Super Smash Brothers Brawl

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  • masterhickle
    FFR Player
    • Apr 2005
    • 557

    #76
    Re: Super Smash Brothers Brawl: Release Date Announced

    Squeek, if you think that 0:55 is where you first start seeing the transition between Luigi's stances, then you need to get your eyes checked, or maybe my eyes can register the frames earlier than yours.

    I don't care that you think it's a legitimate means of travel. It's clearly a glitch and it's clearly absolutely retarded to use instead of just RUNNING LIKE YOU'RE SUPPOSED TO. Characters are intentionally different speeds than one another to BALANCE THE GAME.
    As all characters have different running speeds, all characters have different wave-dashes.

    As it is probably known by most, Luigi has the longest wave-dash, due to how much he floats, and how light he is (I included his weight because I'm fairly sure Samus floats more than Luigi, but she is also the 4th heaviest character in the game). Now we get into characters like Bowser, Ganondorf, and DK, all notably slow characters. The three aforementioned characters are all heavy, and have very little float, so they have a very small wave-dash (small to the point that it's not even worth using, wave-landing would be better).

    Now, Fox, Sheik, and Falcon. Three of the (if not the) fastest characters in the game. Because of the speed these characters require, it would appear that their wave-dashes are pretty much useless, but in reality, it's just a much quicker speed that is required between jumping and air-dodging into the ground (I've gotted my Falcon's wave-dash to compete with my Marth's wave-dash in terms of length.)

    Each character's wave-dash doesn't further balance, or further unbalance the game. All the game is doing is incorporating the physics of each character, and allowing them to act as they do.

    Technobabble? How about "truth" ?

    Comment

    • Shamo0
      FFR Player
      • Jan 2006
      • 424

      #77
      Re: Super Smash Brothers Brawl: Release Date Announced

      Originally posted by Squeek
      Just so you know, if someone were to play me and I saw them pulling crap like this, I'd unplug their controller. I don't care that you think it's a legitimate means of travel. It's clearly a glitch and it's clearly absolutely retarded to use instead of just RUNNING LIKE YOU'RE SUPPOSED TO. Characters are intentionally different speeds than one another to BALANCE THE GAME. Using this method unbalances the game more than your supposed item ban.
      Your argument about running speed vs wavedashing speed and how it somehow translates to unbalanced isn't that great tbh =/ If anything it's still balanced because slow characters can still do it.. as well as fast characters. It's still balanced because it still factors everyones weight and friction levels. If everyone can do it, it's perfectly ok to be used. It is a legitimate mean of travel. You don't have to run anywhere, say you're Jigglypuff, if you want to play a good jigglypuff, your airgame should be way more important than ground game. Since all characters have the same potential to wavedash and wavedash using the same formula it's fair.

      Also just so you know, if someone were to unplug my controller because I was wavedashing I'd call them a sore loser.

      Wavedashing is only unfair to some1 who doesn't use it. Technically it's not even unfair or unbalanced, you're either a)not good at it b) don't know how to do it. It's like saying samus's b-down special is unfair when trying to get back on the platform. It's not unfair, it's a hard technique that not everyone knows about. It shows skill, this is a game, in order to beat someone you need to use skill and technique.

      Everyone can perform wavedashing, average players just don't because they can't-- at least not as well as players who can use them. It's a simple technique that can be mastered but isn't mastered because not everyone knows about it. It's not unfair. Everyone can use it, so what if the devs never told you about it or planned it? It's there, utilize it. If you don't prepare to be beaten. It's simple.

      It's like you're street racing around a city but you lose because you didn't take the shortest route. It's your own fault.

      "Well I didn't know about dat road duude"
      "Well I did"

      I can't believe ppl talk bad about wave dashing =/ It's amazingly hard to pull off and use effectively while you're fighting. It's a great feat and should be honored among all players of true skill.

