Re: Super Smash Brothers Brawl: Release Date Announced
Squeek, if you think that 0:55 is where you first start seeing the transition between Luigi's stances, then you need to get your eyes checked, or maybe my eyes can register the frames earlier than yours.
As all characters have different running speeds, all characters have different wave-dashes.
As it is probably known by most, Luigi has the longest wave-dash, due to how much he floats, and how light he is (I included his weight because I'm fairly sure Samus floats more than Luigi, but she is also the 4th heaviest character in the game). Now we get into characters like Bowser, Ganondorf, and DK, all notably slow characters. The three aforementioned characters are all heavy, and have very little float, so they have a very small wave-dash (small to the point that it's not even worth using, wave-landing would be better).
Now, Fox, Sheik, and Falcon. Three of the (if not the) fastest characters in the game. Because of the speed these characters require, it would appear that their wave-dashes are pretty much useless, but in reality, it's just a much quicker speed that is required between jumping and air-dodging into the ground (I've gotted my Falcon's wave-dash to compete with my Marth's wave-dash in terms of length.)
Each character's wave-dash doesn't further balance, or further unbalance the game. All the game is doing is incorporating the physics of each character, and allowing them to act as they do.
Technobabble? How about "truth" ?
Squeek, if you think that 0:55 is where you first start seeing the transition between Luigi's stances, then you need to get your eyes checked, or maybe my eyes can register the frames earlier than yours.
I don't care that you think it's a legitimate means of travel. It's clearly a glitch and it's clearly absolutely retarded to use instead of just RUNNING LIKE YOU'RE SUPPOSED TO. Characters are intentionally different speeds than one another to BALANCE THE GAME.
As it is probably known by most, Luigi has the longest wave-dash, due to how much he floats, and how light he is (I included his weight because I'm fairly sure Samus floats more than Luigi, but she is also the 4th heaviest character in the game). Now we get into characters like Bowser, Ganondorf, and DK, all notably slow characters. The three aforementioned characters are all heavy, and have very little float, so they have a very small wave-dash (small to the point that it's not even worth using, wave-landing would be better).
Now, Fox, Sheik, and Falcon. Three of the (if not the) fastest characters in the game. Because of the speed these characters require, it would appear that their wave-dashes are pretty much useless, but in reality, it's just a much quicker speed that is required between jumping and air-dodging into the ground (I've gotted my Falcon's wave-dash to compete with my Marth's wave-dash in terms of length.)
Each character's wave-dash doesn't further balance, or further unbalance the game. All the game is doing is incorporating the physics of each character, and allowing them to act as they do.
Technobabble? How about "truth" ?









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