Ingame Song Information

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  • Fantasticone
    D7 Elite Keymasher
    • Aug 2006
    • 6003

    #721
    Re: R1 - Actual Song Difficulties V2

    FOTBB is Masters because most of the song is trills and you get average misses like heck if your not fast enough to do it.

    For FFR is Very Challenging because the ending is hard to PA and the song is random as well.

    PLANETZ is interesting to say as to if it is a high 10 or low 11. The 4 framers do make it more difficult to PA and keep the combo going and some of the jumps, like the alteranting 2/6 2/8 ones are tough. I think PLANETZ could go for a low 11 IMO.
    Last edited by Fantasticone; 07-31-2007, 11:22 AM.

    Comment

    • rednanaki
      PENGUIN@@@@@@@@@
      FFR Simfile Author
      • Jan 2004
      • 604

      #722
      Re: R1 - Actual Song Difficulties V2

      Originally posted by jimerax
      Not sure if PLANETZ is FMO, it's easier than Sympathizer.
      It's easier than State of Emergency too. Only thing I find hard are the jumptrills and the end, everything else is pretty easily doable.



      --
      Best AAA: The Dream of Scarlet
      Best FC: The Adventures of Lolol

      Comment

      • DABEE2
        FFR Player
        • Apr 2007
        • 11

        #723
        Re: R1 - Actual Song Difficulties V2

        Originally posted by Tasselfoot
        the end of For FFR is what makes it a VC. EXTREMELY hard to FC, let alone PA.

        not to mention the stream in the middle is LOLRANDOM.
        I dunno, thats only certain parts, and to me the stream in the middle just seems like more of a "challenging" stream, beacause its fairly short, and you can actually kind of see it, unlike in VC, masters only and gurus only for me. Maybe im wrong though, as im not as good a player as some.

        Comment

        • moches
          FFR Player
          • Aug 2005
          • 3996

          #724
          Re: R1 - Actual Song Difficulties V2

          75 (S) For FFR (866 Notes / BPM 180)
          (LOWEST PLANETZ COULD BE) 76
          76 (M) Jelly Roll Blues (778 Notes / BPM 144)
          76 (D2) Nova Pulser (762 Notes / BPM 180)[*]
          -------------------------------------------
          77 (P) Silence (1482 Notes / BPM 140)
          77 (D2) Vertex BETA (1755 Notes / BPM 200)
          (HIGHEST PLANETZ COULD BE) 77
          77 (S) K8107 (1071 Notes / BPM 180)

          PLANETZ has lots of 4 framers (70something), but for me, a person who ha s been whoring PLANETZ to FC, the hardest parts to hit, combo, or PA are:

          -The jumptrill at 31 combo
          -This REALLY awkward pattern:

          --oo
          ---o
          --oo
          ---o
          --oo
          ---o

          -This even more awkward pattern:

          -o-o
          ---o
          --oo
          ---o
          --oo
          ---o
          --oo
          ---o
          -o-o
          ---o
          --oo
          ---o

          The beginning is also really deceptive. It looks really easy, like the rest of the song will be 8th notes or something, but holds your suspense by making you bored. THen just when you're about to think "I can AAA this cake", the jumptrills attack, and those unprepared will quickly mash their doom out.

          So in my opinion, PLANETZ is right before Silence because Silence is a 2-minutes of jumpstream. Nova Pulser's streams are too easy to warrant it harder than PLANETZ.
          Last edited by moches; 08-2-2007, 07:56 PM.