      Originally posted by Squeek
      I'm not going to seek out a nerdout with SSBM players actually competing for prizes or fame, because first of all, I consider video gaming tournaments to be the pinnacle of lame and second of all, I have much better things to do with my life.
      Alright now that you've said this. Honestly why do you even care then? Only the vets/pros do this anyway, and since you're claiming to be this cool cat on a internet forum where no1 cares what you're IRL, seriously why even bother? You don't have the time to practice for tourny play or find better competition but yet you want to argue with the same people you're trying to avoid?
      Last edited by Shamo0; 07-23-2007, 08:45 PM.

      Nintendo Network ID: BigBadShamoo
      Join Date: Sep 2003

      Comment

      • zidart
        FFR Player
        • Oct 2006
        • 964

        #78
        Re: Super Smash Brothers Brawl: Release Date Announced

        wavedashing depends of the character you use, with them i can beat someone who use wavedash very easily

        Comment

        • Shamo0
          FFR Player
          • Jan 2006
          • 424

          #79
          Re: Super Smash Brothers Brawl: Release Date Announced

          EXTREMELY vital gameplay update.

          "The Footstool Jump.

          What the heck is a Footstool Jump?!

          Well, it’s a cool technique. Basically, you step on your opponent and jump off!

          That’s it!



          Jump! Now press the jump button with perfect timing...



          Boing!



          And then you jummmmmmmmp!

          Using your enemy’s spine like a spring to launch you into the air
          is pretty fun.

          What? You say it doesn’t have much strategic value?

          No, no, no. That’s hardly the case.



          You can use it to perform Meteor Smashes! Incredible!"


          K now heres how I think this can be exploited if it works out the way I think it will work.. I'm just gonna copy and paste it since I already posted what I was gonna type here somewhere else on teh internats:

          "I'm actually hoping this Footstool jump isn't an effective meteor smash. Like yea It should push you down, but if you go down at the same speed from say ganons meteor smash then it's complete BS. Especially considering it's a boost jump.

          ...

          Actually this could be easily exploited... Like say it doesn't push them down fast but it still pushes them down right?

          Now imagine this, some1 is getting back on the board you jump on them do the footstool jump which makes you jump and makes them fall slowly THEN you fast fall back onto them and do another footstool jump they fall slow again..rinse and repeat until when they have no chance of making it back on the board and you do one last footstool jump then up special. OR if you get another jump after the footstool then up special.

          lol genius technique right thar

          If you get another jump after the footstool jump that's just plain unbalanced xD"

          Nintendo Network ID: BigBadShamoo
          Join Date: Sep 2003

          Comment

          • Chromer
            Hookers and Blow
            • Jul 2003
            • 4981

            #80
            Re: Super Smash Brothers Brawl: Release Date Announced

            OMG Are you 3 Tourneybums still arguing about SSBM? I know how to wavedash and I'm pretty sure you have to shorthop in order for the game to register that you are off the ground and can air-dodge bck into it. Now, when it is done correctly, the sprite stay on the ground as if they hadn't jumped at all.

            Comment

            • Shamo0
              FFR Player
              • Jan 2006
              • 424

              #81
              Re: Super Smash Brothers Brawl: Release Date Announced

              Shorthopping is in the game, air dodging is in the game, sliding is in the game. They basically created wavedashing. Just like when humans first created fire :P

              Nintendo Network ID: BigBadShamoo
              Join Date: Sep 2003

              Comment

              • Squeek
                let it snow~
                • Jan 2004
                • 14444

                #82
                Re: Super Smash Brothers Brawl: Release Date Announced

                Except fire isn't a glitch.

                Comment

                • masterhickle
                  FFR Player
                  • Apr 2005
                  • 557

                  #83
                  Re: Super Smash Brothers Brawl: Release Date Announced

                  Fire just doesn't just happen, it takes, minimally, two different things to cause a fire.

                  Wave-dashing doesn't just happen, it combines short-hopping, air dodging, and sliding (From the moment the X or Y button is pressed, or the control stick is tilted far enough, you are considered to be in the air, even though the animation may not show it).



                  Now in relation to the footstool jump...

