Yea, at least it should be fixed for the next update.
also, new songs and 8/9pts req will be added next time.
Along with the new songs and point reqs. will be new point reqs. to get into tiers, and increased amount of AAAs needed to get bonus points.
Tier 4 will likely be a lot harder to get into, and people who don't meet the T4 reqs. likely won't be calculated.
IE. Use summerschool's calculator to determine if you make the list or not, and then post here to get us to add you, or PM me. Don't bother doing that yet though, his calc and my list both haven't been updated for the new songs :P .
Edit: on the old list I have 238. Will post what I have on the new one once I get it updated.
I don't know how you set the point requirements for tiers, I'll just suggest that you set each tier point requirement to be a % of the maximum possible points. That way the skill required to get into a tier will always be the same.
I don't know how you set the point requirements for tiers, I'll just suggest that you set each tier point requirement to be a % of the maximum possible points. That way the skill required to get into a tier will always be the same.
Thats the way it basically is. They just put it in terms of goods, avs, etc to make it easier to understand.
I don't know how you set the point requirements for tiers, I'll just suggest that you set each tier point requirement to be a % of the maximum possible points. That way the skill required to get into a tier will always be the same.
It's a different percent for each song because it's easier to get X amount of goods on some songs than it is on others.
For example: 1 good on trip to the moon is much easier to get than even 100 goods on molto.
Tier Reqs will probably become % of total points possible based, IE Tier 0 = 420 / 450 possible points, T1 = 310 / 450 possible etc...
btw, for comparison: Old sheet I have 228 points (not counting AAAs, not updated yet), New Sheet I have 260 points(3 subscriber songs are on the list that will be added when they come out).
Comment