          Comment

          • .david
            FFR Player
            • Jun 2007
            • 490

            #725
            Re: R1 - Actual Song Difficulties V2

            I dont know if this has been mentioned before, but Tetris remix should not be a very diff, it should be a diff. Its by far the easiest very diff ive played. Also there are many diff songs that are way harder.
            AAA's - 110
            Best - BALLOON FEVER :O
            Most Recent - BALLOON FEVER!
            Tier Points - 327

            Comment

            • alainbryden
              Seen your member
              FFR Simfile Author
              • Dec 2003
              • 2873

              #726
              Re: R1 - Actual Song Difficulties V2

              I agree with moches. Especially for me, any fast or awkward patterns with the right side are a major challenge. I have a weaker right hand, I tend to observe the left side of the screen more closely than the right, and I use 4 finger set up.
              ~NEIGH

              Comment

              • blindreper1179
                Vice President Of TGB
                • Jun 2006
                • 5901

                #727
                Re: R1 - Actual Song Difficulties V2

                though you guys have that problem.. as said before

                your problems =/= global ones
                Originally posted by thesunfan
                absolutely I want to vomit on your face irl
                Originally posted by choof
                It was like trying to throw logic at a fuckin brick wall lmao
                Originally posted by choof
                whats more dense, a black hole or an icyworld file
                Originally posted by Celirra
                I've never been so disappointed by a man from Alabama than I am right now

                Comment

                • alainbryden
                  Seen your member
                  FFR Simfile Author
                  • Dec 2003
                  • 2873

                  #728
                  Re: R1 - Actual Song Difficulties V2

                  Well yeah, but it does need to add a factor to the difficulty, even if it's only a factor for 25% of players.

                  We can't very well have completely separate level ranks based on whether you play 2, 3, 4 fingers, arrows, numpads, or spread, indexes or thumbs.

                  In light of being objective, you have to take into account how difficult the song is for all the major playing styles and average it out.

                  That's why indexers think AIM Anthem should be ranked way easier and 4 finger players think it should be called harder.
                  ~NEIGH

                  Comment

                  • moches
                    FFR Player
                    • Aug 2005
                    • 3996

                    #729
                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by alainbryden
                    numpads.

                    That's me!

                    Also, no way Tetris should be a 7. Look at Tsugaru 180 New Version, which is 48. Half of the song is a 4th note tap, gallop pattern. Probably 300 people have AAA'd Tsugaru.

                    If a 4th note-build song can get away with a 48, then 16th burst-song certainly deserves at least a 51, doesn't it?

                    Comment

                    • phantom99
                      FFR Player
                      • Jul 2007
                      • 17

                      #730
                      Re: R1 - Actual Song Difficulties V2

                      What about silence

                      Comment

                      • Shadow_Hunter
                        FFR Player
                        • Feb 2007
                        • 1276

                        #731
                        Re: R1 - Actual Song Difficulties V2

                        I think Piano Etude should be before Pants. Pants is longer, has that end jumpstream, and a bunch of 4 framers (Maybe 5?).

                        Sure, PE(DF) has jacks, but it is a lot easier to combo excluding the ending with the 12ths.

                        Originally posted by Synthlight
                        Kirby

                        Cheers,

                        Synthlight

                        Comment

                        • somerndmguy
                          FFR Player
                          • Dec 2005
                          • 116

                          #732
                          Re: R1 - Actual Song Difficulties V2

                          I can't seem to find EternuS on this list.

                          It's up to your judgement as to where to place it.

                          Also, Fahrenheit and GO! are no longer exclusive to Subscribers.
                          Last edited by somerndmguy; 08-18-2007, 11:07 AM.

                          Comment

                          • Tasselfoot
                            Retired BOSS
                            FFR Simfile Author
                            • Jul 2003
                            • 25185

                            #733
                            Re: R1 - Actual Song Difficulties V2

                            list is a bit out of date currently. need to crack that whip on jx to update it.
                            RIP

                            Comment

                            • damanwithdaskillz
                              Banned
                              • Jul 2006
                              • 1065

                              #734
                              Re: R1 - Actual Song Difficulties V2

                              Originally posted by Tasselfoot
                              list is a bit out of date currently. need to crack that whip on jx to update it.
                              thank heavens, I've been waiting for someone to update this, come'on jx! We're counting on ya'!

                              Comment

                              • Kraakker
                                FFR Player
                                • May 2007
                                • 7

                                #735
                                Re: R1 - Actual Song Difficulties V2

                                Some songs are harder than others, even though it seems they shouldnt be...I notice that a lot

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