                  I can see this being abused XD (like Marth's F-air in SSBM >.<). If you save Yoshi's double jump, then you can essentially spike the person using multiple footstool jumps, then recover using his double jump and air dodging diagonally up if needed (I've heard his Up B now makes him cover horizontal distance?).

                  Comment

                  • MarisaKirisame
                    FFR Player
                    • Jun 2007
                    • 215

                    #84
                    Re: Super Smash Brothers Brawl: Release Date Announced

                    You don't even need to shorthop.

                    Seriously.

                    I do it on instinct, but you don't need to shorthop.
                    I knew this was coming. I just knew it. But somehow, I didn't stop, because maybe I expected someone would stop me first.

                    Comment

                    • masterhickle
                      FFR Player
                      • Apr 2005
                      • 557

                      #85
                      Re: Super Smash Brothers Brawl: Release Date Announced

                      Ok, you technically don't have to shorthop, but you have to do some form of a jump for the game to register your character as being in the air, because you can't air dodge from the ground -_-

                      Comment

                      • slickskater29
                        FFR Player
                        • Mar 2004
                        • 119

                        #86
                        Re: Super Smash Brothers Brawl: Release Date Announced

                        HEY! The game didn't tell you about short hopping or fast falling, so those must be glitches too, amirite?

                        Comment

                        • Squeek
                          let it snow~
                          • Jan 2004
                          • 14444

                          #87
                          Re: Super Smash Brothers Brawl: Release Date Announced

                          You're using pretty flawed logic, there.

                          The instruction manual for one of my games doesn't say anything about there being a button you press to jump. Is jumping a glitch?

                          Wavedashing is a glitch because it's OBVIOUSLY not intentional. The game developers made every character have different speeds to balance them. When everyone moves the same speed, the balance of the game is shifted and most characters become obsolete.

                          Comment

                          • Sir_Thomas
                            FFR Veteran
                            • Oct 2005
                            • 848

                            #88
                            Re: Super Smash Brothers Brawl: Release Date Announced

                            You all are retarded. VIDEOGAMES AND LIFE ARE COMPLETELY DIFFERENT.
                            "What? ARE YOU ****TING ME?!!?!?!"

                            Yes!

                            In life you can combine one idea or action with another to come up with a new idea or an action. Its not like a game. You cant pull out your **** and piss on someones face in Smash Brothers, can you? No.
                            Thus you cannot compare life to games. A game has a set of rules that you play by. If you find something that allows you to go outside these limitations, you have found a GLITCH.
                            Last edited by Sir_Thomas; 07-28-2007, 08:50 PM.

                            Comment

                            • blargherness
                              FFR Player
                              • Jan 2005
                              • 624

                              #89
                              Re: Super Smash Brothers Brawl: Release Date Announced

                              Originally posted by Squeek
                              The game developers made every character have different speeds to balance them. When everyone moves the same speed, the balance of the game is shifted and most characters become obsolete.
                              I'm almost positive that it was already mentioned that every character has a different wavedash depending on their weight etc.
                              All characters do not move the same speed while wavedashing and nothing is imbalanced that wouldn't already be in the first place.

                              Either way everybody should quit arguing or take it to PMs, this topic is about Brawl. It isn't titled "What moves in the game are suitable to be called unfair or glitchy?" Not to mention I've already seen this argument in previous smash brothers topics. It's really getting bothersome seeing the same argument surface up everywhere, and the very same argument going absolutely nowhere wherever it surfaces.

                              Comment

                              • slickskater29
                                FFR Player
                                • Mar 2004
                                • 119

                                #90
                                Re: Super Smash Brothers Brawl: Release Date Announced

                                Wait man, why doesn't it tell me how to wavedash? Surely if the developers meant for it to be there they'd tell me! What is this balderdash?!
                                I'm using your logic, so unless you are saying that your logic is flawed, I think I am correct.

                                And out of curiosity, what game doesn't tell you how to jump?

                                Also, i think Sir Thomas may have broke a blood vessel typing that

                                EDIT: I didn't see chromer here. I think we have proven that you are in the air for at least one frame when you wavedash.
                                Last edited by slickskater29; 07-28-2007, 10:13 PM.

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