, wow... I am overjoyed at the fact that i am seeing artists say they are taking a longer time stepping as to create higher quality stepfiles. I realize i don't have a line of nifty black text under my name, but i do have experience in stepping none the less.

                    This is a high-quality guide so if i haven't already requested a sticky here, I do so now.
                    one hand, no mercy...

                    [Trust me, This user is your friend.]

                    Originally posted by Zeron
                    Holy ****, civility in the forums?! My head just asploded.
                    Wait, What?

                    Comment

                    • Yesssss
                      FFR Player
                      • Jul 2005
                      • 2522

                      #40
                      Re: A real guide on how to make a good simfile

                      Because the mods never visit these boards.

                      If it wasn't for the report post system, you could post porn without the mods noticing.
                      YOU JUST WON THE GAME! CONGRATULATIONS!

                      Comment

                      • Necros140606
                        FFR Player
                        • Jun 2006
                        • 1088

                        #41
                        Re: A real guide on how to make a good simfile

                        really cool guide duck

                        i think i needed this an year ago but whatever :P

                        Comment

                        • GamerShadow
                          FFR Player
                          • Oct 2005
                          • 2534

                          #42
                          Re: A real guide on how to make a good simfile

                          That helped me a bit, but I still need to learn how to do gap, etc.

                          That I will do on my own time.
                          Note to self Finish.

                          Comment

                          • dAnceguy117
                            new hand moves = dab
                            FFR Simfile Author
                            • Dec 2002
                            • 10097

                            #43
                            Re: A real guide on how to make a good simfile

                            Originally posted by ffreak12323
                            Really ducky. use the edit button.
                            Question: how old are you?

                            Comment

                            • ducky285
                              FFR Player
                              • Oct 2005
                              • 1388

                              #44
                              Re: A real guide on how to make a good simfile

                              I'm glad people are liking the whole dummy chart thing.

                              I was thinking of adding something to the guide today but I forgot what I wanted to add. Keep any suggestions you might have coming.

                              Also, some of the mods apparently visit this board from time to time, so I'm SERIOUSLY REQUESTING A STICKY.
                              Quack quack quack

                              Comment

                              • Z3ratul
                                FFR Player
                                • Jun 2004
                                • 940

                                #45
                                Re: A real guide on how to make a good simfile

                                I wouldn't call this a guide, as much as protips from an expert

                                A few notes: do some clarification on 'flow'. The people that get it, GET IT, but the people that don't... well... yeah. It's hard to articulate; while I could, I'm too lazy, and you'd do a much better job.

                                Also, I'd like to think there's multiple forms of layering. The layering you described is what I would call simple layering. Each arrow clearly goes to a distinguishable sound, and there's no confusion when you look at it in the editor (think Ossa, he's the best at this imo). The challenge here is you must be incredibly calculating when it comes to your patterns and occurrences in sounds- otherwise, you'll end up breaking/compromising the 'rules' of your layering, and it ends up being a mess.

                                The other form of layering, I'd like to think is much more harmonious. This is where you make patterns that are trying to encompass multiple sounds without actually individually stepping each one. Hence, you'll get patterns that are somewhat ambiguous as to what is actually being stepped, because it can be interpreted multiple ways. You need to be very aware of how the patterns look, feel, and interact. (sorry, this is somewhat hard for me to explain, hopefully you see what I'm getting at... if not, I can try to find some examples)

                                Oh, you might wanna cross post this at ODI, although it might just get shotdown as 'lol stepmania theory'. You're pretty respected in the community though so who knows =P
                                Originally posted by Grandiagod
                                My father rapes me with logging equipment and my mother is a three legged grizzly bear going through menopause.

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